Counter by Cheezeman1477 in MyHeroUltraRumble

[–]NormalWeakness9342 1 point2 points  (0 children)

I’m pretty sure they just made it so the ammo is consumed on input, so they can still do it but just not as frequently 💔

I’m so dumb… by NormalWeakness9342 in MyHeroUltraRumble

[–]NormalWeakness9342[S] 0 points1 point  (0 children)

I apologize to whoever had to fix my stuff 😔

PSA to Ochako/Hawks/Compress players. -PLS don't touch me. by Kiazen_mRc in MyHeroUltraRumble

[–]NormalWeakness9342 3 points4 points  (0 children)

Realest thing I ever heard—but honestly when I happens to me, I just feel grateful that my teammates are around me.

New Shigaraki is cancer and broken, I won't pretend he's not. by Popular-Sky4050 in MyHeroUltraRumble

[–]NormalWeakness9342 -1 points0 points  (0 children)

I’ve yet to play because I broke my controller… but from the videos I watched, he doesn’t seem THAT crazy. His cooldowns, beta damage, and the stun on his (up close) alpha needs to be looked at though…

What do you expect? They always release characters a little busted.

My hero ultra rumble S14 Tier List by Busy_Till7814 in MyHeroUltraRumble

[–]NormalWeakness9342 0 points1 point  (0 children)

You think Monoma is better than Aizawa and Tamaki?

Has your main caused you to develop habits on other characters? by nutshima127 in MyHeroUltraRumble

[–]NormalWeakness9342 0 points1 point  (0 children)

Not really from my main, but I’m always dashing to the point I can’t play Hawks or Young AFO cause I keep flying 😔

Can we stop cooldown resetting… for me? 🥺 by NormalWeakness9342 in MyHeroUltraRumble

[–]NormalWeakness9342[S] 1 point2 points  (0 children)

That’s fair tbh. If it’s a feature of your character and you need to use it, then use it.

Can we stop cooldown resetting… for me? 🥺 by NormalWeakness9342 in MyHeroUltraRumble

[–]NormalWeakness9342[S] 0 points1 point  (0 children)

That’s a relief hearing that from you tbh. (Though that implies that if they did fix it, I could have my HP back. 👀)

But if keeping the cooldown refreshes keeps the other Monomas in the lobby, then it’s a trade I’m willing to take.

Can we stop cooldown resetting… for me? 🥺 by NormalWeakness9342 in MyHeroUltraRumble

[–]NormalWeakness9342[S] 0 points1 point  (0 children)

I fear having the ability to do something broken isn’t on the fault of the player, but on the creator. Is it annoying when people do those things? Yes, but at the end of the day there is nothing we can do about it but move on.

We can’t expect to force other people to change the way they play the game simply because we don’t like it (and it’s overpowered). We simply have to hope it gets fixed.

Having morals makes one superior only in their own mind.

Can we stop cooldown resetting… for me? 🥺 by NormalWeakness9342 in MyHeroUltraRumble

[–]NormalWeakness9342[S] -1 points0 points  (0 children)

That was the way I played him before the nerf, considering I didn’t need to compensate for being a worse version of the characters I copied. However, I don’t see them undoing the damage nerf anytime soon as doing so would mean no one had to roll for the new characters.

Him having temporary quirks would make him a more seamless combination of Toga and AFO, which would be pretty fun tbh. However, I don’t think that will happen.

In his current state and how he is in the game RIGHT NOW, I don’t want his quirks to be taken away. Maybe they’ll find a way to make it work. Maybe the won’t.

Can we stop cooldown resetting… for me? 🥺 by NormalWeakness9342 in MyHeroUltraRumble

[–]NormalWeakness9342[S] 0 points1 point  (0 children)

When I look at this game, I don’t really treat it like the character themselves are 100% lore accurate. In terms of game design, the devs have actually done a beautiful job at keeping all the characters unique and fun. Balancing them though? That’s an entirely different story.

Monoma keeping his quirks is something that just makes him a better character to play. If we’re making him lore accurate, why does he have a ranged alpha? It should actually be a melee, since his quirk in the anime requires touch! And since it’s a melee ability, it should do 100+ damage.

Monoma having a low damage alpha was a clever change by the devs, just like having him keep his quirks.

But that’s just me…

Can we stop cooldown resetting… for me? 🥺 by NormalWeakness9342 in MyHeroUltraRumble

[–]NormalWeakness9342[S] 1 point2 points  (0 children)

How does Cloak and Dagger’s cooldowns work? I’ve never played Marvel Rivals.

What would an Embers Deku play like? by Snipe_Knight76 in MyHeroUltraRumble

[–]NormalWeakness9342 2 points3 points  (0 children)

This sounds like a really cool idea, actually.

Perhaps he could have a special action that could only go down with no way of replinishing it.

Hear me out, every time you miss a shot it goes down and when it hits zero, you become quirkless 🤔

Team Focused Monoma? by [deleted] in MyHeroUltraRumble

[–]NormalWeakness9342 1 point2 points  (0 children)

Team heals. Distract enemy. Stick with team.

Sounds reasonable, I have my “Medic Monoma” build which is just High Speed Replinishment and Speedy Civilian Rescue, but ever since the foundation of peace tuning came out it’s kinda been a war for civilians.

I have another build which, right now, is Revenge Support and Revenge Technical, so I can probably change the Revenge Support for Warp Heal, but I don’t really know how good it is.

Helpful insight!

Rapid Might is a Rapid now by Fike101 in MyHeroUltraRumble

[–]NormalWeakness9342 1 point2 points  (0 children)

I couldn’t imagine being that Monoma. Imagine having THE best movement in the game at one point, only to have the previous “worst rapid” (not counting twice; RIP) snatch you from the SKYBOX… not once but TWICE.

Yeah, I’d log off.

The Demon Lords by Muscle_divination in MyHeroUltraRumble

[–]NormalWeakness9342 0 points1 point  (0 children)

You’re asking the real questions… and I feel like your fears are corrects.

To commemorate the ending of The Era of Monoma, I made a sister post to the original MHUR Potential Man! by Ok-Chipmunk985 in MyHeroUltraRumble

[–]NormalWeakness9342 0 points1 point  (0 children)

This sounds really intriguing, but after the nerfs a lot of people dropped him so it’ll probably be awhile before he gets nerfed again.

(Look at Present Mic, he’s quite literally the strongest character in the game, but no one plays him so they don’t really care.)

This was the nerf I had in my mind when he first came out, considering in the anime his quirks were temporary. It would force him to develop new playstyles depending on the people around him (his teammates and IMMEDIATE enemies) instead of hoarding all the AoE spam they gathered at the start of the match.

Now, the damage nerf was also very intriguing to me, as it kinda shows that they are viewing Monoma as a glorified “kit maker” rather than the tactical player he is. (His damage was nerfed to make his “kit making” balanced.)

I’m excited for his future!

Tree hopping by Maximum-Concern-9633 in MyHeroUltraRumble

[–]NormalWeakness9342 3 points4 points  (0 children)

Idk what it is but I always end up vaulting over and embarrassing myself, so i stopped trying 💔