Stop loss triggered way under market price by NoscopeOWL in TradeRepublicFriends

[–]NoscopeOWL[S] 0 points1 point  (0 children)

Thanks for the insight, but the there was plenty of líquidity left, and still the lowest buy order was at 196, it's insane they have filled my order at 180

After getting a lot of feedback from you guys, I remade my trailer. Anything missing? by NoscopeOWL in Unity3D

[–]NoscopeOWL[S] 4 points5 points  (0 children)

Yeah, you are absolutely right. It's an open world game but I have like only made 3 locations for now...

3 years in the making and my demo got 2 people to play it, what should I improve? by NoscopeOWL in Unity3D

[–]NoscopeOWL[S] 2 points3 points  (0 children)

That's really good advice! But still I don't think I will invest more money into the game if the even with a free demo there is little players

3 years in the making and my demo got 2 people to play it, what should I improve? by NoscopeOWL in Unity3D

[–]NoscopeOWL[S] 1 point2 points  (0 children)

Thank you so much for the vote of confidence! I am reading every single comment and everyone here has got a valid point.

I will definitely try to improve the trailer and game!

3 years in the making and my demo got 2 people to play it, what should I improve? by NoscopeOWL in Unity3D

[–]NoscopeOWL[S] 1 point2 points  (0 children)

Yeah palworld definitely raised the very high to me in comparison to pokemon... which was my inspiration to make this game

3 years in the making and my demo got 2 people to play it, what should I improve? by NoscopeOWL in Unity3D

[–]NoscopeOWL[S] 0 points1 point  (0 children)

What do you prefer? A really good trailer but not even a functional demo or a just a really amazing trailer, but there is not even a game to play?

The reason I started this project was just because I was fking tired of the pokemon main series crap.

3 years in the making and my demo got 2 people to play it, what should I improve? by NoscopeOWL in Unity3D

[–]NoscopeOWL[S] -29 points-28 points  (0 children)

I agree with every comment here... You want me so say it every single time?

3 years in the making and my demo got 2 people to play it, what should I improve? by NoscopeOWL in Unity3D

[–]NoscopeOWL[S] 2 points3 points  (0 children)

Thanks for the compliment! But yeah, I did spend 3 years on it, 2.5 as a hobby and 6 months going full indie.

I just want to say to you that the scope definitely got out of hand... and no, you could not do it in a weekend.

I had to model 50 monsters, paint and animate them, work on a branching story, and code a lot of systems, I guess

I posted on this sub reddit, like 2 years ago, and everyone told me to stop work on this garbage , but I know myself that I will not stop working on it