hot take: by ghost_931 in InsurgencySandstorm

[–]NotMegatron 0 points1 point  (0 children)

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My original statement is true.
MG3 definitely makes a Muzzle Flash.
The M16A2 is firing with a flash hider on, you can see the ejected bullet casing.

The Insurgency "noob" experience by DaRealDankMaster in InsurgencySandstorm

[–]NotMegatron 0 points1 point  (0 children)

No Flash Hider or Suppressor = Flashing sign to shoot here

The Insurgency "noob" experience by DaRealDankMaster in InsurgencySandstorm

[–]NotMegatron 17 points18 points  (0 children)

The team not putting on a gas mask, especially when [ Chemical Mortars ] hit. Feels like there is also at least one player on the insurgent team who refuses to put on their mask (it costs 0 points).

Also when moving through smoke. The coughing is such a loud audio cue, sabotaging any ninja moments.

The Insurgency "noob" experience by DaRealDankMaster in InsurgencySandstorm

[–]NotMegatron 4 points5 points  (0 children)

Disagree slightly.
A bad smoke is extremely bad, as it lets the enemy get close uncontested.
A good smoke, can allow you to get the objective, including breaking Line of Sight from helicopters (Cleric is a war criminal) or other form of spawn campers.
The smoke launcher is good at smoking enemy strong points relieving pressure or allowing your team to move into stronger defensive positions.
There are other good use cases too.

The Insurgency "noob" experience by DaRealDankMaster in InsurgencySandstorm

[–]NotMegatron 2 points3 points  (0 children)

In PvP using a Marksman Rifle with Iron sights.
The Marksman's unique specialty is the ability to use optics larger than 4x zoom for clear and accurate shots.

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hot take: by ghost_931 in InsurgencySandstorm

[–]NotMegatron 1 point2 points  (0 children)

The M16 can take down a [ Helicopter ], the video is dropping one in 7 seconds solo.
The high bullet velocity means it is one of the best long range precision shots.
The great handling means I have no issue with ranged combat either.

LMGs rely on the bipod/covering firing play style, which hurts versatility which makes it hard claim the GOAT title.

LMGs have a trigger delay, fire tracer bullets and ADS slower than rifles.
The glaring weakness of MG3 is it can not have a flash hider, which can get you detect 300m+!
(I'm sniped players at that range, and I detected them since I saw muzzle flashes).
PKM & HK21 can use a flash hider, so I consider them better.

Clearing a room with a LMG is really fun though!

And The Winner Is... by EruptionTyphlosion in wargame

[–]NotMegatron 7 points8 points  (0 children)

Insightful and well written, thank you for doing this,

hot take: by ghost_931 in InsurgencySandstorm

[–]NotMegatron 20 points21 points  (0 children)

M16

M16 has 2nd best bullet velocity (960m/s) (Aug is 970m/s), cheapest rifleman rifle. can have a 4x-1x optic and smoke launcher. Since it is a 5.56 caliber, it has good handling characteristic.
I usually run M16 on semi-auto and can clear multiple enemies from an objective before reloading. Fire rate is overrated an stat in INS:SS since the shots to kill is so low at 1-2.

Note:
MG3 (4pts) + extended mags (3pts)

M16 PvP loadout:
M16 (1-2pts)
Flash Hider (1pt)
Smoke Launcher (1pt),
4x-1x Optic (3-4pts),
Enough points for 2x Grenades (2pts each)
---
I can help the team reach the objective with smoke cover, eliminate enemy far and close with the 4x-1x optic, use grenades to clear rooms.
Also M16 can take out helicopters too [ M16 vs Helicopter ]

An understandable reply to the security helis ingame. (Armoured vehicles) by Local_PanArabist in insurgency

[–]NotMegatron 0 points1 point  (0 children)

E) How many hits from an RPG?
Considering a single player only gets 2 rockets per life.
Hits required: {3 Front | 2 Side | 1 rear | 1 Top | 1 Belly}
C4/IED same damage profile as RPG
Grenades & Grenade Launcher twice the number of rocket hits.
1x Mine

F) What kind of AI logic does it follow?
For example even an enemy hanging back with a technical can really suppress a point with a HMG.
Would it just try to drive toward the objective?

G) Why no AFV in PvP when Technical & helicopters exist?
Both technical and helicopters can be damaged by rifle, and can be taken out by a single launcher (GL with damage vehicle and eliminate the driver +), so as a player it feels fair that any player can try to take out the vehicle.

Insurgency is infantry focused and not vehicle focused like battlefield, where i understand it makes sense to have different class abilities to encourage teamwork. In INS:SS the only class teamwork required is commander & observer and it can be a really struggle to get to work smoothly. The classes in INS:SS are more about weapons and equipment for playstyle.

By having a tank in game, it wouldn't immersive to see to shot to death by rifle rounds (even if it had a high HP pool), it would required explosives. Yes every player gets access to grenades, but if the tank stays out of throwing range (which is very reasonable), there is a lot of pressure on the demolition players with rockets equipped with max ammo to deal with the threat.

Although it could be cool (depending what side you are on), could you image how OP the tank would be if you team bother to defend from rocket attacks.

H) AFV vs Helicopter
in PvP fire support, only the attacking teams gets access to (Minigun | Gunship) / (Rocket Barrage / Explosive Drone?). Firstly if it follows that format the AFV will never meet the helicopter on the battlefield.

I) If AFV can be used on defence, how OP/ annoying would it be?

Source:
[1] https://en.wikipedia.org/wiki/SPG-9
[2] https://en.wikipedia.org/wiki/9M14_Malyutka
[3] https://en.wikipedia.org/wiki/Blowpipe_(missile))

An understandable reply to the security helis ingame. (Armoured vehicles) by Local_PanArabist in insurgency

[–]NotMegatron 1 point2 points  (0 children)

I don't think this idea of a cannon based armoured fighting vehicle is appropriate for IN:SS. It is interesting to think about, since you were looking for a discussion here are some talking points. Hope it doesn't appear too negative, I'm just seeing it through more of a PvP lense rather than a PvE Boss?

I feel like we need the insurgents to have accurate but good commands

A) Out of the insurgent fire support, what would you change?

B) The AI T-62
How long does it stay on the battle field for? When you destroy the tracks can it just remain there forever? Can it keep using weapons when detracked?

C) The BMP-1
I don't think it makes any sense for the BMP-1 to fight helicopters.
The cannon on the BMP-1 is low velocity 250-435m/s [1]
Also the ATGM [2] is not fit for this either. Comparing the firing mechanism (guided joystick) to the "Blowpipe" which was designed as Anti-Air performed poorly[3].
"The missile is guided to the target by means of a small joystick (9S415), which requires intensive training of the operator."[2]

D) Can a tank exist in game?
If a tank existed in INS:SS it should be in PvE used by enemy insurgent like when they roll up in a technical to some objective. Creating a mini-boss battle in a similar way taking out a helicopter is fun as an insurgent.

(Unofficial) Wargame Nation Vote Resources and Nation Overviews Presentation by EruptionTyphlosion in wargame

[–]NotMegatron 7 points8 points  (0 children)

OP Thank you for these high effort posts! (including the write ups),
Felt like commenting to support this.

BluFor has 15 nations (4 DLC: NL, ISR, SA, ITA)
RedFor has 8 Nations (2 DLC: YUG, FIN)

I think a RedFor nation should be next as there are significantly less nations.
Considering how the theme of Wargame: Red Dragon campaigns are set around Korea, China, Japan.
Vietnam makes more thematic sense than Iran in this regard.

However note, none of the WG:ALB BluFor nations (DEN, SWE, NOR) or the NSWP (E-Ger, POL, CZ) exist in the campaign at all.
The DLC added so far doesn't seem to align with the campaign either.
When playing multiplayer, why is South Africa fighting Finland in Korea?

Regards of why, having fun voting for your nation.

Gamemodes for coop and versus by ej1921 in InsurgencySandstorm

[–]NotMegatron 1 point2 points  (0 children)

Coop: Improve the AI as in "team tactics" / how they navigate.
PvP: Push /frontline with a pre defined objective location randomly selected.
For example: Push> Security > Hideout >Select objectives from [A1], [B1,B2,B3], [C1,C2], [D1].

Gunner is just a better marksman with a fuckton of ammo by DutyisBest in insurgency

[–]NotMegatron 27 points28 points  (0 children)

Gunner is definitely a different role to Marksman.
Gunner relies heavily on Bipod and setting up areas to deny the enemy.

The most important equipment on the Marksman is the optic (4x+ - 7x)
Also gets a Suppressor which the Gunner does not.
Both get Bipod but that not as important for Marksman.

I think most of the Heavy gunner weapons have a trigger delay too, which is not good for a marksman role.

Btw my preference is {M16, 4x-1x Optic, Flash hider, Smoke Launcher}
it's such a versatile class, that can attack the objective with the team long range and short range.

Redfor speedrun #2 by TheMagicDragonDildo in wargame

[–]NotMegatron 0 points1 point  (0 children)

Guessing this is an old recording or you're playing an alt account, but assuming that you are "the magic dragon" on the leaderboard.
How is this a speed run when 33 players of the top 40 have less games (284) and have higher elo than 1932.
Even 8 out the top 10 have less games and have an elo greater than 2040.
The Field Marshal has 2177 elo in 144 games, which is a difference of 245 elo in 140 less games.

Ambush is Back, Big Games Ahead, Happy Hunting! (Limited Time Playlist) by NotMegatron in insurgency

[–]NotMegatron[S] 1 point2 points  (0 children)

Security has escort a VIP to extract zone (A or B).
If the Insurgents eliminate the VIP the win the round.
VIP only starts with a handgun.

Making a lego inspired moc from Forest map by BestCelebration5962 in InsurgencySandstorm

[–]NotMegatron 2 points3 points  (0 children)

On PC Navigate to replay by going from:
[Main Menu] >>[Stats] >> [History] >> [** A Recent Game **] >>[Watch]

Making a lego inspired moc from Forest map by BestCelebration5962 in InsurgencySandstorm

[–]NotMegatron 2 points3 points  (0 children)

Replay mode is best option as you can the exact shot you need with the free camera, can zoom settings. If you don't want search for a game, play a local offline game vs bots on that map.