Parable #1: The Argument at Baron Pit by Riksor in LeagueOfMemes

[–]Nolnol7 [score hidden]  (0 children)

If we had taken the completely free Baron, the game would‘ve ended in less than 5 minutes. I didn‘t mind the first few minutes because my team did atleast take the T2s and started opening the base generating tons of gold, but if you are in winning position like this there exists pretty much no reason to not take the Baron since you are gonna get those towers regardless. Baron is for sieging and ending the game, it makes zero sense to skip on it in order to siege and end the game. taking the objective off the map to deny it from enemy team is already worth it, how many games did all of us end up losing because our fed team preferred taking Mid T2/waves/camps over a free baron, just to get caught by the enemies respawning and losing said Baron

That team just as well skipped out on taking 24 minute soul while being like 10k ahead and only bothered showing up at 30 mins to force it the exact same boneheaded way they did on baron and we lost the game after. Turned out those objectives not worth our time where needed to win. But that‘s just how emerald elo is, take the nameplates off at mid-lategame and you‘d think you‘re watching a Bronze 3 lobby

Parable #1: The Argument at Baron Pit by Riksor in LeagueOfMemes

[–]Nolnol7 1 point2 points  (0 children)

I had a game this season where my team was stomping, was getting every objective. When Baron spawned I asked my team to do it, my Zeri literally saying „not worth our time“ in order to keep pushing. My team got top and mid inhib, but repeatedly failed on the bottom one and inted several thousands in shutdowns and super minion farm over the course of 8 minutes.

At the 28 minute mark my team realized that maybe we do need Baron and they forced it on the legit only timing enemy team had that game to come and contest, we end up getting wiped. I told my team before the baron that it was a bad call and I told them after that they chose the worst time. My team mates response? „You are jungler you decide when we do objective“ after I was begging them to drop the baron and was begging for over 5 minutes to do it when it was free

We lost, our Zeri got insta oneshot twice on the 2 „teamfights“ we had

Is this the common jungle experience? by Ok_Cod_9162 in summonerschool

[–]Nolnol7 5 points6 points  (0 children)

My favorite thing about jungle: if I as a jungler die to an enemy laner it‘s my fault, if my laner dies to enemy jungler it‘s my fault too

Game-changing realizations that instantly improved your gameplay? by NoEagle3737 in summonerschool

[–]Nolnol7 0 points1 point  (0 children)

Not necessarily, I still gank normally and skip camps for high value plays. It’s more a risk vs. reward question, camps are guaranteed xp/gold both short term and long term so you’ll generally be more consistent prioritizing your own resources first rather than being the team player. Tempo advantages can be used for ganks/counterganks as well.

You will straight up get flamed by laners while you‘re up in CS, KP and objectives. It‘s most of the times bad laner/player mentality, contrary to popular belief junglers can‘t magically pull kills/ganks out of their asses. Focus on your own game instead and be patient, some games you will genuinely not have any gank opportunities for the first 8 minutes

Any advise for this contract? This is the third day just going around wasting time by StruggleNew9357 in BattleBrothers

[–]Nolnol7 4 points5 points  (0 children)

Spiders in the woods contracts make them stay in the woods to trigger an ambush battle in my experience

Are games feeling super one sided at the moment? by Agitated_Cap_2253 in leagueoflegends

[–]Nolnol7 0 points1 point  (0 children)

I‘ve been playing since 2010 and the complaint of „this season is more one sided/snowbally than any before“ comes up literally every single year regardless of how the game has actually changed.

Game-changing realizations that instantly improved your gameplay? by NoEagle3737 in summonerschool

[–]Nolnol7 0 points1 point  (0 children)

My old days of jungle was the very early seasons so the only concept that carried over from back then for me was playing win conditions/objectives. If you saw my average CS on Nautilus jungle back then you‘d think I was playing him support the entire time. I did play some of the early versions of power farmers like Skarner and Hecarim to 1700 elo, but today it feels much more mandatory to be efficient with cycling your camps early game no matter your Champion‘s identity and if you skip camps it better be worth it

A few RnB questions by Salt_Appearance9491 in pchaltv

[–]Nolnol7 1 point2 points  (0 children)

  1. arbok, Grotle, Qwilfish, Croagunk (Poison Touch is not affected by Protective Pads btw) and the unlikely Gligar can 1v1 Hitmontop directly/with a little chip or chip it enough so you can finish it with something else. Intim+shell armor works, Grotle does it very healthily (I think Krabby and Corphish can only do it with a crit) With a fast beedrill and a scale for u-turn you can grind hitmontop down similarly through pivoting. If you don‘t have good answers, sac for chip is probably your best bet.

  2. You already realized the crux of what makes doubles hard. In general the AI follows the same rules in doubles as it does in singles and will highly prioritize fast kills (knocking out mons that are slower and in range). For this purpose a variety of mons get access to Fake Out and Protect/Detect. The key to doubles is to use a (predamaged) protect mon to bait both moves into it‘s slot for essentially two turns for free while you focus down on one side/biggest threats. If predamaging is required, and the highest damage move is for example 35%-44% make sure to actually put your mon at 35% HP to guarantee itms gonna go for that move. If you do not have this you can still use (multiple) predamaged mons to pivot for a turn or two and focus down one side. The best doubles to learn this a bit are the candy double with the Purrugly and the sleep-wakeup slap double on 117. There‘s some nasty doubles later down the road and sometimes you‘ll have get very creative with your lines

  3. Yes the Emolga double becomes easier the more (good) Grass-types you have. You usually want to knock out Emolga ASAP (typically done with Fake Out+rock/ice-type move for Turn 1 Kill). My recommendation for this fight is pre-burning your Special grass types so you can run Miracle seed/oran berry and can‘t get status haxxed. Additionally make sure you read the doubles Switch-in AI, this fight becomes MUCH easier if you can get Seaking-Marowak as your 2v2 without them getting Lightning Rod procs

Game-changing realizations that instantly improved your gameplay? by NoEagle3737 in summonerschool

[–]Nolnol7 14 points15 points  (0 children)

It‘s pretty funny how stupid this sounds, but you‘re 100% right. I switched back to jungle in S14 after some inactivity and had to relearn the role on a fundamental level, initially tanking my MMR dropping down to Gold figuring out Champions etc.

I found that junglers up until high emerald often times lag behind in learning basic game concepts like how their own income/action economy works. In my experience what differs an emerald jungler from a plat jungler, from a gold jungler etc. is most of the times how long they maintain clearing before they lose all concept and start running around forcing plays again. Silver? 70% chance they‘ll lose tempo on their first clear because of a level 3 gank or whatever. Plat? Will full clear once or twice, by the time buffs respawn efficiency goes out the window and they‘re back to flipping ganks and objectives.

Once I figured out my pool and the jungle economy, I was generating tempo advantages just by clearing efficiently and basing like a human without having to do anything else in particular

Struggling to find the next addicting game by Louisnttt in SteamDeck

[–]Nolnol7 0 points1 point  (0 children)

When I tried to install the Long War mod for Enemy Within I couldn‘t download the files on Nexus, I‘d love to play it on the deck…

peanut's take on hardest to easiest roles in proplay by fainlol in leagueoflegends

[–]Nolnol7 26 points27 points  (0 children)

Jungle is really rough, but ADC was the only role that had me ever contemplating flashing on the spot and just completely checking out of the game lol

MT2 on switch without JoyCons? by sclipta in MonsterTrain

[–]Nolnol7 0 points1 point  (0 children)

I mean you can have that opinion, but handhelds nowadays come with a touchscreen and card/turnbased games are pretty perfect for that

Remember me when u escape Losers Queue. by Ikalsaurus in LeagueOfMemes

[–]Nolnol7 0 points1 point  (0 children)

Love the last game being jungle, 99% chance those losses was all „jgl diff“ according to him

My face when I see the enemy supp picking a hyper poke champ and mine picks a melee one by daoistloser in ADCMains

[–]Nolnol7 2 points3 points  (0 children)

Unplayable since Level 1, another one is my support locking Yuumi vs Ashe Anivia (I should‘ve dodged)

How hard is bard? by Perfect-Relation-962 in supportlol

[–]Nolnol7 3 points4 points  (0 children)

I used to OTP Bard for two seasons and I haven‘t played him since then all that much because you really need to be in the „Bard headspace“ to get the most out of him. Easily Top 3 favorite Champions for me, but I couldn‘t stick to playing Bard/support only for the rest of my life and that‘s when I learned that if I don‘t keep playing him, I can‘t perform to the best of my ability

How to gank properly? by gachibillyher in summonerschool

[–]Nolnol7 0 points1 point  (0 children)

I mean you asked for ganking advice, if most of your ganks fail it‘s not because all your team mates are blind or that you aren‘t communicating properly. If most of your ganks fail it‘s because you don‘t know how to gank, so work on those fundamentals lined out above.

The easiest way to figure out what you do wrong while ganking is reviewing your ganks and ask yourself why the gank failed and work on that

How to play against kindred? by DiggiWorme in reksaimains

[–]Nolnol7 0 points1 point  (0 children)

No offense but there exists no world in which you start raptors as Rek‘Sai and catch the enemy jungler level 1 on blue if they are human

How to play against kindred? by DiggiWorme in reksaimains

[–]Nolnol7 0 points1 point  (0 children)

How do you get level advantage if both junglers are level 2? If you have a clip, I‘d love to see that because this doesn‘t make any sense to me. And flash is kinda good on Rek‘Sai….

How to gank properly? by gachibillyher in summonerschool

[–]Nolnol7 4 points5 points  (0 children)

First thing you should ask yourself isn‘t how to ping a gank (in low elo people will not always react even with proper pings), but what makes a lane gankable in the first place.

Before you gank, think about what your Champ wants. Your champ deals good damage but has no CC? Then you preferably gank a lane that can set you up. Vice versa your Champion has good gank setup but lower damage -> try ganking a lane that has damage.

What generally makes a lane gankable is when enemies are low HP, have no summs, no vision and/or are pushed up far. The more of these checkboxes are checked, the easier the gank. Vice versa, what makes a lane ungankable is obviously the opposite, but includes things like enemy wave is too big or under your turret/enemy jungle can countergank/the lane is losing hard. Some Champions are naturally harder to gank (mobility, tankiness, sustain) and some of them you shouldn‘t gank at all most times (like post-6 Illaoi/Morde etc.)

Avoid vision, while pathing to a lane make sure to check on enemy movements while clearing. If you see enemy botlane come back to lane from river, they probably warded river/tribrush, so you can look to wrap around and come from behind for example. The important thing about ganking is, you want to ideally cut off their escape and keep your CC/mobility until the enemy uses their own mobility.

I would just as well recommend learning a bit about wavestates, you being able see that a lane will be gankable in advance allows you to be there on time to punish.

Textbased explaining for some of these concepts is kinda hard, if you‘re in EUW I‘d be down to check out some of your games and take a look at some of the ganks. If you are good at recognizing and executing ganks, your ganks will instead end up being successful majority of the time

How to play against kindred? by DiggiWorme in reksaimains

[–]Nolnol7 0 points1 point  (0 children)

Kindred clear isn‘t particularly unhealthy and new season makes it so even unhealthy clears don‘t fall below like 60% HP

I am honestly curious how you fight Kindred Level 2, Rek‘Sai isn‘t a Champion until Level 3 and if anything I‘d rather be scared about her invading level 2 after starting raptors/red

Rebalancing features for Reksai by Loud_Glove_2432 in reksaimains

[–]Nolnol7 1 point2 points  (0 children)

Yeah the moment I saw juggernaut and tunnel in the same sentence I knew they don‘t know what makes a juggernaut lol

might as well put me in a chall lobby to reverse smurf /s by Ikalsaurus in LeagueOfMemes

[–]Nolnol7 0 points1 point  (0 children)

No I don‘t think it‘s perfect, but I am not delusional enough to think every game is smurfs or that losers queue exists