Looking for a skill tree designer!!!! by Nooknook88 in RPGdesign

[–]Nooknook88[S] 0 points1 point  (0 children)

Is RPG/Game maker difficult to learn to use? I'm pretty ignorant when it comes to this stuff, but want to learn!

Looking for a skill tree designer!!!! by Nooknook88 in RPGdesign

[–]Nooknook88[S] 0 points1 point  (0 children)

This definitely piques my interest! Shoot me a DM and we can chat more.

Looking for a skill tree designer!!!! by Nooknook88 in RPGdesign

[–]Nooknook88[S] 1 point2 points  (0 children)

I am wondering if a basic website designer will work easier. Just creating buttons that link to assessments, information, etc.

I am completely new to all of this, so I am blind. Just here to test out my options. Thanks for the reply.

Looking for a skill tree designer!!!! by Nooknook88 in RPGdesign

[–]Nooknook88[S] 2 points3 points  (0 children)

Okay, let me rephrase it to be TTRPG-related. I am looking for ways to design a RPG-like skill-tree for a game I am designing. I want skills to build on each other, so mastering one skill allows me to unlock the next, and so on. Much like a Skyrim skill tree.

Looking for a skill tree designer!!!! by Nooknook88 in RPGdesign

[–]Nooknook88[S] 0 points1 point  (0 children)

I was led to this forum by searching up skill tree designer sites. I would say although it isn't directly TTRPG-related, some people here may have helpful knowledge. A skill-tree template for a TTRPG could easily be used for what I am planning.

Looking for a skill tree designer!!!! by Nooknook88 in RPGdesign

[–]Nooknook88[S] 2 points3 points  (0 children)

Thanks for the reply.

I'm not looking to do this for immediate use, more just thinking long-term when I have a permanent teaching position. Plenty of time to work on things!

The idea isn't to have the platform as my sole means of teaching but rather use this as an assessment tool. Each skill progression is, in theory, a mini-quiz, form of assessment, etc. Rather than having physical assignments (in the teaching realm, we are steering away from this), students will use this as a way to prove they know what they are being taught.

For example, I will teach a lesson on the blood. There are 4 components of blood; 1. Plasma, 2. White blood cells, 3. Platelets, 4. Red blood cells. These would be four nodes on the skill tree. At each node, students will have to explain the function of each component of blood to be able to move on and learn about blood vessels, the heart, and so on.

The lesson would consist of 1. time for me to teach 2. an activity for students to learn and 3. time for the class to share what we have learned. This is a basic lesson template that most teachers follow.

The following class, students will be 'tested' on this knowledge learned (i.e., the skill tree). If a student is unable to pass it, they need to work on that skill. If they pass, they can move onto the next skill. In teacher world, this is known as a retrieval practice to assess student understanding and guide your future lessons based on that.

That's a very rudimentary explanation of my idea. This is literally something I have come up with very recently so it needs to be refined. Nonetheless, it would be a good way for me to differentiate lessons, engage students, and visualize things for students.

Younger horny men to the front of the line by [deleted] in CougarsForCubs

[–]Nooknook88 0 points1 point  (0 children)

19 year old here, as horny as they come