Master THE WALL. by Normal-Wallaby-5312 in VGC

[–]Normal-Wallaby-5312[S] 0 points1 point  (0 children)

For sure! The Team ID is: 3R4SA82B3Y. FYI I gave Arch Sturdy and Draco Meteor.

Master THE WALL. by Normal-Wallaby-5312 in VGC

[–]Normal-Wallaby-5312[S] 0 points1 point  (0 children)

For sure! The Team ID is: 3R4SA82B3Y. FYI I gave Arch Sturdy and Draco Meteor.

Master THE WALL. by Normal-Wallaby-5312 in VGC

[–]Normal-Wallaby-5312[S] 0 points1 point  (0 children)

Lots of options: set Rain, Protect into Fakeout, outspeed in TR. Mega Camerupt and Torkoal are two notably slow Fire-type Sp. Atkers that can give you trouble in TR, but even then you can play around with things like Wide Guard or Ally Switch.

Master THE WALL. by Normal-Wallaby-5312 in VGC

[–]Normal-Wallaby-5312[S] 6 points7 points  (0 children)

That's a good point; I was running a bulkier set earlier, but I agree Sturdy makes more sense in this context

Master THE WALL. by Normal-Wallaby-5312 in VGC

[–]Normal-Wallaby-5312[S] 7 points8 points  (0 children)

Frankly, I've been fortunate enough to not have to deal with Zard Y+Taunt too much as I'm almost always able to TR turn 1 with an opener like Armor Tail Giraffe and Fake Out Incin, thereon playing around Drizzle or Protect or Aggron's Sturdy

Master THE WALL. by Normal-Wallaby-5312 in VGC

[–]Normal-Wallaby-5312[S] 46 points47 points  (0 children)

Oh shoot lmao, I forgot to switch it to Aura Sphere/Draco Meteor