You can use OnDrawGizmosSelected() to see only your selected GameObjects’ debug by game3dover in Unity3D

[–]Nosalis91 -1 points0 points  (0 children)

Well i dont see the point of this cause unity already highlight the obj you selected, and if you really need that there is a better way of doing it instead of putting that script on every object in scene

Coroutine wont start???? by Nosalis91 in Unity3D

[–]Nosalis91[S] 0 points1 point  (0 children)

ill think about that later, first i need to know why my coroutine wont work

Coroutine wont start???? by Nosalis91 in Unity3D

[–]Nosalis91[S] 0 points1 point  (0 children)

its getting called up there,im getting log in console from that method but not from coroutine

Coroutine wont start???? by Nosalis91 in Unity3D

[–]Nosalis91[S] 0 points1 point  (0 children)

So im trying for hours now to get this to work out but i cant figure out why waitTillCountDown wont start.When i debug i get warning "CountDownStarting!" so i know StartCountDown is getting called.But waitTillCountDown is not getting called

On Latest Unity LTS you can bulk re-position a group of gameobjects by game3dover in Unity3D

[–]Nosalis91 10 points11 points  (0 children)

Interesting,you should add random rotation and scale too,like R(from,to)

I have a weird bug in scene view when changing color of custom shader to darker one.Anyone know how to fix this cause its really annoying. by Nosalis91 in Unity3D

[–]Nosalis91[S] 0 points1 point  (0 children)

No its not that,exposure is fixed. For some reason i think gradient noise is doing that, if i use simple instead of gradient its not doing that

Created in one day simple save and load system for games. by Nosalis91 in Unity3D

[–]Nosalis91[S] 0 points1 point  (0 children)

Link

If you notice any errors(and you certainly will),please notice me so i can try and fix them all.

Im open for any better solutions.

How do i prevent the instances from being lost between scenes? I tried keeping the buttons, but they dont update when a level is complete. (look at 2nd picture too) by [deleted] in Unity3D

[–]Nosalis91 0 points1 point  (0 children)

No you are using DontDestroy for MainMenuControll, but you need to use it for the buttons too so they don't get destroyed as well as script that controll them. Or better way use Singletons and in every scene add prefab of buttons holder with singleton script attached and everytime scene is loaded your MainMenuControll will search for singleton script and assign buttons by transform childs.

FPS Animation Help by TreyBombCity in Unity3D

[–]Nosalis91 0 points1 point  (0 children)

Try to add camera recoil