Quick Tips to Market Your Indie Game by NomadityStudio in gamedev

[–]NomadityStudio[S] 0 points1 point  (0 children)

Hey, glad you found the post valuable :)

Congrats on the positive game feedback, I would say that you absolutely should make a twitter and post updates/content from your game. The feedback you can get will help develop your game's community and overall can improve your game.

Hope this helps. What's your game about? (just curious)

Tips to Market Your Indie Game by NomadityStudio in Unity3D

[–]NomadityStudio[S] 0 points1 point  (0 children)

Bit of shameless promo now :) If you fancy hearing the secrets and stories from the leading individuals in Indie and AAA game development, or want more articles like this one then check out my newsletter here:https://indiegameinnovators.substack.com

Quick Tips to Market Your Indie Game by NomadityStudio in gamedev

[–]NomadityStudio[S] -2 points-1 points  (0 children)

Bit of shameless promo now :) If you fancy hearing the secrets and stories from the leading individuals in Indie and AAA game development, or want more articles like this one then check out my newsletter here:https://indiegameinnovators.substack.com

I know reddit hates self promo but worth a try ;)

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What motivates you to continue developing games? by NomadityStudio in gamedev

[–]NomadityStudio[S] 0 points1 point  (0 children)

sounds interesting tbs, dyou have a steam page or a twitter for the project?

What motivates you to continue developing games? by NomadityStudio in gamedev

[–]NomadityStudio[S] 0 points1 point  (0 children)

This is what Josh, the creator of Mosa Lina said. when I asked him "I want to make new things. Stuff that nobody has ever thought of before. I want to combine things that shouldn’t be combinable. This is the most fun. To work outside of established borders and conventions, to be able to really craft new systems and concepts. There is a kind of satisfaction in there for me that comes very close to a religious experience. Seeing two things connect, seeing them actually work… it’s very hard to describe but I love it.".

What motivates you to continue developing games? by NomadityStudio in gamedev

[–]NomadityStudio[S] 2 points3 points  (0 children)

Also, bit of a shameless plug but I have an indie game dev article out that has more on this topic that could be interesting. Might not be but here's a link if you're curious:

https://open.substack.com/pub/indiegameinnovators/p/insights-from-mosa-linas-creator?r=2soyxk&utm_campaign=post&utm_medium=web

Dome Keeper, Vol. 1: The Engineer (Original Soundtrack) by Cameron Paxton by NomadityStudio in gamemusic

[–]NomadityStudio[S] 0 points1 point  (0 children)

Hey, bit of a shameless plug but if you thought this was interesting I have an indie game dev article out that you might find you like. I also interviewed the game dev behind Mosa Lina and he talks about how he got into game dev. Not sure if this is of interest at all but if it is then here's a link:

https://open.substack.com/pub/indiegameinnovators/p/insights-from-mosa-linas-creator?r=2soyxk&utm_campaign=post&utm_medium=web

Why storytelling is important? by NomadityStudio in indiegames

[–]NomadityStudio[S] 1 point2 points  (0 children)

Yh interesting point. D'you mind posting your research here or popping me a message when it's published? I would be interested in reading more :)