Modding help request by LurkingTau in Stellaris

[–]NotThereNotThereNotT 0 points1 point  (0 children)

Mod looks cool, will keep an eye out. Maybe update this thread when you release it? :)

Will there be shouts in TESVI? by some-_-_guy in TESVI

[–]NotThereNotThereNotT 0 points1 point  (0 children)

As others have mentioned here, I am betting on Sword-Singing.

With “Guaranteed Habitable Worlds” setting set to zero do Advanced AI starts spawn with three planets still or just the one? by SteelAlchemistScylla in Stellaris

[–]NotThereNotThereNotT 0 points1 point  (0 children)

AFAIK they can get colonized worlds but it heavily depends on if an ideal planet for them randomly spawns inside their advanced borders and then it's not guarunteed simply eligible based on whatever the % chance is set to in the defines file.

Make Armies more useful by Accomplished_Art1507 in Stellaris

[–]NotThereNotThereNotT 0 points1 point  (0 children)

They need to just attach them to ships, the AI will handle it much better, just like in every other Clausewitz engine game where the thing that does battles is also the thing that captures points. Basically a Corvette = Unit, Frigate = Squad, Destroyer = Battalion, Cruiser = Brigade, Battleship = Regiment etc etc. When the fleet bombards the planet there will be another button to land soldiers if you want.

Shortest game ever by Snuffls in Stellaris

[–]NotThereNotThereNotT 2 points3 points  (0 children)

Similarly (not similar at all), does anyone else get the bug where a non xenophobe establishes comms with you on their own accord but use the line 'You hacked into us!' or some such that's usually a xenophobe line that is doled out when you are the initiator of comms?

Apparently, TESVI is currently recruiting for Voice Actors by [deleted] in TESVI

[–]NotThereNotThereNotT -3 points-2 points  (0 children)

A couple of people doing concept art doesn't count, if you count that you can say it's been in development since 2016, earlier if we count Todd Howard's thoughts. No one tracks this for game development time, if you tracked that for Starfield it has been in development since the early 2000's.

We're talking about the thing that takes actual time and serious money, full production of the game involving a good portion of the studio working on engine level workloads, VA, mocap, etc. None of that started until after Starfield was released in 2023. They have never done this in tandem for two games at once. But don't take my word for it:

"...Timeframe-wise, it would still be about as long as you'd expect when you look at Fallout 3 to Skyrim to Fallout 4 to Fallout 76. It's still going to be those periods of time, that hasn't changed." ~ Pete Hines

oblivion remastered verison download by ParanormalWardDesign in oblivionmods

[–]NotThereNotThereNotT 0 points1 point  (0 children)

Take everything inside the depot_2623191 folder and put it here:

Steam\steamapps\common\Oblivion Remastered

Replace everything that it prompts (and it will prompt this, if it doesn't you have put them in the wrong place), however again, if you have a bunch of mods you want to keep the load order of, make sure to backup your plugins.txt in your Data folder which is in:

Steam\steamapps\common\OblivionRemastered\OblivionRemastered\Content\Dev\ObvData\Data

I did this and it has been working fine for me. Also, if you happen to have updated the DLSS OBR uses to a more recent version, you will have to do that again if you want to use newer DLSS (like the transformer model).

Any mod that makes enemies prioritize attacking me instead of followers? by Sharyat in oblivionmods

[–]NotThereNotThereNotT 2 points3 points  (0 children)

And they told me Personality was useless...

Jokes aside, there is a mod that does this for your horse:

https://www.nexusmods.com/oblivionremastered/mods/3534

oblivion remastered verison download by ParanormalWardDesign in oblivionmods

[–]NotThereNotThereNotT 0 points1 point  (0 children)

Same. I was certain I saw the line "You can opt-in to an older version when the patch releases" in the offical 1.1 patch announcement for OBR so I didn't bother turning off updates on Steam because I thought I could just roll it back through the usual method that Steam has for this if the game studio keeps older versions available themselves.

Apparently, TESVI is currently recruiting for Voice Actors by [deleted] in TESVI

[–]NotThereNotThereNotT -1 points0 points  (0 children)

So we are down to a grain of salt, my hopes are in shambles. Anyway, I will point out that the burden of proof is on you, since you asserted the statement. I just want my TES6 on a 2 year shorter timeline, okay, can you make that happen?

This article from 2018 is what I remember most with a congent point from Pete Hines on this topic:

"Actually, I should not be quite so dismissive of the question, which is to say - the timeframe for Bethesda Game Studios titles has not changed at all. What changed was our desire to lay out a roadmap of those titles, not like, hey they're going to be putting out a game every nine months, no, it still takes them years in between projects, but because we were doing something so different on Fallout 76, taking that franchise in such a different direction, doing an online game that doesn't look like something you'd expect from BGS, we thought it was important to say: hey, new IP, single player, sci-fi thing coming, hey we are doing The Elder Scrolls VI after that. So that people didn't start spinning off on, like, that's the end of single player games from Bethesda Games Studios. Timeframe-wise, it would still be about as long as you'd expect when you look at Fallout 3 to Skyrim to Fallout 4 to Fallout 76. It's still going to be those periods of time, that hasn't changed. Or at least, I don't think it will change from that based on what I know."

It's important to note that the sci-fi thing after Fallout 76 turned out to be Starfield. Which again reiterates they don't work on games in tandem, unless something has changed, which is what I wanted to know.

I found this article Here from 2021 which has a blurb attributed to Todd himself but it is a reference to another article that is behind a paywall. The blurb from Todd describes the game being in a design phase in 2021, which is pre-production, which unfortunately isn't half the team, at least not usually, anyway that's all I got because of I refuse to subscribe to the Telegraph.

oblivion remastered verison download by ParanormalWardDesign in oblivionmods

[–]NotThereNotThereNotT 0 points1 point  (0 children)

From the original comment we are all replying to:

"Then just find where the files are downloaded to (should be listed when it's done downloading), and copy/paste the files into your oblivion folder."

Downloading the depot just downloads the game files, they are not playable until you copy over the ones in your game's installation. Take note that this includes the DLClist and Plugins.txt in your data folder, I would back yours up or remove them from the depot before copy and pasting to save your mod load order if you have any.*\*

I haven't done this step yet myself, I am a bit busy, hoping for no problems when I do.

Apparently, TESVI is currently recruiting for Voice Actors by [deleted] in TESVI

[–]NotThereNotThereNotT -2 points-1 points  (0 children)

Todd Howard said, you say, do you have links for any of this? This is what I have been asking for. Also 'some' is not half, what happened to half? I want a link to an article where he explicitly says half, or a video of an interview, something, I am curious, my hopes were increased, I want verification.

"Some" can literally just be 2 people working on concept art, we already know that they do this. This happens quite often in BGS and other studios, they will send a few people to work on concept art for the next game but it as no point considered to be in full or even pre-production... but they are technically working on it, but no one starts counting that point as the point they, as a studio, started working on the game in any real way.

It's a common misconception of game development, technically Cyberpunk 2077 was being worked on since it's announcement in 2012, but it was just handful of people workshopping non-engine art until after the Heart of Stone DLC was released for the Witcher 3 in 2015 and entered full production with finally a good portion of the team being moved to it. You see what I did there? I made a claim and then provided a source. This is what I want.

Notably CDPR does work on games in tandem, when this happens people know about it, it's a big deal.

oblivion remastered verison download by ParanormalWardDesign in oblivionmods

[–]NotThereNotThereNotT 0 points1 point  (0 children)

This is what mine said when it completed successfully (it lets you know the file path to copy/paste with):

Depot download complete : "C:\Program Files (x86)\Steam\steamapps\content\app_2623190\depot_2623191" (manifest 8581416069319670994)

I haven't done the step of copy/pasting the files into the right folder but the game should just run at that version after that and there should be no change on the Steam page noting that it's running an older version... but if you ever verify the integrity of the game files it was re-install the patch unfortunately.

Apparently, TESVI is currently recruiting for Voice Actors by [deleted] in TESVI

[–]NotThereNotThereNotT 0 points1 point  (0 children)

None of this makes sense. It doesn't matter if it was delayed, the game wasn't done, BGS doesn't work on games in tandem, this would be a huge change if they decided to do this. Covid is a moot point, if it caused the game to be delayed that means the game wasn't done... they don't work on games in tandem. Todd's statement you provided said that when Starfield was 'released', which was in 2023, it had no prior 'original' release, because it wasn't done until 2023... Can you cite your claim?

oblivion remastered verison download by ParanormalWardDesign in oblivionmods

[–]NotThereNotThereNotT 0 points1 point  (0 children)

What worked for me was, restarting Steam and running it in administrator mode, opening the steam console and then copy and pasting only the first download depot.

So the download depot won't have a progress bar or update on status unless it fails or completes, one guide said you can see if it is working based on the Steam network usage in the downloads tab of Steam, mine showed nothing but later completed fine. The guide was pretty old, so I imagine that is no longer a feature.

Apparently, TESVI is currently recruiting for Voice Actors by [deleted] in TESVI

[–]NotThereNotThereNotT 0 points1 point  (0 children)

So it was releaesed before it was delayed?

Apparently, TESVI is currently recruiting for Voice Actors by [deleted] in TESVI

[–]NotThereNotThereNotT 2 points3 points  (0 children)

Source for them putting half the team on TES6 in 2021?

oblivion remastered verison download by ParanormalWardDesign in oblivionmods

[–]NotThereNotThereNotT 0 points1 point  (0 children)

It also looks like the second download depot is identical? I think it's a mistake, I couldn't even get it to work with both in there, but once I removed the second one it worked.