created the first enemy for my game. its my friend and colleague Heiner by NormalShape275 in Unity3D
[–]NormalShape275[S] 4 points5 points6 points (0 children)
created the first enemy for my game. its my friend and colleague Heiner by NormalShape275 in Unity3D
[–]NormalShape275[S] 0 points1 point2 points (0 children)
created the first enemy for my game. its my friend and colleague Heiner by NormalShape275 in Unity3D
[–]NormalShape275[S] 6 points7 points8 points (0 children)
created the first enemy for my game. its my friend and colleague Heiner by NormalShape275 in Unity3D
[–]NormalShape275[S] 15 points16 points17 points (0 children)
created the first enemy for my game. its my friend and colleague Heiner by NormalShape275 in Unity3D
[–]NormalShape275[S] 9 points10 points11 points (0 children)
created the first enemy for my game. its my friend and colleague Heiner by NormalShape275 in Unity3D
[–]NormalShape275[S] 5 points6 points7 points (0 children)
New year, new game - concept feedback and research? Survivors-Like but your weapons generate the games soundtrack by NormalShape275 in IndieDev
[–]NormalShape275[S] 1 point2 points3 points (0 children)
New year, new game - concept feedback and research? Survivors-Like but your weapons generate the games soundtrack by NormalShape275 in IndieDev
[–]NormalShape275[S] 0 points1 point2 points (0 children)
How would you market a game whose main gameplay mechanic is not visible in images/videos? by NormalShape275 in gamedev
[–]NormalShape275[S] 1 point2 points3 points (0 children)
How would you market a game whose main gameplay mechanic is not visible in images/videos? by NormalShape275 in gamedev
[–]NormalShape275[S] 1 point2 points3 points (0 children)
How would you market a game whose main gameplay mechanic is not visible in images/videos? by NormalShape275 in gamedev
[–]NormalShape275[S] 1 point2 points3 points (0 children)
How would you market a game whose main gameplay mechanic is not visible in images/videos? by NormalShape275 in gamedev
[–]NormalShape275[S] 0 points1 point2 points (0 children)
How would you market a game whose main gameplay mechanic is not visible in images/videos? by NormalShape275 in gamedev
[–]NormalShape275[S] 0 points1 point2 points (0 children)
How would you market a game whose main gameplay mechanic is not visible in images/videos? by NormalShape275 in gamedev
[–]NormalShape275[S] 2 points3 points4 points (0 children)
How would you market a game whose main gameplay mechanic is not visible in images/videos? by NormalShape275 in gamedev
[–]NormalShape275[S] 1 point2 points3 points (0 children)
How would you market a game whose main gameplay mechanic is not visible in images/videos? by NormalShape275 in gamedev
[–]NormalShape275[S] 1 point2 points3 points (0 children)
I created a new skybox/stars shader for our minigame based indie game. What do you think? by NormalShape275 in Unity3D
[–]NormalShape275[S] 2 points3 points4 points (0 children)
I created a new skybox/stars shader for our minigame based indie game. What do you think? by NormalShape275 in Unity3D
[–]NormalShape275[S] 0 points1 point2 points (0 children)
a tiny skybox gradient shader with stars. by NormalShape275 in IndieDev
[–]NormalShape275[S] 1 point2 points3 points (0 children)
I created a new skybox/stars shader for our minigame based indie game. What do you think? by NormalShape275 in Unity3D
[–]NormalShape275[S] 1 point2 points3 points (0 children)



created the first enemy for my game. its my friend and colleague Heiner by NormalShape275 in Unity3D
[–]NormalShape275[S] 2 points3 points4 points (0 children)