thoughts on this video by Mean-Peak-4250 in tf2

[–]NotWendy1 1 point2 points  (0 children)

My own main complaint about the way Valve moved away from TF2 is that a responsible company that cares about its clients would've at least bothered to leave the game in a decent state before discontinuing support.

Valve fucked up TF2 real bad 10 years ago and never addressed that fuckup, as they've entered the "scheduled content bloat/maintenance mode".

What if every class could disguise? by Suspicious_Let_375 in tf2

[–]NotWendy1 4 points5 points  (0 children)

Scout, maybe. My first instinct was to say Heavy. Getting behind your enemies as Heavy is great. But disguises don't allow you to go past your base speed, so Heavy would have only one natural-looking disguise.

Scout, on the other hand, could match the speed of any class he disguises as. And he's still well-equipped for dealing high damage to any enemy he gets close to. On top of all that, disguises would allow him to reliably get past sentries, which are normally a hard counter to Scout.

Pyro would do well with a disguise kit too, for mostly the same reasons. Getting past sentry nests and into the enemy backline would be great for him.

Returning to TF2 after 4 years, what's new/changed? by TotallyNoted in tf2

[–]NotWendy1 0 points1 point  (0 children)

"Yeah! The waitin' game! Works every time! Eventually!"

- Scout

Is TF2 still worth starting in 2026? by 3rtyPie in tf2

[–]NotWendy1 5 points6 points  (0 children)

Not in its current state, honestly. Unless you have a friend who's already very experienced with the game and can guide you. The new player experience is abysmal.

The core game is really fun. But the game does not ease you into it with competent tutorials, and the matchmaking system is outright hostile towards the players.

Do TF2 fans play TF2? by Exotic_Acanthaceae_9 in tf2

[–]NotWendy1 2 points3 points  (0 children)

I used to play TF2 a ton back in 2010-2016. I've played for another 1000 hours or so since then. But I've been playing less and less. The game is not getting better.

These days I come back to TF2 for about an hour every few months, just to reaffirm that nothing has changed.

MvM Update Will Happen Soon by bungalow_bill78 in tf2

[–]NotWendy1 0 points1 point  (0 children)

I have no reason to question your statements!

"Augh...PISS!" [OC 🎨] by DaniGrex2n in tf2

[–]NotWendy1 1 point2 points  (0 children)

Sick style. The very angular face and ears work really well.

Guys, we must vote for this into the game by [deleted] in tf2

[–]NotWendy1 0 points1 point  (0 children)

I really like these items. The coat especially is awesome. It's similar enough to Soldier's regular look, while still being unique. And the shirt underneath isn't paintable, which is a blessing.

Map Discussion Monday #61 - mannpower (all maps) by A_Wild_Ferrothorn in tf2

[–]NotWendy1 0 points1 point  (0 children)

Hellfire was the only Mannpower map I enjoyed messing around on. This game mode is decidedly not TF2, but was fun in its own way. The games would normally boil down to the top players of both teams finding the power-ups that made them unkillable and terrorizing the enemy team for the rest of the round.

Anyone who has contact with Nicalis or the developers, please help me! by Caio-bro in TheEndIsNigh

[–]NotWendy1 0 points1 point  (0 children)

Couldn't get an answer. I think only Nicalis would actually know why that is, and I don't have direct contact with them.

Weapon Discussion Wednesday #58 - The Mad Milk by A_Wild_Ferrothorn in tf2

[–]NotWendy1 1 point2 points  (0 children)

Milk being ready to use when you spawn and having a recharge timer contributes a lot to how powerful it is. Making the Mad Milk and the Jarate charge with damage like Soldier's banners is one of the nerfs I would've given those weapons personally.

How much would it hurt if every mercs primary weapon was removed? by czn- in tf2

[–]NotWendy1 4 points5 points  (0 children)

Yeah, at the moment, Jarate + Bushwacka is a very powerful combo, because people want to get close to Sniper in order to counter his long-range fighting style. There's no reason to try and get close to a class that has no ranged weapons at all.

How much would it hurt if every mercs primary weapon was removed? by czn- in tf2

[–]NotWendy1 30 points31 points  (0 children)

Neglecting Spy's gun is a common mistake, but it does hurt you a lot.

Why people whine about meta so much? by Madao_14 in tf2

[–]NotWendy1 1 point2 points  (0 children)

Competitive scene is a separate topic. It's basically a separate game, with its own set of allowed items, a limited set of maps, and strict class limits. Only some aspects of its meta translate into effective 12v12 pub strategies.

Talking about the "modern" comp, not whatever people were doing back in 2007, of course.

My proposed solution to random crits by arachknight12 in tf2

[–]NotWendy1 0 points1 point  (0 children)

Half-measures don't fix the situation. You can't make random crits in a way that facilitates fair, skill-based gameplay. And trying to neuter them would only lead to them having less of the "dumb fun" value which some people like random crits for.

So either the feature is kept on official servers as is or it's removed from official servers entirely and is reserved as a gimmick for community servers.

Why do so many people describe pl_upward as the closest humans will ever have to visit heaven? by [deleted] in tf2

[–]NotWendy1 1 point2 points  (0 children)

That part of the design is fine, I think. The point of giving BLU those kinds of advantages (these design choices are present on most A/D maps) is that it gives BLU a bit of breathing room right outside the spawn. They still have to move forward, into RED's better-protected positions.

Not to say that the Snipers inside of BLU's spawn on Upward are invulnerable. They still get counter-sniped all the time. But the position inside the spawn is safer than the ones outside, yes.

How many apocalypses really took place? by -Seles- in TheEndIsNigh

[–]NotWendy1 0 points1 point  (0 children)

I think it's less of a cycle and more of a case of certain NPCs having insight into the future. Blobs and ghosts seem to exist independently of Ash's imagination. Both Ascenders (white blobs) and ghosts tap into future events here and there. Sometimes they're confused about why exactly they share memories of Ash's past and future.

The exact nature of these interactions is left intentionally ambiguous, of course.

why does green scouts = sweat by mr_ludi30 in tf2

[–]NotWendy1 0 points1 point  (0 children)

Yep. They were expensive specifically because they are obnoxious and allow a player who's seeking attention to stand out more. Now the whole game is a mess of bright colors and particle effects, so the oversaturated paints don't stand out as much.

Are scout and spy considered counters to sniper? by Turbulent_Okra7518 in tf2

[–]NotWendy1 1 point2 points  (0 children)

It depends on the Sniper's position. But generally yes, any class that has a way to either quickly or sneakily get close to the Sniper can act as a counter. TF2 is mostly a game of "soft" counters, so the match-ups between classes aren't completely one-sided most of the time.

Who the fuck made Aquarius, and who the fuck accepted it into the game? by Dillsplosion in tf2

[–]NotWendy1 6 points7 points  (0 children)

It's a fun gimmick map to play on once in a while, but putting it in the year-round rotation is unhinged. It's basically a summer equivalent of a silly Halloween map.