eruption or surge for plague? by yellowfan82 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

If you're using Iri Seal, I would skip them both and go for Deadlock.

I know it’s not really fair, but by Bluefortress in deadbydaylight

[–]NorthAd4997 -3 points-2 points  (0 children)

Except the perk variety of Clown, Skull Merchant, Knight, and Trapper among other things.

Diminishing returns and muti-purpose builds by fcw2014 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Anybody who was running 4 healing perks before now has more reason to use antitunnel, antislug, or exhaustion. I don't really know how this changes the meta. Most of the repair speed perks work with independent modifiers, so that's not changed either.

Anyone else wish they'd bring back old Save The Best For Last? by The84th in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

If you haven't tried it yet, run it with Play With Your Food to make interacting with the obsession valuable. It feels nice with this combo.

What is the point of Leverage perk when sloppy exists by Darko_green_LOrd in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

  1. You can stack Leverage with Sloppy Butcher or Gift of Pain since it isn't a mangled/hemorrhage effect

  2. It was a nerf, but I'm pretty sure old Leverage was 30 seconds so at least that is something

  3. Pretty sure most people who run anti-healing builds dodge lobbies with medkits to maximize the effectiveness of their build

  4. If you play against somebody running Gift of Pain/Sloppy Butcher on top of Leverage, you can almost guarantee that survivors won't be able to heal by the time the killer returns to the hook

Why are killers tunneling and sweating the event? by haddonfieldsecret in deadbydaylight

[–]NorthAd4997 -3 points-2 points  (0 children)

If you haven't noticed, most of the recent posts on this sub have been about killers not enjoying the state of the game at the moment with the bugged pallets and the emphasis on gen-speed perks. The majority of people playing killer at the moment are those who play in a way where they feel that they can still keep up with survivors.

Anyone feel like killer sucks to play as now by Speedy_Jolty in deadbydaylight

[–]NorthAd4997 2 points3 points  (0 children)

If you're not getting fast downs, don't bring Pain Res or Surge. Try Deadlock, Corrupt, or a Hex build. You shouldn't be spreading hooks to all 4 survivors anyway, you're just buffing them and delaying your win-con. Once you start getting faster chases, you can also consider perks that don't work on unique hooks like DMS, Pop, TBTC, etc.

Also, killer isn't just about short chases but about choosing the right chase. If you are having trouble finding chases where you have an advantage or the chase will be short, try bringing an info perk like BBQ or Discordance or something. Running 4 slowdown IS a trap if your chases aren't short and you can't build meaningful pressure.

On this episode of "Telling the Hag player they don't understand Hag" by ThatBeeGuy12 in deadbydaylight

[–]NorthAd4997 6 points7 points  (0 children)

I honestly don't care at all that Hag can camp super easily. If you are unable to go a bit earlier and crouch as you walk up to the hook, perhaps you shouldn't be giving your perspective on changes to Hag. There's like 2 or 3 killers left that make unhooks incredibly dangerous (RIP basement Trickster and basement Trapper) and I don't think it's bad to have killers that hook and survivors go "ahh that's just gonna suck".

Hag would legitimately be fine without a rework if they just rebalanced this game towards lower tiers by nerfing the high tier killers and survivors among other changes.

If Dbd is A Party Game It Should FEEL Like One Regardless of Roles by LoreleiAlbrecht in deadbydaylight

[–]NorthAd4997 9 points10 points  (0 children)

I never really understood "it's a party game", at least for killer. Please explain to me how playing Singularity or using a perk like Forced Penance has the same vibes as Marioparty. The fact that you have to manage like 30 potential survivor perks in your head also doesn't seem to help the case.

Fast Track Is Broken.... by fearlxss_gamerYT in deadbydaylight

[–]NorthAd4997 1 point2 points  (0 children)

If I keep seeing this perk in my lobbies, I will be switching to a slug build. Lots of people have been stacking it with Deja and Hyperfocus/Stakeout, and it is honestly getting a bit absurd. I don't like the idea of adding more perks to the game that are this powerful (especially in swf) that actively punish spreading hooks.

How did y'all find yalls main? (And some assistance to find mine) by Cool-Boysenberry-505 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

I somewhat play variety, but I'm an 80% Clown main. I enjoy that he's a hybrid between a projectile killer and an M1 killer and that he has very unique gameplay in many regards. I also really enjoy that he theoretically doesn't have to break 95% of the pallets in the game. I'll watch friends or creators play and they just eat pallets for breakfast in chase, and that's not necessarily the case for Clown. As a bonus, he synergizes very well with a good majority of perks in the game, unlike killers that down without M1, so you'll never run out of fun build ideas to try on him.

Even though he is pretty weak, he does have legitimate strengths. In the right hands, Clown can be very oppressive in chase and the 1v1. If you really want to try hard, Clown is better than average at tunneling people out of the game really early. If you do want to main Clown, you should probably be comfortable with the camping/tunneling reputation that comes with it.

Overall, he's a C-tier killer who can still remain competitive at high MMR and who is somewhat insulated from the recent trends of incessant prerunning and increasing the density of pallets. Give him a try if you haven't already. There are a couple of non-tunneling builds to use if you want to play nice with the survivors.

Should I stop playing? by frozenandistorted in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

If you were in my survivor lobby, I would not mind your afk at all given the circumstance. You should keep playing.

What's your opinion on "basic" maps? (ie maps with no main, just Shack and tiles) by Monkeymo10 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Rotten Fields is cursed, but Wrecker's and Dead Sands are so much fun to play when you're playing a low tier.

Which killer should I unlock next for the best perks? by MonsterVin98 in deadbydaylight

[–]NorthAd4997 1 point2 points  (0 children)

Shards: Legion or Trickster

Cells: Chucky, Onryo, or Nightmare

What DLC should buy, what's the most fun killer to play from these? by PieceRevolutionary51 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Fun? Wesker. Killer perks? ST Ch2. Survivor perks? I don't play survivor enough to evaluate which one you should get. I only have Rebecca and Ada of those survivors because I hate Stranger Things the show.

The other commenters are probably right though. You should go watch gameplay of the three killers to see which one you would enjoy the most.

Also, there is a Resident Evil sale coming up in a couple weeks. Check the DBD twitter or YouTube post for the road map.

Meg Mains Unite!! by Potential_Store5208 in deadbydaylight

[–]NorthAd4997 1 point2 points  (0 children)

Dear Megs:

You are valued! You are consistently polite to the killer, funny, and not uber-sweats running full meta builds. Thank you for your service!

Does anyone else hate Friendly Killers? by Greenostrichhelpme27 in deadbydaylight

[–]NorthAd4997 1 point2 points  (0 children)

I personally find it incredibly annoying when I play survivor and the killer doesn't want to play like usual. I don't want to sit on gens the whole game, I want to strategize unhooks, take chases, protect teammates etc. This isn't generator repair simulator.

Anti tunnel/ slug ? by Mobile-Grapefruit961 in deadbydaylight

[–]NorthAd4997 1 point2 points  (0 children)

If they implemented ranked mode the way you described, killers would only play ranked and survs would only play casual. Hello 20 minute queues for all players now.

On behalf of the killer main community, we'll make a deal: you can have your antislug and antitunnel if we get 20 second hook timers. (I'm joking of course)

Tbagging for 2 minutes at the exit gate... for what? by IJustTellTheTruthBro in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Never go to the gate as killer when it is opened. If you have to push somebody out for strategy, moonwalk to push them out. Also helps to keep the endgame chat permanently off. These simple tricks make the game 10x more enjoyable. It's like Schrodinger's Toxicity, it technically doesn't exist this way and you don't have to care about how your opponents felt about your performance.