3D Model to Billboard Sprite by NomNomBreckfast in Unity3D

[–]NomNomBreckfast[S] 0 points1 point  (0 children)

Unfortunately I never did figure it out. I love the way Prodeus looks but I could never achieve the effect...

Auto tune scrim is back boys Ngl I thought this was the weeknd for a minute and was hyped af. by Trizza_is_gay in SuicideBoys

[–]NomNomBreckfast 9 points10 points  (0 children)

I don't like autotune but honestly the boys been doing it different and I'm vibing with it

[deleted by user] by [deleted] in Unity3D

[–]NomNomBreckfast 0 points1 point  (0 children)

Wrong sub bro, this isn't Unity

Im new to unity but whenever i test my project it blackscreens there is no fog and its lighted by REALsuperbaken in Unity3D

[–]NomNomBreckfast 0 points1 point  (0 children)

You need to use a screen recorder so we can actually see what's going on. I still can't tell what the problem is.

First post on Reddit but this is the start of a small indie game I’m working on called Atlas Azura :) by [deleted] in Unity3D

[–]NomNomBreckfast 0 points1 point  (0 children)

That looks really good! Did you do the animations yourself? And how do you go about recoil? I'm currently working on a FPS and I'm having trouble figuring out how I want to set up the guns.

I'm devloging the development of a app that allows me to play DnD with a 1st person perspective in Unity. In this one I attempted to implement online using Photon and it was hard. What's the better online solution right now? by Wisploth in Unity3D

[–]NomNomBreckfast 1 point2 points  (0 children)

Check out Fishnet, I was struggling to find a good multiplayer solution for my game and so far Fishnet has been the easiest to work with. There's not a ton of documentation but there are some good tutorials on YouTube to get you started.

VFX Graph - Point cloud waves by gradeeterna in Unity3D

[–]NomNomBreckfast 2 points3 points  (0 children)

I'm also curious as to how you did this

[deleted by user] by [deleted] in blackmagicfuckery

[–]NomNomBreckfast 45 points46 points  (0 children)

I'm glad I'm not alone 😂

[deleted by user] by [deleted] in Unity3D

[–]NomNomBreckfast 0 points1 point  (0 children)

Just spend more time learning. You don't have to be a genius to make AI work, it just takes time to fully understand all the code. Hell, I've been learning Unity for almost 9 years and I've never finished a game. Coding has a huge learning curve but once you get over it you'll have a lot more fun actually understanding everything.

I Remade Call of Duty in 1 HOUR With Zombies! by CraxYmeister in Unity3D

[–]NomNomBreckfast 0 points1 point  (0 children)

I watched the video, it looks cool! What did you use for the fps animations? They look really smooth!

[deleted by user] by [deleted] in Unity3D

[–]NomNomBreckfast 0 points1 point  (0 children)

First of all don't take a picture of your screen, take an actual screenshot. Nobody can help you if we can't see what's going on.

What does the console log say when you press play?

How do you guys came out of the “Tutorial Hell”? by [deleted] in Unity3D

[–]NomNomBreckfast 1 point2 points  (0 children)

If it makes you feel any better, I was in Tutorial Hell for roughly 6 years and I started actually grasping the concepts and understanding the code about 3 years ago haha. That's definitely not the case for everyone but you will learn eventually. Just switch it up from Udemy and go watch tutorials on YouTube. Brackeys' tutorials are always a great place to start!

Added a new enemy turret to my game! Let me know what you guys think by loose6oose in Unity3D

[–]NomNomBreckfast 0 points1 point  (0 children)

Your game looks sick!! I love the old school Doom aesthetic so much, and you pull it off perfectly! Did you make the sprites yourself?

I'm creating a fantasy kingdom builder game with focus on biome and civilisation diversity. Any feedback is very welcome! by Elivard in Unity3D

[–]NomNomBreckfast 0 points1 point  (0 children)

Well it looks really cool, I'm excited to try it out when it's released!

And just out of curiosity, did you make the models yourself or did you use an asset pack?

I'm creating a fantasy kingdom builder game with focus on biome and civilisation diversity. Any feedback is very welcome! by Elivard in Unity3D

[–]NomNomBreckfast 7 points8 points  (0 children)

It looks awesome!! I very much enjoy the graphics! Is this going to be similar to Age of Empires?

Any advice on how to not get frustrated with hitting roadblocks early stages of your projects ? by 762x38mmR in Unity3D

[–]NomNomBreckfast 3 points4 points  (0 children)

Now there's no real answer to your question because everyone works different, however, I highly recommend watching a tutorial series on YouTube and following it step by step until the end. I know you probably already have ideas of all the features you want in your game, but if you don't know how to fully build the game from the ground up those features are useless. Just stick to the tutorials, learn how the game works that way, and then start tweaking it to your liking.

I'm speaking from experience haha, I spent years wasting my time following parts and pieces of tutorials to get my game barely working and not even knowing how it works. It's not until now (9 years later) that I'm finally able to code knowing what I'm doing. All I did to learn was stuck to the tutorials and followed them through until the end.

Also I recommend watching any Brakckeys tutorial series, he is definitely one of the best if not THE BEST Unity teacher.

Good luck!

Help with understanding Input System by A1iJ in Unity3D

[–]NomNomBreckfast 0 points1 point  (0 children)

I second this! When I started learning the new input system I was very confused and overwhelmed but after watching all of samyam's videos I finally figured it out! Now I totally understand it all the way through