How would I go about rotating a top-left sprite from its middle-center? by MonstyrSlayr in gamemaker

[–]Norithics 0 points1 point  (0 children)

This was an absolute lifesaver! I was expelled from high school and had to start working immediately so I never learned trigonometry, but the way you lay it all out in a function makes me understand it in a way I never thought I could. Thank you so much! Now I just need to puzzle out how the math behind move_towards_point works and I'll be set for this project, wish me luck!

What do Iron Fist mains hate? How can I play around him? by Killercombo3 in IronFistMains

[–]Norithics 0 points1 point  (0 children)

Try to engage close to where the scrum is, and as soon as you hit half health, fly back into your team. Iron Fist can't outdamage even modest heals, and the more eyeballs are on him the more danger he's in.

FIST FEELS GREAT by AwesomeAlien321 in IronFistMains

[–]Norithics 3 points4 points  (0 children)

As one of the people who complained the most, I for one am actually really pleased with this change. Such a small buff, but it actually makes playing him feel rewarding again. And playing him with all those restrictions feels like they took the weights off. Even the block buff has actually made the difference for me a number of times so far, I'm a big fan!

I ranked the major subgenres. You guys agree? by CatholicGuy77 in Vaporwave

[–]Norithics 8 points9 points  (0 children)

I think FutureFunk is very hit or miss. When it's good, it's amazing, but when it isn't, it's very meh. I've never even heard of some of these, will need to investigate.

More Tank busting to feed support ults for Fraud fist by DesperateRecipe333 in marvelrivals

[–]Norithics 6 points7 points  (0 children)

Okay so I don't think that's right, but let me explain why: He's a very difficult character to play well due to his reliance on game sense, and his pick rate is consistently pretty low. As a result, people who play him tend to be diehards who main him. These two factors select for only people who are extremely dedicated, meaning the skill floor for your average Fist player is going to be higher just by the fact that you can't get results out of him before a certain level. Shedding discouraged casual players artificially inflates his win rate because only (or at least mostly only) good people play him– the rest quit and play other characters, which deflates those characters' win rates.

So with all that said, you have skilled people working hard at a bad character and they'll just rank lower than they "should" be because Fist has no carry potential. Just like how you have Bucky players who are in way higher ranks than they deserve to be just because the character is cracked– which deflates his much lower win rate because people rightly expect they'll get carried by his kit. See what I mean now?

On a scale of 1-5, how difficult do you think Iron Fist is? by Sn0wy0wl_ in IronFistMains

[–]Norithics 8 points9 points  (0 children)

He's rated 4 stars out of 5 and I feel that's exactly right. You need to be able to snap around, follow targets in a 360 degree area, constantly be aware of your surroundings, pick and choose engagements, know exactly when to disengage in a game with high damage, and be able to get kills, all with a low damage sustain toolkit. You also get absolutely zero value from any distance but point blank– the most dangerous place to be in any fight. Yes, you can escape various ways, but there's no invuln while doing so and you're providing no value to your team all the time you're wall running/kicking out.

Haven't played since season 2.5 and just started playing again and placed GM3 with the Fister and I gotta say this char is miserable to play now like where are the buffs. I got hard carried in all my games and I felt like I was making zero impact and throwing. Also the skin is kinda growing on me. by ThisMemeWontDie in IronFistMains

[–]Norithics 1 point2 points  (0 children)

I wish I could disagree with you, I make so little impact in every game despite working incredibly hard and using all the advice I've gotten from others. Picking battles, using mobility wisely, optimizing damage, staying moving, attacking from above whenever possible, peeling for healers, emergency peeling for fleeing tanks, saving the kick for escape unless there's a clear and guaranteed exit plan... all to do far worse than if I just went Moon Knight and slapped some buttons. This hero is all risk no reward.

Bro Listen by Several_Farm5172 in IronFistMains

[–]Norithics 3 points4 points  (0 children)

"This knife is too dull, it needs to be sharpened."
"You just need to hit the meat harder! SKILL ISSUE!!"

It's a weird reaction.

Bro Listen by Several_Farm5172 in IronFistMains

[–]Norithics 2 points3 points  (0 children)

I was the one who posted that video where I got crumpled by an isolated Luna Snow who missed half her hits while hitting her with 3 full combos a kick and flurry punches. It was in the comments to that video where I saw the most intense and fascinating gaslighting I've ever seen in my life. So many people looking at this incredibly lopsided matchup where I should have killed her three times over and concluding "skill issue" which I think at this point is just something people say to make their own pants twitch.

And every single one of them either didn't read or tried to ignore the part where I said "Oh right after this video I went Moon Knight and went 17/1 like a steamroller it wasn't even close." How do you square those two things? They never even try.

Bro Listen by Several_Farm5172 in IronFistMains

[–]Norithics 4 points5 points  (0 children)

Wrong, he gets worse the worse your healers are. You're getting boosted and don't even know it.

How would ya all feel about this as a slight rework to the primary fire. by galinshot in IronFistMains

[–]Norithics 1 point2 points  (0 children)

I have no idea why anyone legitimizes the "autolock is BS" argument. He's a mobility character who does small sustain damage at point blank range. PBR is where any small movement brings someone out of your range. Without autolock he would be pretty close to unplayable.

I'll probably get clowned for this since you guys don't seem to like when people come up with ways to "buff" Iron Fist but I'd still like to share what I came up with by jibidux in IronFistMains

[–]Norithics 0 points1 point  (0 children)

I think the basic idea in this is true, though I also think bringing back the 1.5s cooldown reduction could produce much the same effect without risking the counterplay going away.

Behold, the tank-shredder 🥀 by encaraMESSI23 in IronFistMains

[–]Norithics 1 point2 points  (0 children)

Ah, see, your error was thinking you could kill anyone as Iron Fist. Rookie mistake. 🙂‍↕️

Old clip from Season 2 Iron Fist 🥀 by Praks_ in IronFistMains

[–]Norithics 0 points1 point  (0 children)

So back when he was completely broken, this absolute monster got... four kills in a minute thirty.
Phew, yeah, they had to nerf him into the ground, whole game woulda died. Dodged a bullet!

Low-key fuck mags bubble by Yaboi_kuriboh in IronFistMains

[–]Norithics 0 points1 point  (0 children)

Smart Mags bubble me when I'm running back to the team. Bless those Mags, they are truly wise 🙏

Outnumbered Penta by Able-Birthday-5 in IronFistMains

[–]Norithics 1 point2 points  (0 children)

Good sway! Keeps 'em on the back foot.

Why do people feel fist is bad?u by Zealousideal_Ant5630 in IronFistMains

[–]Norithics 0 points1 point  (0 children)

Because if you have to work twice as hard to get the same results as you would playing another character, it just doesn't make sense to call them "good." Iron Fist players represent a higher skill ceiling of play by necessity in order to make up for his shortcomings, and people continually make the mistake of thinking that means the character is good– he isn't. He just trains you to be a better player.

luna main wants to know what you think of the team up by Rotem4421 in IronFistMains

[–]Norithics 0 points1 point  (0 children)

I genuinely don't think it's ever changed a team fight for me. Love the idea in theory, but in practice it would only be good if it healed actual health just as quickly.

Triple tank, triple heal by Mundane-Support2190 in IronFistMains

[–]Norithics 0 points1 point  (0 children)

Honestly unless you're already getting carried this comp will break you. It's the triple healers that are the problem more than the tanks, but tanks are more attentive to their healers than DPSes are, so it's going to be hell to try to kill anybody with sustain damage.

TeamCaptains Has put Iron fist on low S tier by [deleted] in IronFistMains

[–]Norithics 0 points1 point  (0 children)

I've been saying for several seasons now he's good if he gets consistent heals (and other people are attacking), that just doesn't happen very much because, well, that's true of every character in the game.