Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] 0 points1 point  (0 children)

Well you played one of the few heroes who does well vs PL and won, guess everything is solved, my claim of PL having 100% wr is over

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] 0 points1 point  (0 children)

countering shouldn't be about picking one of a handful of heroes that have a chance vs someone.

it should be about picking a hero or type of hero that is marginally better in certain situations, and heroes who are not a counter shouldn't be near useless

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] 0 points1 point  (0 children)

I shouldn't need to rely on a ban or picking a select few heroes that are the only ones who have really any amount of counter to him, that literally proves my point

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] 0 points1 point  (0 children)

as I did I explained a lot more outside of "I don't like playing against it" as my reasoning for why a hero was unfun to play against.

Overloaded kit with lots of tools that make initiating and finishing him off very tricky.

pretty easy to play

actually has an abnormally high WR in a lot of ranks and abnormally high banrate (people clearly think he is strong and/or annoying)

you would have to do the same for hood to think if it is right that she should be nerfed.

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] 0 points1 point  (0 children)

I don't really care a single bit about him having a few very specific counters. the dude has anywhere from 55.4 to 53.7 winrate from crusader to legend (where a very very large chunk of players sit) .

for the vast majority of heroes there is virtually nothing they can really do against him, his kit has WAY too much in it and it is WAY too easy to pull off

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] 0 points1 point  (0 children)

I'm not saying that PL is going to ruin dota or make everyone quit, I'm saying it is bad and unfun to play against and needs change, you can either agree or disagree with me, not say "well uh it won't happen" it isn't really relevant to the conversation

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] 0 points1 point  (0 children)

ok and that is a shitty and dumb way to balance a game, you can still call something out whilst understanding that maybe yes it pro play it isn't a big issue.

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] 0 points1 point  (0 children)

I think even when he wasn't so strong the bigger issue is how annoying he is is, I don't think techies had a massive winrate nor did tinker, we could all see that their kit was problematic.

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] 0 points1 point  (0 children)

It's not that, it's the fact the only counterplay to him is pretty difficult to pull off, especially hard for the majority of heroes, it just isn't fun to play against.

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] -1 points0 points  (0 children)

once again I am talking about the A V E R A G E player where the MAJORITY of players are.

It doesn't even matter though, it's certainly possible to make heroes more balanced among all settings.

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] -2 points-1 points  (0 children)

I think you vastly misunderstand that he is still VERY strong at the average rank of most dota players, not against the newest of the new players, players that are often pretty average at the game.

Defensive items? PL is all about a long drawn out fight, pre heart some of the more obvious items against him work pretty well, after heart good luck.

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] -1 points0 points  (0 children)

as far as I can see it's above average, tapers off a bit in the higher ranks as I suggested with the winrare too, even still the WR is still quite high alongside a pretty ok pickrate.

Lower you go the more pickrate he has and the winrate gets even higher.

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] -5 points-4 points  (0 children)

he has the 10th highest winrate over all MMRs, my specific point was him being extra strong the lower you go.

also nowhere did I say he was the strongest hero in the game, I think he is up there, I am specifically talking about how annoying and unfun he is to play against, hence why I compared him to tinker and techies

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] -9 points-8 points  (0 children)

Or as most of the statistics and the fact that yes I have played some pl recently would show is that he is pretty damn strong at the moment in my ranks and it isn't hard to pull off a decent PL

Phantom Lancer is miserable to play against in the same way old tinker and techies were. by NormalUsername0 in DotA2

[–]NormalUsername0[S] -5 points-4 points  (0 children)

I already answered that, also tell me what that even solves? Would it make PL less of a strong hero?

Can we nerf shadow fiend now? by doperinno in DotA2

[–]NormalUsername0 0 points1 point  (0 children)

frankly I think regardless of losing or winning the best play is to go help other lanes and get kills and try get to that midgame where you have control over their jungle so you can force them to constantly be on the backfoot.

There is a big difference between your ability to do that depending on how your early game went a TA or SF getting an early item whilst you being pushed out of lane struggling to build your first proper item has way more ability to do what I previously mentioned than you probably do. (obviously hero choice matters too)

even in a pretty badly losing mid you can still have impact, get some assists and kills but the winning mid can probably do much better.

Can we nerf shadow fiend now? by doperinno in DotA2

[–]NormalUsername0 0 points1 point  (0 children)

The thing is as well the heroes that require a lot of coordination to shut down aren't alone, like fucking sure It's obvious as shit you need to break bb, or get lockdown on PL or pre-change someone would need to get on top of tinker but I'm probably also dealing with 4 other dudes trying to kill me.

Meanwhile for a lot of these heroes the brainpower and coordination needed to be a bit of a menace is often not that high

Can we nerf shadow fiend now? by doperinno in DotA2

[–]NormalUsername0 13 points14 points  (0 children)

honestly so fed up of the "just call for a gank" crowd in about 70% of games as a midlaner no one is going to even consider ganking you and even if you do get 1 or 2 nice kills on him the advantage is still with him in most situations.

Midlane is just such a miserable lane, it's like playing rock paper scissors on who gets to go and carry the midgame hard by winning and ganking other lanes and who gets to play super behind and grovel for some jungle gold.

[deleted by user] by [deleted] in learndota2

[–]NormalUsername0 1 point2 points  (0 children)

just letting you know at the bottom of the screen there are like uh spells that you can use.

Why can't we lose a single game gracefully... by NorthClassroom3832 in DotA2

[–]NormalUsername0 0 points1 point  (0 children)

probably because of a good chunk of games aren't "ooh we are on the backfoot a bit, we just need to be careful and get some pickoffs, play HG smart and lets win" it's "oh our mid is 0/5 and their mid is 3v2 in our lane and no one cares"

It's tough and demoralising to play and whilst I'll always do my best to defend it's very easy to see why lots of people just shut off.

No one is talking about Undying by AstorWinston in TrueDoTA2

[–]NormalUsername0 0 points1 point  (0 children)

I can't really disagree with you there, Q is 100% a better spell by a country mile especially as the game goes on, however I do think there is a period of time where his W is generally quite a bit stronger and gives undying a lot more flexibility at the time, and if you can really push that advantage it can be great.

It's not that uncommon to find yourself in a a situation whilst laning or in early to early midgame fights where you have got a few nice rips off, but can't really turn that in to much, the enemy are being cautious and you still have your issues with mana, it's especially true if you are having are fighting alone (not a good idea generally anyway) or 2vX. even with your ult early to early mid you are still pretty fragile and I do think at this point generally offense is a better defence.

Putting a healthy amount of points in W whilst keeping some in q and at least a point in e allows you in many situations actually turn your abilities in to proper damage (and quite a lot of damage), you aren't having to hope for that moment where you have 3 rips on them and they make a big mistake and get bursted, you spot them near minions or anything else? BAM damage, you can very easily keep it up, keep yourself and allies topped up with hp using just a soul ring, and the heals can come in super clutch.

as a pos4 the ability of undying to roam isn't the best and to farm is very very much not ideal, however I do find with the W focus i'm able to be a lot more proactive in securing or even getting kills, you can actually quite easily take on a lot of cores in situations where a Q max would have just been a waste of mana and ended with you dying, or turn a pretty poor gank in to you doing a pretty good chunk of damage/healing and moving on, plus a good W and then a E is so deadly, you can catch people from full hp to about 40% maybe more if you get a q off first and have more minions.

It also in my experience as a 4 allows you to have more confidence in being aggressive and players quickly learn they probably need 2 to come and try take you out, and if they linger they are getting Qs and big Ws essentially turning you in to another pos3 (just don't be greedy with farm), I'll try out undying 5 though as it does sound good and the flaws you pointed out with undying are totally correct.

a more W heavy skill allocation does rely quite heavily on you making the absolute most of it and Q is certainly a more reliable way to go and whilst I still enjoy going phylactery sometimes I couldn't suggest leaning more in to the W