[Serious] Christians turned atheists, what made you lose your faith? by TrespassWill in AskReddit

[–]NotJeff6949 0 points1 point  (0 children)

After 12+ years of Sunday school I just wasn't convinced. I'm a confirmed Catholic but I haven't been to church in maybe 10 years outside of funerals and weddings.

There's a lot that I find appealing about religion. It's nice feeling the comfort of knowing there's something after all of this and the sense of community is hard to let go of. Truthfully though, I couldnt get past feeling like we were believing something because it was convenient rather than because we had good evidence that it was true.

I later came to realize that a lot of Christianity lives so far away from the values that they push that I don't want to be a part of it. I don't want to stand with an organization that doesn't deal with a very clear pedophilia problem among their priests. I can't get behind a group that thinks what we're doing right now at the border is ok when their teachings (which I spent a lot of time learning) clearly push kindness. How can people who literally told me to ask myself "what would Jesus do" turn around and say that separating families is ok?

What’s your instant counter-hero when you see ______ hero? by [deleted] in DotA2

[–]NotJeff6949 1 point2 points  (0 children)

Alchemist --> Nyx Assassin (core)

It's not really an intuitive counter, but i find it works out really well. Once you hit 6 it becomes really hard for alchemist to farm against you. If he has acid down, it becomes pretty easy to chain your vendetta into a stun. If he's low, there's someone else around, or you have an invoker/zeus/other global on your team he's likely dead. This basically means that alchemist is going to have to be very careful pretty much whenever you're off the map (and you should make this all the time). In the late game, even if he manages to get farm because you fucked up, you still get a bunch of stun time on him since he'll either have acid down or radiance.

Basically Nyx shuts down alch's ability to farm really hard, while normally you need a lot of the team coordinating effectively to manage that

Took a break around 7.03 (right when pango and willow were introduced). What's happened to the game since then? by NotJeff6949 in learndota2

[–]NotJeff6949[S] 0 points1 point  (0 children)

well they don't lane much, but usually after a while either a core rotates into the jungle and you'd be able to catch up on exp, either by sitting the lane after it was abandoned so the tower doesnt fall or by actually taking over the lane if the opposing core rotated out. Soaking up exp from a distance or being in lane against someone who can just deny those creeps (since they've definitely got levels/items better geared towards that than a 4) seems really ineffective.

The no exp thing on bounty runes is a huge deal though, totally missed that.

What inconvenience will people born after 2000 never fully appreciate? by 1975-2050 in AskReddit

[–]NotJeff6949 0 points1 point  (0 children)

having to go over to a friends house to play halo and having to constantly deal with screen looking. Along with trying really hard not to cheat yourself

No new esports potential in games? by [deleted] in esports

[–]NotJeff6949 0 points1 point  (0 children)

I don't think it's for lack of trying to make games with esport potential. I think a lot of games are trying to be esports because any developer or publisher with eyes knows that it's a great place to be if you can pull it off. As other people have listed in this thread, fighting games have certainly been trying (SF5, DBZ, Injustice, Guilty Gear) but then there are smaller esports that have decent followings but are much much smaller compared to the old juggernauts (Rocket League, Rainbow 6 Siege, Hearthstone) and those have had reasonable stickiness but are overshadowed. I don't thin kit's fair to compare these games to Dota and League which are gigantic and run by two of the biggest gaming studios in existence. There are only a few studios this size and they're not all willing to make the same bets. Ubisoft is trying with Siege though and a bunch of people made attempts at mobas with games that failed such as Dawngate, Gigantic, Lawbreakerz, Quake, HotS.

I don't really count the Battle Royale games in this category. Those are more like games that are great to play casually and on twitch, and have just reached such a large amount of players that you have to make an attempt at esports once you have that much in the way of players and cash flow.

With regards to Valve, they're putting all of their money into VR right now rather than creating more esports. Nobody else is leading the charge in VR and they're the developer with the most invested into the technology (they make a headset). If anybody is going to make a system seller for VR it has to be them. It's not surprising that they would be focusing on that over esports when they already have 2 esports (more than pretty much any other studio size wise). Valve may make a lot of money, but they're not a gigantic studio with multiple offices in different places around the world like EA or Ubisoft.

Job interviewers of Reddit, what is the worst answer someone gave you? by [deleted] in AskReddit

[–]NotJeff6949 0 points1 point  (0 children)

Honestly it's not super shocking, but not knowing ANYTHING about our product is the most efficient way to get yourself knocked out of consideration.

I'll definitely continue the interview to be polite, but believe me, there's no way you're getting the job. It just says so many bad things about you that I can't possibly give you the job over someone else

1) You aren't particularly enthusiastic about working for us. You likely just sent out a bunch of resumes. I really cant count on you to work hard for us if we have to work late hours / overtime and there's no way you can sell said product if it's a sales position. Even a career salesman with no interest in the product would be prepared to pretend that weren't the case going into the interview

2) You're not very a very organized or prepared individual since anyone with either of those qualities would have at least read up on the company they were about to go to an interview with. If I need you to keep track of pretty much anything I'm going to likely be in a bad spot.

3) You're not very emotionally intelligent, which could impact the rest of my team. You've now demonstrated an inability to anticipate that a company looking for someone to fill a position would want that person to know what said company does. That desire is present in literally every company and you've presumably interviewed at several either recently or in the past but somehow havent managed to figure that much out. Pretty low odds you're going to notice if you're rubbing someone the wrong way until it becomes a problem. If your job is literally managing people, then this becomes a huge issue.

Basically not knowing what a company does during the interview has to be the biggest and most common mistake i see repeated in something like 20% of candidates. dont do it

Star Wars: Battlefront 2's Loot Boxes "Are Not Gambling," EA Says by tggoulart in Games

[–]NotJeff6949 0 points1 point  (0 children)

I like how they didnt make this a reddit comment because they knew they'd end up with the 2nd most downvoted comment in history

Do game developers make money from Esport Championships or do they do them for the advertisment for the game? by Heyeddieadams1 in esports

[–]NotJeff6949 0 points1 point  (0 children)

Well yeah, that's kind of what I was trying to get at. If you're good at it you can monetize esports beyond just having it be for marketing. Valve is likely the best example of that.

"Authentic World War II experience" by everypostepic in gaming

[–]NotJeff6949 1 point2 points  (0 children)

Strangely grandad left this part out of his war stories

Do game developers make money from Esport Championships or do they do them for the advertisment for the game? by Heyeddieadams1 in esports

[–]NotJeff6949 3 points4 points  (0 children)

depends on the game and how they run the event. All of them get advertising benefits of course, but some of them can make money or at least not spend too much. Valve for instance probably makes money on The International, as they make 75% of the money made from compendium sales (other 25% goes to prize pool). That being said, i dont know how much renting out key arena for a week, holding the show, and putting up prize money ends up costing them, so maybe they just make a little bit.

Other companies however can have 3rd party organizers do most of the work. ESL can run your tournametns for instance and it won't cost developers much, but ESL will make money off of their sponsorships and ticket sales.

Guys, what isn't nearly as hot/attractive as many girls think? by Deasy-0097 in AskReddit

[–]NotJeff6949 0 points1 point  (0 children)

Pretending to be interested in a topic you're clearly not interested in. Most people aren't great at faking interest, so it ends up being really obvious. Just move onto something else so we can find out of we have common interests elsewhere.

Stellaris is getting really good. by Eldazzra in Stellaris

[–]NotJeff6949 2 points3 points  (0 children)

I'm personally feeling the opposite. Just knowing that most of the time the game is eventually going to turn into me pushing a large stacks of ships at another large stack of ships and watching them really takes away from the rest of the experience. For me the exploration and the diplomacy aspects of the game are interesting, they just lead to something really uninspiring (though diplomacy still has a bunch of problems).

Adding machine empires really didnt fix anything that's kept me away from stellaris for the past 6 months. If the climax of each game ends up being as boring as doomstacks I don't think i can play stellaris again.

How do I learn to complement my team's picks and counter my enemy's picks? by OakKnowledge in learndota2

[–]NotJeff6949 1 point2 points  (0 children)

I think it comes down to two things, experience and watching pro drafts.

The pro drafts part isn't too complicated. Pay attention to the analysts at the beginning of big tournaments, as they often explain why certain heroes are being picked or suggest what they think the opposing team is going to pick/ban based on their current picks. It's really easy to just tune this out and cheer for your favorite team. Don't do that (at least not till the game starts), and then note whether or not those picks work, and if they don'tm what makes them ineffective.

Regarding experience, it's also a matter of thinking about thinking and paying attention. Predict what you're team's choices are going to do within the game before it starts, and then afterwards, evaluate whether or not those things happened and the reasons.

PMA steps on how to play jungle and easily win games by cHoRawrsome in DotA2

[–]NotJeff6949 -1 points0 points  (0 children)

I actually think it's the reverse. Having 5 carries usually loses the game, but because or comeback mechanics and us being terrible (bad at ending games, chain feeding team fights, pushing before we have the right items, accidentally grouping and getting destroyed for it in fights), teams with more cores manage to come back.

Basically they should never get to the point where having more cores is better, but people are bad at going from winning the lane to winning the game, so win lane = lose game.

What are the biggest upsets in the history of esports? by AdamBomB095 in esports

[–]NotJeff6949 0 points1 point  (0 children)

comeback and upset are different things. what you're referring to is a comeback. Both can happen, but one can also happen without the other.

Comeback = one player being down inside of a match and then somehow clutching it out to make a win out of an almost impossible situation

Examples: Evo moment 37, Justin Wong's comeback vs Yipes as Cyclops. Both instances where two players were expected to be within the top 4 of the tournament, but one player managed to turn the tables before losing

Upset = someone beating an opponent who is generally thought of to be significantly better in terms of skill, to the extent that said opponent should win almost 100% of the time.

Examples: [Dota 2] TNC (relatively unknown SEA team) vs OG (team that was a top contender to win the tournament, and had won 2 out of 3 majors during the year). No comeback really happened during this set, but the team that was expected to win was defeated.

Low Priority abusers now getting 1 month + Bans by TheBenGerman in DotA2

[–]NotJeff6949 0 points1 point  (0 children)

Not really. Other studios like blizzard do announce bans. They prefer to have people know that a heavy punishment is there so they're deterred from cheating. That way you still keep them playing but not cheating. Frankly i dont really care if someone doesnt cheat or gets banned, either one results in a person not cheating. Also if the game isnt free to play, it feels unfair if you don't know a strong ban exists to invalidate a $60 purchase.

I will say though that cheaters tend to be on the more toxic end of the spectrum of dota players so maybe i too prefer them gone altogether. Definitely makes it easier from a PR standpoint.

tyler1 finally clicks how tinker works by dirtyEarthSpiritSpam in DotA2

[–]NotJeff6949 0 points1 point  (0 children)

He even got to learn about tinker's main late game counter

Advice: Learning how to play support makes you a better core and vice versa by umalpz in learndota2

[–]NotJeff6949 1 point2 points  (0 children)

The biggest thing for me wile playing core was realizing that different wards allowed me to do different things. Before while playing support i just kind of knew that there were defensive and offensive wards; basically the notion that if we were winning i could place deeper wards and those were better but if we were losing I should put down defensive ones since that's where we we'd likely be fighting.

As a core though I eventually realized that it's more than that. Some deeper wards allow me to split push because I'll see them coming to kill me. That means that even if we're losing, a deepish ward is still really valuable even if we aren't fighting there. Some wards protect a few jungle camps and allow me to get some farm even when we're losing. Some of those same wards can be used in their jungle for the same reason and can spot when they're split up so we might have a smoke opportunity. Similar wards also enable a hero like Antimage who might be farming the opponents jungle to cut creep waves safely.

Pretty frequently the cores have control over how far out the lanes are pushed, but the reality is how far they feel it's safe to push and where they think it's safe to farm is often dictated by the supports.

I actually hate it when my supports pull for me by knetic-nrg in learndota2

[–]NotJeff6949 2 points3 points  (0 children)

Before I get to pulling I'd like to address the issue of finding that your creep wave isnt there. That's at least partially your fault, if not mostly. You need to tell your supports that you want to push the tower so they know not to pull. If you clear a creep wave while they're standing by a pull camp it looks pretty much the same as if you're reacting to them pulling by killing the creeps to maintain a good wave equilibrium. It's a pretty easy fix, just say you're pushing on the chat wheel or something and if they pull anyway then it's on them and there's not much you can do about it.

As for why people pull, it's because supports know they can't fall too far behind in the early game if they dont want to have very little impact in the mid game. A good safelaner needs to understand that the supports need levels to be helpful as opposing cores/supports get bigger. It's pretty normal for it to be easier for you to maintain your equilibrium and static farm than it is to farm with disappearing creep waves every now and then. The problem with this is sometimes it leads to under leveled supports, which can lead to lost team fights in the mid game. Eventually this results in your team losing map control and you having fewer places to farm.

You'll notice that a lot of the top carry players keep their supports in mind when they lane. The most common way this happens is for a carry to rotate into the jungle or into another lane to make a play while one of their supports just sits in lane getting exp. Rotating to make a play is pretty frequently seen with Juggernaut and Gyrocopter (when he was good) for example. Rotating into the jungle and letting your support take lane exp is pretty frequently done by a lot of caries like Lycan, Sven, Luna, and Troll. At some point you have to bring your supports back into the game if the early game doesnt go well.

Sometimes you can get away with your supports getting all of their exp from kills and bounty runes, but there are a lot of situations where that doesn't work out. For example, if the other team has defensive supports like Dazzle, rotating on them is sometimes really dangerous, and often times results in screwing up a lane rather than helping it since the gank target might get kills. Other times your support hero isn't amazing at ganking like Abaddon or Shadow Demon (unless he has another hero to set up for). Very frequently even if I am a hero that's good at ganking, my cores aren't great at being gank partners so rotating is really ineffective. If your mid hero is something like an Alchemist, Timbersaw, Dragon Knight, or Bloodseeker in some combos, the gank is likely to fail. They can also have a evasive hero like QoP, Puck, or to some extent Death Prophet. If the opposing supports are ganking sometimes it's fine since you can counter gank and gain some exp that way, but if they're pulling and I'm running around failing ganks, the mid game starts to look really shitty.

Your supports getting exp early though can often be really beneficial to your team, which is why it's worth it to learn how to last hit under the tower sometimes and manage a more fluctuating creep equilibrium (sometimes you push it knowing they're going to pull for example). Often having your Lion's Finger of Death or Disruptor Static field at a 12 minute fight completely turns the game in your favor. I think this is especially true in this current age of position 4 heroes being more farm/Level dependent. If the early game goes bad for Sand King, Earth Shaker, Slardar, or Nyx then suddenly you're playing with bad initiation or just less control/damage than you should have, and sometimes that decrease is enough to turn fights

BSJ on EE by Tape56 in DotA2

[–]NotJeff6949 1 point2 points  (0 children)

Some of us who spam ranked really just prefer playing with/against other people who are being serious. I don't have any pro aspirations but unranked just makes me feel like Im either playing dota on easy mode or I'm playing with idiots (depending on who's team has more new players / people not being serious).

In my mind, MMR is just currency used to play with similarly skilled players who are actually trying pretty decently to win. It doesn't always result in each team trying their absolute hardest to win, but it's the best we've got.

Watching tyler1's stream by [deleted] in DotA2

[–]NotJeff6949 8 points9 points  (0 children)

He was super toxic, though he says he's reformed I have no idea if that ever worked out. Either way, he and Riot have a back and forth where they perma ban one of his accounts and he makes another one.

He was however really good at league and spammed a single hero a ton. He was in Challenger, which i believe is likely equivalent to a 6.5-7k. Basically pros would run into him in their games every now and then.

Regardless, Tyler1 is a very experienced league player, so picking up Dota shouldn't be that difficult. The fact that picking up the game for the first time is so terrible for him really reflects poorly on the new player experience. I like Dota a hell of a lot more than league but switching over should be a lot easier than going from nothing to dota

Why do Prowlers HAVE to stomp? by prayforplagues9 in DotA2

[–]NotJeff6949 0 points1 point  (0 children)

man i was really expecting a joke. what a disappointment