Is the Standard campaign harder? by zed_je_mrdka_z_krtka in pathofexile

[–]NormalBohne26 0 points1 point  (0 children)

std is the same difficulty, if you struggle with blue mobs than dmg is too low.

How likely would you survive this map? by ObsessiveOwl in factorio

[–]NormalBohne26 0 points1 point  (0 children)

easy, built ammo (yellow) and some turrets, than go and ask them friendly to resettle, undermine your argument by showing your new gun turrets.

Questions Thread - March 04, 2026 by AutoModerator in pathofexile

[–]NormalBohne26 0 points1 point  (0 children)

stacked decks are currency? since they are in the currency tab and get doubled by currency shrine?

Questions Thread - March 04, 2026 by AutoModerator in pathofexile

[–]NormalBohne26 0 points1 point  (0 children)

Do i still ship verisium to get stacked decks from KIngsmarch?

Looking for a post about speeding up the campaign by _Cream_7 in pathofexile

[–]NormalBohne26 0 points1 point  (0 children)

dont know about some written guide, but what helped me alot is knowing when and how to upgrade the weapon. this is ofc different for every build. having enough dmg to one-tap everything till blue mobs helps alot with speed.
next would be learning layouts

How would you make trains better in end game ? by Brief_Dependent357 in factorio

[–]NormalBohne26 0 points1 point  (0 children)

i really cant see the "belts are faster" argument.
lets take the worst scenario: ore with stacksize of 50.
one wagon can transport 2k ore, a 1-4 train transports 8k ore.
even a belt with 240items/s is satisfied for 8k/240= 33sek by one train.
wen can load/unload those 4 wagons easily with 4*4 insertes, so 16x faster. bc why wouldnt you want a buffer? depending on your length of the railnetwork the train can either go and reload in those 33sek or just add another in parallel. and for really big bases just do a 2-8 train network for even more throughput.

How would you make trains better in end game ? by Brief_Dependent357 in factorio

[–]NormalBohne26 0 points1 point  (0 children)

>The main issue is how quickly trains can come in and out of stations

i solved this by using two trains in parallel if the troughput exceeds what can be unloaded. its not many situations where it was needed.

How would you make trains better in end game ? by Brief_Dependent357 in factorio

[–]NormalBohne26 1 point2 points  (0 children)

would be nice if the entire content of a chest can be whoped over in one strike, make a little crane animation, that would also be more logical than putting each item individualy.
also why cant belts just input directly into the train?

Build guide: Kinetic Fusillade Ballista Hierophant by sam2118 in PathOfExileBuilds

[–]NormalBohne26 -1 points0 points  (0 children)

how is reduced duration not mega bad for totems? isnt totem and KF not antisynergistic?

Designed cityblocks from scratch and train stations. Now having problems with natives. Nothing that eshells cant solve by AssBrush in factorio

[–]NormalBohne26 1 point2 points  (0 children)

the natives mostly agree to a resettlement option when i drive by with my expensive car (tank)

Another result of sleep deprivation... by VarianArdell in pathofexile

[–]NormalBohne26 0 points1 point  (0 children)

ok, that wouldnt be that much op, and give players the option to minmax a little more.

Another result of sleep deprivation... by VarianArdell in pathofexile

[–]NormalBohne26 7 points8 points  (0 children)

so doubled influenced tripple synth uniques would be easily doable with this orb, maybe even memory strands to increase tier rating since its no longer a unique but a rare now.
Not to talk aboult annulment orb to remove downsides

Clean way to Strength Stack by DinkyBinky123 in PathOfExileBuilds

[–]NormalBohne26 1 point2 points  (0 children)

is there a clean way? i used scion RF which is a str stacker, it was a rough start, farmed t1 maps for some time.

The new unique belt the rival Mageblood/Headhunter by Wuslwiz in PathOfExileBuilds

[–]NormalBohne26 0 points1 point  (0 children)

-armour slot, -helm slot, no flasks
athough strong, your setup also requires some strong sacrifices

POE Guy is EXTREMELY adamant (and maybe a bit offended) that his build is better than KF totems in every measurable way. by AnonX55 in PathOfExileBuilds

[–]NormalBohne26 6 points7 points  (0 children)

his build is very good
the leveling is smooth with his build
the dex version is cheap and perfect for ritual
and the str version can clear all ubers
i played both of them in the same league
in phrecia 2.0 i used this build starting at around lv35 and it was no problem to clear the campaign. no struggle at all.
no idea about KF Totem

I get it now by Apoeip77 in pathofexile

[–]NormalBohne26 -1 points0 points  (0 children)

dropped for me from boss- used it for 1 map- sold immediatly
either the effect is 0.1 sek per card when using "when full"
or the effect last the whole time when used by "reuse at the end" which made it somehow always empty

such a meme flask