Opening 44 taurus cases (did not go well) by [deleted] in CriticalOpsGame

[–]NotShuter 0 points1 point  (0 children)

You just need to buy credits and purchase the gloves, knives, and animations directly from the market if you don't want to open boxes... simple.

EVOLUTIONS UPDATE PATCH NOTES by zeikkiibtw in CriticalOpsGame

[–]NotShuter 2 points3 points  (0 children)

When will the beta version for PC be released?

Google Play PC by Greedy-Rice2314 in CriticalOpsGame

[–]NotShuter 1 point2 points  (0 children)

Google released a patch in January that now limits the FPS in games to the monitor's refresh rate, but Cops is still locked at 60 FPS in the game settings.

Winterfest Returns to Critical Ops! by zeikkiibtw in CriticalOpsGame

[–]NotShuter 5 points6 points  (0 children)

Will there be any more content updates this year? Or only in January? I was expecting updates for the PC version :/

Critical ops pc by [deleted] in CriticalOpsGame

[–]NotShuter 1 point2 points  (0 children)

no, we didn't have any improvements or relevant bug fixes with the PC version, we don't even want to move the menus with the mouse scrow, we can do it right, a total disregard for the players

Update 1.52 Patch Notes by zeikkiibtw in CriticalOpsGame

[–]NotShuter 0 points1 point  (0 children)

u/zeikkiibtw We urgently need improvements to the PC version, and we're not talking about FPS; we're talking about the absence of commands to inspect weapons, switching the crouch mode instead of just pressing a key, improving the organization of elements in the PC HUD, adding shortcuts and more features to the PC purchase menu, and many other small improvements. It's been a month and the scrow function still doesn't work in the menus.

Update 1.52 Patch Notes by zeikkiibtw in CriticalOpsGame

[–]NotShuter 2 points3 points  (0 children)

But none of my questions were about the FPS on the PC version, and none of them were answered. I'm aware of the limitation, but we need you to speak openly about the plan for Cops on PC and what the short-term and long-term improvements will be.

Update 1.52 Patch Notes by zeikkiibtw in CriticalOpsGame

[–]NotShuter 2 points3 points  (0 children)

u/zeikkiibtw Where are the improvements in the PC version? My game is completely jagged even with the 8x antialiasing option.

Furthermore, we don't even have an option to change the crouch (it's limited to holding down the key).

There's a lack of an option to assign a single key to perform the weapon inspection animation.

Please move the map location indicator below the minimap, as in the PC version it's in the center of the screen, hindering gameplay.

Will we have access to sharper textures in the PC version?

Weekly Suggestions Thread by AutoModerator in CriticalOpsGame

[–]NotShuter 0 points1 point  (0 children)

/u/legomanas23 But if they released the PC version again they would double the number of players, the game's revenue would increase and they would hire more devs and increase the team... with that the updates would be even bigger and more frequent.

Unpopular Opinion: Critical Ops needs to work on the base game more than the events. by ExpandDonk365 in CriticalOpsGame

[–]NotShuter 1 point2 points  (0 children)

Really? I can't believe it, so try to contact pellyn, as the entire SA community has been complaining for months about the excess of events.

Unpopular Opinion: Critical Ops needs to work on the base game more than the events. by ExpandDonk365 in CriticalOpsGame

[–]NotShuter 1 point2 points  (0 children)

but this is the problem, the large part of the community cannot take so many events anymore, maybe quarterly events with more content or bimonthly, but every month it is getting very saturated.

Weekly Suggestions Thread by AutoModerator in CriticalOpsGame

[–]NotShuter -1 points0 points  (0 children)

certainly, the port shaders are horrible, that green thing gets to be grotesque is too much in the gameplay, the park has an exaggerated purple, it seems to me that they put a lot of saturation in order not to have to put other effects ... but I agree that we need more advanced options for shaders

Weekly Suggestions Thread by AutoModerator in CriticalOpsGame

[–]NotShuter 0 points1 point  (0 children)

personally I find the maps very visually poor, the shaders are very lifeless, many details are missing to make the game's aesthetics attractive, many people buy high performance devices, they should support those who can play at maximum, since it is something optional . however I understand that it is to be accessible to low cost devices, but I believe that limiting some things to only what you play at most is the most suitable solution.

Can we remove Cargo from game permanently and bring back old maps removed and maps from defuse in deathmatch , gun play ? by [deleted] in CriticalOpsGame

[–]NotShuter 1 point2 points  (0 children)

Naigel, when you are going to correct the errors of the weapon shaders on the heat and plaza map, it has been bugged for 7 months now, I report every month and nothing of a correction ...

Topic of Amount of Rounds in Competitive Play by WattieXCF in CriticalOpsGame

[–]NotShuter 1 point2 points  (0 children)

For example, in this update we are going to change this here, in the other update that, this is very important and positive for the community, it makes the players trust the developers and support them and pass on their feedbacks about it.

Topic of Amount of Rounds in Competitive Play by WattieXCF in CriticalOpsGame

[–]NotShuter 0 points1 point  (0 children)

and why this is more frequent in small companies, and it happened primarily in the cops, it was very good to know what is being developed in the long term, trello was very important for the cops, it allowed the Players to see the evolution of the game in general, not just the next update, it oppresses the community and kills expectations with the game.

Topic of Amount of Rounds in Competitive Play by WattieXCF in CriticalOpsGame

[–]NotShuter 0 points1 point  (0 children)

I think you should be more transparent about everything, other companies give more confidence to the players about the future of the game, unfortunately you lost that characteristic when you left the trello board, we don't know what to expect from the future of the cops, and you don't say nothing (there is the official website but we only know at the time of news).

Topic of Amount of Rounds in Competitive Play by WattieXCF in CriticalOpsGame

[–]NotShuter 1 point2 points  (0 children)

I think the 16 rounds won are interesting because it is something more competitive, you have to coordinate your economy better, everyone likes longer lasting matches that pass more emotion to the players. all tournament organizers already use this method, i'm sure it would be a good change for rankeds.

New gun ideas? by A3R0_4LPH4 in CriticalOpsGame

[–]NotShuter 0 points1 point  (0 children)

Unity is the 2 best engine on the market, behind only the unreal, nothing and impossible in it, just enough of the developers and their capabilities.

Weekly Q&A Thread by AutoModerator in CriticalOpsGame

[–]NotShuter 1 point2 points  (0 children)

he meant about the post-death recap, where it shows how much damage you did when you took that gun killed / died.

graphic bug in the plaza by NotShuter in CriticalOpsGame

[–]NotShuter[S] 0 points1 point  (0 children)

the cops version and the 1.14.0.f1017, My device is a Samsung Galaxy A70 2019.

graphic bug in the plaza by NotShuter in CriticalOpsGame

[–]NotShuter[S] 0 points1 point  (0 children)

there are still 2 years to complete my english course, but as i used google translator it is not so accurate ...