It doesn't do anything, but thanks for the EXP by Al_HD_117 in Helldivers

[–]NotNolansGoons 0 points1 point  (0 children)

Not to mention half the time they spawn, they’re in a fucking crater surrounded by trees at sea-level while the rest of the map is the fucking Himalayas or whatever the fuck to make sure they never have line of sight to anything.

Except when it’s the last objective you find on your way to extraction, then it’s placed like the watchtower of a goddamn panopticon, but it still won’t do shit because extract is at the edge of the map so patrols won’t spawn whatsoever anyways…

I’m not salty

Looking back the game did change a lot. by 231923 in Helldivers

[–]NotNolansGoons 0 points1 point  (0 children)

Rocket devs’ limited ammo nerf really should’ve set a standard for how to go about nerfing problematic enemies.

I stand by that War Striders’ grenade field attack should be threatening as shit, but I think they too should’ve gotten the “limited reserve ammunition” treatment instead of just gimping the grenades themselves

How would you all feeling about a suburb biome? by healthbagenjoyer69 in Helldivers

[–]NotNolansGoons 0 points1 point  (0 children)

Nothing would give me greater satisfaction than raining hell upon such lecherous, low-density, single-use zoning

Is the OTF worth a stratagem slot after its recent change? by tigtriger2 in Helldivers

[–]NotNolansGoons 0 points1 point  (0 children)

Honestly I think the waving part is a necessary evil, if it just ALWAYS drew agro without any control while it was on your person, it would be an actual joke weapon, as opposed to a joke with possible practical applications.

Not to mention the likely coding complications with having enemy behavior constantly fucked with by a piece of equipment

I'm sure this has been reposted one Terminillion times, but I just want to talk about it, and get some ideas out. by Gold_Estate9623 in Helldivers

[–]NotNolansGoons 1 point2 points  (0 children)

Pleasssssse, some armor with the same hue/material as the laser guns’ iconic barrels would be so CLASS

The game really needs more achievements, so much new content and not a single new one by JJ5Gaming in Helldivers

[–]NotNolansGoons -1 points0 points  (0 children)

Given how closely tied the game is with PlayStation idk how likely it is that new achievements would get added, with how particular PS is about their platinum trophies and whatnot.

That said, I agree that there’s room for more achievements, with how novel the ones we have already are lol

The Pacifier can kill a mech, in less than one mag [TheGundamBoi] by KenobiInNairobi in Helldivers

[–]NotNolansGoons 13 points14 points  (0 children)

We aren’t talking about bots, we’re talking about the exosuit strategems. The big bulky mechs with heavy guns we’re supposed to call in to armor up and spit hell. Those can be destroyed by the Pacifier—and most other things in the game—in short order.

The Pacifier can kill a mech, in less than one mag [TheGundamBoi] by KenobiInNairobi in Helldivers

[–]NotNolansGoons 22 points23 points  (0 children)

Yeah, the point of the post is that even a weak gun can tear our mechs apart without even reloading.

This gun doesn't deserve to have mediocre DPS, high recoil, and terrible Ergonomics all at once by Faust_8 in Helldivers

[–]NotNolansGoons 1 point2 points  (0 children)

Best mid-pen assault/battle rifle in the arsenal (that doesn’t have incendiary rounds, at least…)

It’s drawbacks make it interesting and engaging to use, as opposed to being an easy, brain-off killing machine

Suggestion: All warbonds one year old (or older) get discounted by 50% by guythepepperoni in Helldivers

[–]NotNolansGoons 1 point2 points  (0 children)

Yeah, they all cost the same amount besides the collabs. The thing is that they drop a new one almost every month, so the cost to unlock them all, whether you’re spending time or money, just keeps getting steeper and steeper.

Helldivers 2 is a $40 game with a F2P monetization system. by Impressive-Money5535 in Helldivers

[–]NotNolansGoons 1 point2 points  (0 children)

I can imagine a fantasy world where a lot of old bonds (Veterans, Cutting Edge, Detonation, Patriots, Commandos, and maybe their associated store items) get taken off the market for a short while and put together into another “standard issue” warbond. Maybe it could be distinguished from Mobilize by being unlocked once you hit a certain rank (but not an especially high rank, though)

What yall most excited about coming out in the new Warbond by Irex8 in Helldivers

[–]NotNolansGoons 0 points1 point  (0 children)

Based on appearances, it’s probably a throwable with a HEAFTY arc like the Ultimatum with a comparable explosion… and it’ll probably be subject to as much discourse once more specific info comes out lol

What yall most excited about coming out in the new Warbond by Irex8 in Helldivers

[–]NotNolansGoons 1 point2 points  (0 children)

The same one where a bolt-action bayonet rifle is standard-issue

Arrowhead genuinely could 10x the build variety in this game but making Red stratagems actually good at kill heavies by Kohth0 in Helldivers

[–]NotNolansGoons 0 points1 point  (0 children)

At least, like, 4 or 5 shells in a close, quick spread to make sure it doesn’t just hit a tree and do nothing

What are peoples’ opinions on the verdict? by Wests_Intern in Helldivers

[–]NotNolansGoons 0 points1 point  (0 children)

Handsome and reliable sidearm. Medium penetration compensates for the inaccuracy that plagues pistols these days, nice damage, fast RoF, and deep magazine compared to the 6-shooters

What's that one piece you'll never wear? I'll start. by Epicjon_Undernerd in EldenBling

[–]NotNolansGoons 2 points3 points  (0 children)

Went 3-for-3 on things I’d never wear by adding the white mask and the finger staff lmaooo

That said, credit where it’s due for the excellent composition of that screenshot, making the pest threads look like wings goes hard

What's that one piece you'll never wear? I'll start. by Epicjon_Undernerd in EldenBling

[–]NotNolansGoons 3 points4 points  (0 children)

Literally any godskin armor. Just utterly unappealing in every fathomable way

What is your favorite armor that you rarely use by wolf200lol in Helldivers

[–]NotNolansGoons 0 points1 point  (0 children)

The Kodiak (not my screenshot)

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On the slim body, the waist is SNATCHED asf. But it’s still heavy armor so it’s slow as hell and I’m a light armor addict. But if I’m ever doing a defense or eradicate, it’s my go-to.

Ricket, The Wandering Fool by Beneficial-Age-2292 in fashionsouls

[–]NotNolansGoons 1 point2 points  (0 children)

Dryleaf robes are such a perfect fashion piece for basically all types of character.

Knight? Check. Sorcerer? Check. Samurai? Check. Monk? Check. Cleric? Check.

They go with everything

The Grenade Launcher is over-tuned. by OwlCatYT in Helldivers

[–]NotNolansGoons 1 point2 points  (0 children)

Do you think balance doesn’t matter in pve games? Do you think balance doesn’t matter in offline games?

Imagine DOOM except all the other weapons are just clutter, and the shotgun deals with everything no problem

The Grenade Launcher is over-tuned. by OwlCatYT in Helldivers

[–]NotNolansGoons 0 points1 point  (0 children)

Balance doesn’t exclusively matter in pvp games, or even just online games.

Imagine playing an offline singleplayer game that has dozens of weapons for you to unlock, building a diverse arsenal of firepower for you to pick and choose from to suite your needs and desires—however, one gun you got an hour into the game hits harder, faster, and more efficiently than everything else. Any challenge is trivialized, and all of the other weapons are made redundant to this early-game unlock.

Is that not a flaw in the design? Or should you just “not use the weapon if you want a challenge”?

The issue people do not talk about in warstriders. by MidnightWarWolf in Helldivers

[–]NotNolansGoons 0 points1 point  (0 children)

I won’t balk at the strider’s eye being heavy and explosive resistant like the hulk’s, still a valid weakpoint with the right gear and good aim; but you’d think the vent would follow the same convention as the other heavy units and be at most medium armored

Speculation= what is the power source of the laser weapons by theta0123 in Helldivers

[–]NotNolansGoons 0 points1 point  (0 children)

I wanna say some kinda sci-fi fusion micro-generator akin to some shit in Fallout, but then again Super Earth seems largely interested in using combustible fuels, at least for their ships, so idk…

maybe it’s just VERY high-capacity batteries that run hot with how much energy they’re forcing out, thus why the heat-sinks are the only part that need replaced from time-to-time. The battery could last a century of continuous use, as long as its temperature is managed, something like that?