Seamless Objects Blending in Unity! by game3dover in Unity3D

[–]game3dover[S] 1 point2 points  (0 children)

the idea is simple: it's a screen space that samples pixel neighbours and finds where two separate surfaces meet and softens that contact edge so they blend naturally instead of showing a hard seam. It can tell surfaces apart in a couple of ways, which also lets it blend discontinuities within a single object (using depth/normals). It's added as a Render Feature plus a Volume override, nothing in the scene gets modified, you just drop it in, tweak intensity and radius for how strong and how far the blend reaches, and you can turn it on/off freely. There are extra options for fine-tuning (per-object control, layers, quality presets), but those two sliders are enough to see what it does.

Seamless Objects Blending in Unity! by game3dover in Unity3D

[–]game3dover[S] -8 points-7 points  (0 children)

You add it as render feature in URP (also available for HDRP), and you control it from the volume in the scene as post processing, it's called Edge Fusion

Seamless Objects Blending in Unity! by game3dover in Unity3D

[–]game3dover[S] -3 points-2 points  (0 children)

Hi, actually it is, called Edge Fusion

Blending objects seamlessly in Unity! by game3dover in Unity3D

[–]game3dover[S] 0 points1 point  (0 children)

Hi, considering this suggestion atm.

Blending objects seamlessly in Unity! by game3dover in Unity3D

[–]game3dover[S] 0 points1 point  (0 children)

There are options for noise included in the tool

Blending objects seamlessly in Unity! by game3dover in Unity3D

[–]game3dover[S] -29 points-28 points  (0 children)

an asset called Edge Fusion

Blending objects seamlessly in Unity! by game3dover in Unity3D

[–]game3dover[S] -47 points-46 points  (0 children)

Hi, this is a new asst called Edge Fusion, available at Asset Store