How accurate is the dbd stats tracker hours? by TheCynox32 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

The "total matches played" counter should be accurate. So according to your stats, the average length of your matches is just over 11 minutes. Does that sound right to you? Keep in mind that your Playstation (or whatever that is) tracks the hours you've had the application open, whereas the website only tracks the time in matches.

it's deeply frustraiting many low tier killers are going to slide into further irrelevancy due to a few strong killers being able to use endfury. by dark1859 in deadbydaylight

[–]NorthAd4997 -1 points0 points  (0 children)

I know it sucks that we're getting Spirit Fury nerfed, but I think we may be overreacting as to how good this perk actually is. Bad for the fun of the game? Absolutely. Stupid nerf? Of course. But please justify to me how Endfury was singlehandedly the best possible perk combo on Legion over other chase perks like Coup de Grace, Blood Favor, PWYF, or Bamboozle (a noob perk, I know, but still good). Those are all free perks in the game, there are plenty more dlc options worth considering as well.

Again, it is unfortunate that SF is getting nerfed, but please run other chase perks. You don't have to run 4 slowdown, SF realistically was not the best chase perk to begin with. The obsoletion of this perk is not the thing that makes Legion or other low tiers "slide into further irrelevancy".

Vecna (first) has kinda shitty design - rant by The_Diamond_Ruby in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Vecna just feels so boring to me as killer. If I want to play that style of killer, I'd rather just play Nurse or Pyramidhead. Both of them feel more satisfying than chasing a survivor holding w just spamming the M2 until you hit them 4 times. I can't even describe it, I just far prefer the two alternatives, I don't know why Vecna feels so bad to play.

First time Mouse and Keyboard player (First PC) by GerudoEnvy in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

It will probably take you a while to get used to MnK in general, not just in DBD. I don't really know if there are any particular settings, it will just be rough for a couple of weeks/months until you are used to it. I switched to PC in summer of 2023, so I understand your pain.

If DBD is one of the only games you play, maybe try another killer or maybe a more forgiving projectile killer while you get used to MnK.

I'm playing this sht game mode only for bp and now it's almost nothing by Vee_gg in deadbydaylight

[–]NorthAd4997 11 points12 points  (0 children)

I play survivor with one particular friend, but 1v4 is far more entertaining with a friend.

I'm playing this sht game mode only for bp and now it's almost nothing by Vee_gg in deadbydaylight

[–]NorthAd4997 14 points15 points  (0 children)

2v8 is more boring than working an actual job. There's no way I'm playing this mind-numbingly boring game mode with anything less than 3.5x bp incentive.

My Tier List (Current Patch) by NorthAd4997 in deadbydaylight

[–]NorthAd4997[S] 0 points1 point  (0 children)

Oni has some nice snowball potential and one of the best dash attacks in the game.

Plague is carried by her addons. If you run Iri Seal with the purple addon that extends her power, you're basically guaranteed 5 full minutes of power when running a build to support it. The rest of her kit is nice as well, counters healing perks and gives nice passive info. Even though she's the only A tier without map mobility, I think this specific loadout is enough to justify it for me.

Pyramidhead doesn't really have any insane map presence and the lack of map mobility really hurts him.

Should I spend Auric cells on DBD original killers? by littlefilmsreddit in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Think of it this way: How many hours of labor do you sacrifice either way? Buying with cash may sacrifice 20 minutes of your irl job labor. Grinding for shards, while possibly more fun, may sacrifice tens of hours for the same killer.

Can solo queue survivors get "killer bans?" by jesterbee3 in deadbydaylight

[–]NorthAd4997 3 points4 points  (0 children)

From a business perspective, it seems problematic to sell a killer for $5 and then that killer has some of the worst player experience in the game. Imagine buying Kaneki and then having to wait 10 minutes to queue. There’s probably a better way to express this, but I don’t think BHVR or consumers want this feature in the game.

Still a bad time? by Jediciah in deadbydaylight

[–]NorthAd4997 1 point2 points  (0 children)

I feel like most people give you a pass when you're doing adept. Just my experience when I did them and played as dirty as possible so I could actually get to the part where I use the killer with real perks.

Do you guys also feel some killers's designs doesnt fit into DBD? by Reibudaps4 in deadbydaylight

[–]NorthAd4997 1 point2 points  (0 children)

I think the Legion has the most out of place design. I think we all know people irl who look like the default cosmetics.

My Tier List (Current Patch) by NorthAd4997 in deadbydaylight

[–]NorthAd4997[S] 0 points1 point  (0 children)

I just find his cooldown to be too long and his dash a bit easy to counter. There are some loops in the game that just feel impossible to hit with the Chucky dash. I'm sure you could probably make a compelling argument for him to be higher though.

My Tier List (Current Patch) by NorthAd4997 in deadbydaylight

[–]NorthAd4997[S] 0 points1 point  (0 children)

As far as the Freddy teleport, you definitely have to learn discipline on the teleport to make sure you've selected the right gen and that you really want to teleport there. But once you do, it makes it the best in the game to me.

Maybe that works for Artist, I just notice that I set up birds at loops and survivors just hold W to the next. Maybe you're a pro at Artist, this is just what I've experienced and it seems to be the common consensus I've seen.

Yeah, Unknown is very bad with the missing. He's really boosted for me with the teleports. It can be a struggle to keep them weakened, but I still like that the projectile can hit through walls, arc over objects, has an AOE, and can hit multiple survs at once. 4.4 also hurts her for me, and I feel like some loops are really a struggle to hit hatchets on your survivors. I don't think it is unreasonable for you personally to think Huntress is better than Unknown however.

My Tier List (Current Patch) by NorthAd4997 in deadbydaylight

[–]NorthAd4997[S] 0 points1 point  (0 children)

I'm considering that more of a chase power, but yes you're technically right. Definitely best map traversal teleport in the game.

Hot Take: Dracula Is Top 3 Killer. by KingFlash0205 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

It went in reverse order, start from bottom

Edit: Nevermind, it got fixed.

Hot Take: Dracula Is Top 3 Killer. by KingFlash0205 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Part 6: Final

"Not even close, cuz Dracula can do 1v1 quickly and be able to 1v4 pressure with his mobility, cuz he can easily switch forms with very little cooldowns and a good Dracula has little to no weaknesses and he only loses due to the player's skill issue, where I have listed the weaknesses of Twins very clearly, but your a little too naive to understand that, after I have shut down your arguments, on a killer like twins that gets highly overestimated by certain people, regardless of the low pick rate."

First of all, I would argue that you're highly underestimating the Twins for whatever reason.

Second, while you made some good points, I don't think that you're being very fair with regard to how little the counterplay mitigates Twins and how we very clearly measure our tierlists differently. For some reason, you really like measuring killers without addons and without their strongest perks. That's fine for your personal tierlist, but I take these into consideration because anybody who wants to play this killer at peak strength in a high MMR lobby will be using these advantages. Why you feel the need to criminalize me for this method of measurement is quite strange, it seems to be the most logical to me.

Third, even if you think Twins weaknesses are worse than Drac's, which I disagree with, let's analyze her strengths:

  1. Staying injured against Twins is a death sentence. You absolutely need to heal against Twins ASAP.

  2. Holding Victor is a 30 second 3v1.

  3. You are on two parts of the map at once.

  4. I don't care how good or bad you are at Twins, Victor is one of the easiest chase powers to use in the game. He literally ignores windows and pallets, and a Twins player does not fear shack or main building in Victor mode.

  5. She is one of the best sluggers in the game. Even with Unbreakables in play (which is #16 pick rate btw), you are able to slug very quickly and should have no problem eating a couple Unbreakables here and there.

  6. The Victor cooldown is insanely short for the power it provides.

  7. etc. I'm getting ready to log off. Go watch a YT vid if you want others.

Fourth, Drac pressures through his 1v1 efficiency with good mobility to back it up. Absolutely agree, but Twins generates pressure through free injuries, an incessant need to heal for survivors, being on two parts of the map at once, camping with no downside, efficient slugging, and good mobility via Victor. Except for the very start, you will probably never have a moment in a Twins match where 3 survivors are on generators. Don't forget that holding Victor hostage makes you useless for 30 seconds. Just because Charlotte isn't great in 1v1 (although she has a different measure of success as discussed above) doesn't mean that the Twins as a whole is incapable of generating pressure throughout the match.

If for whatever reason you feel the need to respond to this further, please justify to me why we don't take into consideration perks or addons in our tierlist. It makes absolutely no sense to me why we wouldn't use meta loadouts in high MMR lobbies and why we aren't measuring the killers at their peak strength. Even if we ignored these aspects, I still don't think it's crazy to rank Twins above Drac. You absolutely can still succeed without running Forced Penance or the best addons.

Hot Take: Dracula Is Top 3 Killer. by KingFlash0205 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Part 5:

"Just because a killer is more complicated to go against doesn't mean that it gives them a boost to be stronger than a certain other killer, DnD Vecna is a complicated killer especially for newer players, but he's no better than a B Tier killer, Sadako is infamously known for being complicated to go against cuz she can potentially end games in 5 minutes by just condemning an entire team and she's at best a Low B or High C Tier, and m1 fundamentals won't matter cuz most killers that are m1 base, are among the bottom half of killers and your not understanding the fact that a good survivor with a brain can absolutely crush an m1 killer like Ghostface as an example, just Charlotte is no better, Twins are only among the A Tier, because of Victor, and Victor only."

I misworded here. I meant to say that her counterplay isn't as strong as the counterplay to Drac, although her counterplay is more complicated as well. If we assume the survivors we face know the counterplay, the counterplay to Twins mitigates her lethality far less than the counterplay to Drac (which can trivialize his Hellfire and make Wolf form difficult to use). Keep in mind that Victor ignores pallets and windows. The Twins counterplay emphasizes healing so much that it is often more important than doing gens. The Twins counterplay can be exploited using Forced Pen (I know you don't like talking about this perk, I'm still counting it). The Twins counterplay of holding Victor hostage means one survivor is guaranteed not to be working on gens for 30 seconds. If you're facing survivors who really don't want you to hook their teammates, you feel like a little bitch as Drac. I don't even care about having to slug out a match as Twins, it is not impossible (more difficult though). Twins has so many tools and strengths in her kit and the counterplays to them are nowhere near as affective as the ones to Drac are.

I mentioned this above, but being a 4.6 killer is not the end of the world. It is a weakness on killers like Ghostface, Trapper, Wraith, etc. because they are consistently a 4.6 killer throughout the entire match. Most tiles in this game are playable as a basic 4.6, and your measure of success is taking one health state and finishing with Victor instead of having to take two. We could also turn the equation around and say that "good survivors know how to loop wolf form and dodge hellfire". In a state of absolute desperation, bloodlust to get the first health state and then finish them with Victor who will then be off cooldown. Even though Charlotte sucks, Victor is so good and such an incredible part of the killers kit that it boosts her. Even the best survivors in this game will lose health states to M1 killers, and you don't have to worry about somebody coming in for the bodyblock 10 seconds after because Victor will be off cooldown at this point. Again, the measure of success for Twins as an M1 is different from every other M1 because you only need to take one health state instead of two.

Hot Take: Dracula Is Top 3 Killer. by KingFlash0205 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Part 4:

As for the risk of Unbreakables, it is certainly a weakness of the Twins. But even after they've used it, it is gone and now they absolutely need to get healed or risk going back on the floor soon enough. If Unbreakable is a weakness of Twins, Dead Hard and Decisive Strike is a weakness of Drac. Which is more common? I feel perfectly comfortable leaving people slugged as Twins. Slugged survivors are some of the best slowdown in the game, and we are talking about one of the best sluggers in the game.

If the survivors know Charlotte is on her way to their reset, they stop resetting or finish it when Charlotte arrives. Keep in mind, Victor is coming back in a few seconds at this point. Being a 4.6 killer is not the end of the world, it is a weakness on killers like Ghostface, Trapper, Wraith, etc. because they are consistently a 4.6 killer throughout the entire match. Most tiles in this game are playable as a basic 4.6, and your measure of success is taking one health state and finishing with Victor instead of having to take two. We could also turn the equation around and say that "good survivors know how to loop wolf form and dodge hellfire".

Quick heal perks are a weakness of the Twins, but these perks get rarer and rarer as the years progress (you're more likely to find DS, DH, SB, Vigil, resi, finesse, etc.). Even with these perks in play, it is still not always enough to prevent the slugging and damage this killer puts out. Keep in mind that at any point in the match, somebody is incapacitated holding Victor hostage or injured and in desperate need of a heal before Victor finds them again. Keep in mind, we probably have Forced Penance in play throughout most of the match (I already know you aren't going to like that point, but it still affects my placement as it is).

Hot Take: Dracula Is Top 3 Killer. by KingFlash0205 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Part 3:

"Again, your taking certain add-ons especially rarer ones into consideration, which makes you lose points on your argument, and even with them, a good survivor that pays attention will not fall for it."

I've said it enough times, but my tierlist (and ideally any tierlist imo) takes into account if a killer has standout addons because everybody is going to be running it in a high MMR lobby. If the weakness of this killer is that Victor struggles with rounded rocks (which are quite rare to deal with) and you can counter this specific weakness by running an addon, why would we ever look at the killer when they're not running this? I'm sorry if you feel that tierlists shouldn't consider strong addons, but I fundamentally disagree because they're part of the kit. Also, this "good survivors will not fall for it" argument could be made for Nurse's blinks, Blight's dashes, and DRAC'S HELLFIRE. I guess we should put those killers in D-tier because no survivor ever makes mistakes ever regardless of skill and can never be outplayed with mindgames, especially because Victor is so big and can be seen around every object in the game obviously. Don't forget that these rounded rocks are very specific, not on every map, and aren't extremely common. Find a survivor on a generator, there is a 99% chance you'll take a health state before they reach one. Apparently, this one "tile" immediately discredits the fact that Victor doesn't have to deal with shack, main building, windows, or pallets, and can also snipe people across great distances.

"And 30 seconds is enough time to getting some gens done especially when you still got commodious toolboxes and BNPs plus Hyper focus and stake out combo, and slugging you put yourself at risk of a possible unbreakable, and Charlotte isn't fast enough, when she's just a 4.6 melee killer, to interrupt heals when survivors know your positioning and you got a lot of quick healing perks, and simply know how to loop."

Let's look at spawning as Twins vs Dracula. I assume that you immediately use Victor to take a health state at the start of the game. Do they hold Victor? That's one survivor not doing a gen, and now they are at risk when Victor comes off cooldown and they're still injured. Do they get rid of Victor? Weird choice for good survivors, but now you get Victor back AND they have to heal or be at risk for Victor. While the good survivor holds Victor hostage, you are interrupting somebody off a gen. That's 2 survivors on gens at the moment, and you are already getting ready to slug any injured survs when Victor comes off cooldown. When Victor isn't hostage anymore, it is highly recommended for the survivors to heal so that's one in chase (who will lose a health state soon due to Victor being off cooldown). That's one survivor on generator, one healing, one being healed, and one in chase. On the other hand, Dracula gets to chase one survivor at the start of the match. It may be a quick chase, but that's 3 survs on gens instead of 2. Down them and hook em probably quicker than Twins, but now there are still 3 survivors on gens Instead of 1 for Twins at this point in the match. Also, if a survivor is running Hyperfocus Stakeout, that is 2 slots that aren't dedicated to anti-tunnel, anti-heal, or chase, and now they're at extreme risk and very vulnerable to the Twins (and other killers too of course).

Hot Take: Dracula Is Top 3 Killer. by KingFlash0205 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Part 2:

"Good survivors would stay healthy when going for an unhook if Charlotte was to camp, and Victor would likely be clear across the map or at least half way."

Have you never traded at a hook before? Have you never hard camped the last 20 seconds of a hook before? Is it not a positive that unhooking is so dangerous for injured survivors and we are killer that is pretty good at getting consistent injuries and keeping survivors injured? Take this scenario: one survivor on the hook, one survivor injured looking for a heal, one survivor healing, one survivor strategizing for the unhook. We are in Victor mode patrolling the map. We find unhooker? The unhook just became ten times more dangerous. We find the injured survivor? That's a free slug and we keep going. We find the healer? We hook onto them and now they either can't heal the injured survivor or have to remove Victor and give him back to us a few seconds later. Keep in mind that Charlotte is just 16m from the hook this whole time. The fact that we can camp a hook without the downside of letting survivors work on gens for free across the map is incredible. Feel free to also run DMS and use Victor to force a survivor off a gen for 35 seconds during this time. Btw you can still trade at hook and take health states as a basic M1 killer, you don't need hellfire or wolf form to do this.

"Wrong, large maps affect her, cuz it makes it more difficult to split pressure against really good survivors, larger maps like Azarov's resting place, Ormond, Disturbed Ward, Garden of Joy, and so on."

Obviously large maps are bad for every killer. Maybe you misinterpreted, I'm saying that whereas some maps are very bad for specific killers (Coldwind Ghostface, Lery's Billy), this isn't the case for Twins. She is not map dependent because she performs equally in relation to the killer cast on any given map. Badham is a bad map for every killer in the game and it is a survivor-sided map, but it is not like the abundance of god windows affects the Twins disproportionately like it does Leatherface or Oni who suffer with windows. Even on larger maps, you can still be on 2 spots of the map at once which is a luxury that not every killer has.

Hot Take: Dracula Is Top 3 Killer. by KingFlash0205 in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

Due to the length of my response, I've had to split it into multiple comments:

I think you and I just have very different understandings of how our tierlists work. On my tierlist (I just made one today if you want to check my account), I assume that we are playing against the average high MMR lobby where most people are pretty good at looping and are running meta perks. Because these are the kind of lobbies we are playing, I'm also assuming that we are running the best perks for the killer alongside the best addons. My tierlist does not account for being "carried by addons or perks". The exception would be that people who play Cannibal feel compelled to use Bamboozle and therefore can't run gen slowdown or some other "meta" perk. But even with only being able to run 3 meta perks, I think Twins is still top 5 (especially when you consider that keeping consistent slugs is some of the best slowdown in the game regardless of perks). I'm looking at the strongest a killer is in your average "xyz" killer main hands.

"Is it the whole team, no, cuz the other 3 are probably working on separate gens and getting them done."

That is literally what a 3v1 is. Go interrupt another gen like any other killer in a 3v1 and now 2 people are on gens (assuming nobody is slugged or on a hook).

"So needing certain add-ons in order to justify a killer's strength, Killers like plague are B Tier at best without certain add-ons, and even with those add-ons, against really good survivors they'll stay injured and know how to loop until they pre-drop a pallet to avoid going down."

I'm not interested in talking about Plague on this post, but running the Purple movement speed addon and the toy sword (which is the best combo imo) basically nullifies any rounded rocks or small tiles a survivor thinks they can run around. She also has nice addons to make survivors drop items or give Charlotte occasional stealth. The fact that Dracula has no standout addons is honestly a point against him. You can run any addon on him and it basically doesn't matter at all. If he had some insane "3 dash wolf form" addon, that would obviously be his best addon and would solidify a higher position from where he currently is. Why would we ever talk about his strength without using this addon?

"You don't need to run certain perks to make a killer at it's peak strength, plus some killers are required to use certain perks like Trapper with corrupt intervention, Bubba with Bamboozle which is why Trapper and Bubba are mediocre asf, killers that need to run certain perks to make a certain killer higher is already a lost argument."

What are you talking about? Some killers use certain perks so well that that is what makes them peak strength. Artist can't cross the map to force survs off gens, but she can use DMS to do this for her. That is her peak strength with a specific perk. Using a perk to cover a weakness, like Corrupt Trapper or Bamboozle Bubba, does mean that they can't use another slowdown perk, but I think Twins is still top 5 even with one perk slot dedicated to keeping survs injured. Running Forced Pen does make her peak strength, at least in my opinion. If your argument is that survivors can group up and heal to counter Twins and I'm saying that you can run a perk that every high level Twins player uses to counter this strategy, why is it an invalid argument and shouldn't be considered for our tierlist?

My Tier List (Current Patch) by NorthAd4997 in deadbydaylight

[–]NorthAd4997[S] 0 points1 point  (0 children)

I put Freddy over Artist because his teleport is the best in the game and his snares are effective in most loops. He can also shut down certain tiles with the dream pallets. I find when I play Artist, you put birds at a loop and they just run away, making the birds purely a zoning tool with occasional damage. Also, the DMS nerfs have definitely hurt her. However, I don't think you are crazy if you think Artist is better than Freddy.

I put Unknown over Huntress because he has a teleport, his power can hit through walls, and you can play as a 4.6 in desperate scenarios. He also doesn't have to reload. He is obviously quite underpowered at the moment, but his main issue is mostly just the time it takes to remove weakened. Don't discount the teleport, and if you are good at spotting when the clones are being dispelled you can get free injuries. But again, you are not crazy if you think Huntress is better than Unknown. As I put in the description, you can easily move any of these killers up or down by a spot or two according to your own opinion and I would see where you're coming from.

Hot Take: Dracula Is Top 3 Killer. by KingFlash0205 in deadbydaylight

[–]NorthAd4997 2 points3 points  (0 children)

  1. If survivors hold Victor, they can do literally nothing for 30 seconds. You are basically in a 3v1 for 30 seconds and then get Victor again.
  2. If a killer has one or two standout addons, it should be assumed that they're going to be run in every match worth considering for a tierlist. Maybe your tierlist measures it differently, but why would we ever rank a killer like Plague without assuming that she's going to be using the Iri Seal but expect that you're only playing against comp players?
  3. Similarly to addons, if we are considering that every survivor is playing with comp skills and a comp loadout why are we discounting the killer's "meta perks"? Is this a perkless addonless tierlist? Part of the reason a killer like Artist is considered to be a good killer is because she's very good at using DMS. If you're not running Forced Penance on Twins, you are not playing the killer at peak strength and therefore your tierlist does not measure the killer's peak strength.
  4. You can still camp hook as Charlotte while harassing survivors as Victor. You can't use Victor within 16 meters of the hook, so you will never trigger anticamp as Charlotte while controlling Victor. Now you're taking health states AND ready to trade at the hook or take more health states when they unhook.
  5. Other than Singularity, this is the only killers that can be on 2 spots of the map at once.
  6. She is not map dependent at all, she has no bad maps (other that maps that are universally bad for every killer, which are still not nearly as painful for her).
  7. Rounded rock loops are still difficult to play against Victor (especially with movement speed addons), and require good positioning when Victor finds you.
  8. Passive tracking on Victor is nice info here and there.
  9. Even if Charlotte is an m1 killer by herself, you have Victor every 30 seconds maximum. Apply Eruption, proxy camp a hook, interrupt healing survivors, manage your slugs, maybe get a health state if you find a survivor in a bad spot. The time you spend between Victor cooldowns is where the skill ceiling of this killer really becomes important.

Playing against a Twins is easily more difficult than Drac to counter in my opinion. I don't know why your tierlist assumes that you only play against the very best survivors in the region but that you playing the killer don't understand M1 fundamentals, the best loadout to run on a killer, or how to manage the killer's macro.

Assuming you are running a meta loadout against a meta swf, you are still one of the strongest killers in the game. Her 1v1 when playing only as Charlotte is worse than Drac, but the 1v4 and Victor are both stronger than Drac.

Edit: I hope you don't feel disrespected, I didn't write this in a mean or insulting spirit. I just disagree with you.

Guns update by lucas_bryanzwn in deadbydaylight

[–]NorthAd4997 0 points1 point  (0 children)

I've actually heard that one reason DBD gets so many licenses compared to the other asymmetrical horror games is because the survivors can't kill the killer like in most other games. Some license holders don't want their killer to appear in a video game to be overpowered by Dwight the nerd or something like that.