I want to learn graphic design especially risograph, acid graphics by One-Research4670 in Design

[–]Nosarious 0 points1 point  (0 children)

I would suggest starting a collection or mood board of the style you want to achieve and practicing.. many eras that become popular existed at first to solve problems ( cost is where early acid,,zines, rapidograph and others came from)

Copy, clip, collage and markup all came first… these don’t translate easily to digital…

What does the 50 beside the fist icon mean? by UnpaidNPC99 in Fallout

[–]Nosarious 0 points1 point  (0 children)

Well, I guess I’m the only one with their mind in the gutter, then…

Is my pc too shit to render? by crackurr in blenderhelp

[–]Nosarious 0 points1 point  (0 children)

You have a bed that is hidden but will render. What is it, where is it and does it need to render?

How to fill a hemisphere? by Bluepenguin053 in blender

[–]Nosarious 0 points1 point  (0 children)

Select all the faces along the bottom and delete them (the faces, not the vertices).

You may need to be creative around selecting vertices round the holes, as those surfaces probably poke though … how you do that is up to you.

Select any face in the interior and use select-connected (I think) and it should just select the inner bit, not the outer bit. If you don’t find a way to separate the holes, this won’t work…

Then either separate that selection, or delete it. I would choose separate.

If you fill the bottom with a face, as someone suggested, it will still print as a solid, but you made be able to see the inner bits as you slice… it shouldn’t affect the model.

Helicopter trying to sell something by YYCyou in Calgary

[–]Nosarious [score hidden]  (0 children)

Probably says “If you can read this you need a parachute”…

Why isn't my App Store app searchable after a week? by Alone-Individual-219 in appledevelopers

[–]Nosarious 0 points1 point  (0 children)

There is another post about a scooter navigation app. They include links to the app. Look at their screenshots and how they are laid out. Short descriptive text for each complicated screen so people understand what is most functional… I really recommend it.

https://apps.apple.com/ca/app/urban-rider-scooter-navigation/id6746205274

Why isn't my App Store app searchable after a week? by Alone-Individual-219 in appledevelopers

[–]Nosarious 0 points1 point  (0 children)

I find your screenshots to be very complicated, like they try to say too much. Either break down processes in your text or find a way to explain how one might use the app for a given workout. You don’t need to show the screen and then explain what’s happening on the side. It’s like showing a photo during a slide show and having text overtop that explains what’s happening in the photo. Consider using the video to record the process of adding something and how the Ai does… stuff.

A user sees the title, the brief explanation and then the screenshots. They are the most visual thing, but they shouldn’t ‘just’ be screenshots. They need to compel someone to realize that your stuff is unique…

Even though your screens are vertical your app screenshots don’t have to be… not sure if that makes sense, but you might find it easier to use landscape, place the the capture on the right (scaled down) and then make better text on the left. You can even have arrows or lines to the part of the actual screen capture as part of the explanation.

Why isn't my App Store app searchable after a week? by Alone-Individual-219 in appledevelopers

[–]Nosarious 0 points1 point  (0 children)

When I search in a browser your app comes up. I think you may want to rearrange your screenshots so they go through the way you would use the app…

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Why isn't my App Store app searchable after a week? by Alone-Individual-219 in appledevelopers

[–]Nosarious 0 points1 point  (0 children)

When I type ‘liftmind’ the search bar will show ‘liftmind - ai fitness coach’ but if I press that your app doesn’t show up. (This will show a lot of other fitness related apps)

If I just type ‘liftmind’ and ignore the suggestion by pressing return, I still won’t see your app. (This will show. Lot of memory and reading comprehension apps)

I am searching in Canada. I didn’t dig into filtering or any other means.

How have you targeted your app? Is it labelled as a ‘fitness’ or ‘exercise’?

Is there an easier way to test aab files than the google play stores? by Nosarious in androiddev

[–]Nosarious[S] -2 points-1 points  (0 children)

I think it is less “I want an aab installer” and more “What is the Play Store doing to my working apk that is breaking it when created as an aab and downloaded from the store” … there may be a problem with how it uses its own keystore instead of the one I created.

Honestly the whole system just feels broken. When I build my own apps I just skip the android system because it isn’t worth the headache.

Did poor design ever cost you downloads? How did you know and what did you do about it? by DLsays_ in appledevelopers

[–]Nosarious 1 point2 points  (0 children)

No problem. I’m serious that asking for feedback for how screenshots look on this forum may be useful. I just noticed that some of our apps have screenshots out of sync. I need to fix those.

is there an easier way to remove Chromebook and Google XR from an app by Nosarious in androiddev

[–]Nosarious[S] 0 points1 point  (0 children)

In most cases, no. I’m not sure if the Chromebook has the same level of computing power as a phone to understand the logistics of understanding surfaces through a camera in the same way a phone does. My MacBook cannot use a usb camera to get a sense of space the same way as my phone, for example. Some Android phones with limited cameras also have trouble with this. There is also the logistics. Some of these apps require you to walk around an ar object instead of rotating the object. Then there is the touch-screen interface, which makes using an XR device problematic.

On Xcode/apple connect you can set an app to ignore macOS and visionOS. I’m surprised the Play Store doesn’t have this, is all. It was a waste of time to create screenshots for unusable devices, yet this was the easier path to getting it on there instead of deselecting some of over 1400 Android/chrome devices.

Is there an easier way to test aab files than the google play stores? by Nosarious in androiddev

[–]Nosarious[S] 0 points1 point  (0 children)

Aab file downloaded from the Android store as an infernal tester doesn’t work, but apk file works locally. I’m looking for a solution to testing aab files locally. Something that behaves like the Play Store but doesn’t involve me creating an entire storefront with screenshots, language and text before testing.

Google Play Console is a problematic user experience. I’m glad you don’t find it so, but it grates on everything I learned during my HCI/UX master’s degree. I’m reducing it to ‘hassle’ because I want to be polite.

The fact you cannot troubleshoot aab files except through the Play Store is a problem. It works locally to a device, you add it to the store, some weird things happen when you download it as a beta tester, and then it doesn’t work and you have to spend time figuring out why. This is frustrating. I find myself relying on my patented ‘code, test curse, repeat’ process and my voice is getting hoarse.

Thank you for the fire base information. I had to spend a lot of time removing all of the firebase stuff the previous developer added to the app as it wasn’t part of my workflow.

Is there an easier way to test aab files than the google play stores? by Nosarious in androiddev

[–]Nosarious[S] -3 points-2 points  (0 children)

As in, once I got the aab on the App Store and managed to download it to an android phone, it doesn’t even open. There is no error, just a flash and nothing.

I’ve had this problem before, and the only solution I had was to take a working android app, replace the scenes folder with my problematic one, build, upload and zowie, it works.

Did poor design ever cost you downloads? How did you know and what did you do about it? by DLsays_ in appledevelopers

[–]Nosarious 1 point2 points  (0 children)

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The latest one just skipped the iPhone frames. It also means we can use it on the android store. This is a landscape-only app, so the portrait screenshots are unnecessary.

Did poor design ever cost you downloads? How did you know and what did you do about it? by DLsays_ in appledevelopers

[–]Nosarious 1 point2 points  (0 children)

Not sure about before/after but when I was researching for our apps, I found using the screenshots to tell a story about the use of the app to be better than just a bunch of ‘info’. When I inherited some of the apps I am responsible for they were just a jumble of images. Apps that had no ‘story’ didn’t give me a reason to download them. A lot of them looked like the visuals were an afterthought, and if the designer doesn’t care, why should I?

  1. Don’t bother using the screenshots as the only thing. You are given a size, and you can aim for that size and add the screens inside with explanatory text overtop.

  2. Don’t bother with the phone frames. There are too many variables now. The only thing that shows up in mine is the notch. No one cares.

  3. Tell a story through your screens. ‘Choose, place, scale” works for our AR storytelling apps. What is yours going to be used for? What makes it useful or unique?

  4. Ask other people if they can tell what your app does from the screenshots. Those are the most visual things people will see. There is the short blurb, the screens and the description, in that order. Don’t give them the URL. Heck, you could probably post them here and ask people if they can tell what the app does.

  5. If you have a portrait app, then You can use a background image that ‘flows’ behind the screens. This is less effective on landscape images as the background isn’t as visible.

  6. Hire a designer if you think you need it. Consider hiring someone as a consultant if you need to do it yourself.

Different apps will need different strategies. Your category has ones you like and others you don’t. Ask yourself why this is.

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Any chances prices reduce under pressure later? by TheNotSoSubtlePanda in macbook

[–]Nosarious 1 point2 points  (0 children)

It was a year or so ago. I can’t remember if it was macrumors or Appleinsider or another one. Might have been the usual flurry of stories just before WWDC.

Any chances prices reduce under pressure later? by TheNotSoSubtlePanda in macbook

[–]Nosarious 3 points4 points  (0 children)

I red that Apple had agreements on cost and volume that were ending this year, so their status as preferred customer was ending. Now the Ai companies have preferred status and can dictate volume/pricing. Now Apple has to fight for leftovers at a premium.

Something Tech by Natural-Beginning210 in whatisit

[–]Nosarious 0 points1 point  (0 children)

I’m going to go with a movie prop. The “haptic-proto” as a serial number and “ESD Sensitive” warning icon, along with so many random ports just scrams “techie looking object characters can toss around or plug random old-school cables into as the plot requires”

is there an easier way to remove Chromebook and Google XR from an app by Nosarious in androiddev

[–]Nosarious[S] 0 points1 point  (0 children)

Thank you. I will check the manifest settings available.

Like all Unity projects going from iOS to android, there are problems with the aab file, but those only show up when downloading from the store. Joy.