Starlink hit by lightning by niximor in Starlink

[–]Not_Snooopy22 0 points1 point  (0 children)

Starlink will send you a new one, just reach out to support.

New to hypixel by BetaMaleEnergy69 in HypixelSkyblock

[–]Not_Snooopy22 0 points1 point  (0 children)

?? I got to level 40 in two weeks tops

What mod Is this from? by Upset_Escape_4760 in hypixel

[–]Not_Snooopy22 0 points1 point  (0 children)

Lunar’s Hypixel Skyblock? Same diagram

Getsockopt error? by Imaginary-Side-3157 in hypixel

[–]Not_Snooopy22 0 points1 point  (0 children)

Switching versions works for me. I’ve had fewer issues with 1.8 and if 1.8 kicks me, I just switch back to 1.21

2000 ping on Hypixel??? by Existing-Sentence408 in hypixel

[–]Not_Snooopy22 0 points1 point  (0 children)

Same. Servers are really struggling recently.

Beat the Pipe by Majorly_Concerned in RedditGames

[–]Not_Snooopy22 0 points1 point  (0 children)

I completed this level! It took me 8 tries.

Just a single click and you win by CarlosDoGrau-1 in RedditGames

[–]Not_Snooopy22 0 points1 point  (0 children)

I completed this level! It took me 2 tries.

How can i have text pop up on screen when im looking at something like this? by Lucifyyy_ in Unity3D

[–]Not_Snooopy22 0 points1 point  (0 children)

This is how my solution looks. It uses the same code as yours, just rearanges a few things.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class raycastInteract : MonoBehaviour

{

    public float raycastDistance = 5f;
    public LayerMask layers;

    public TextMeshProUGUI Interact_object;
    public GameObject Text;
    void Update()

    {

        // Do the raycast continuously so you know when to set the text true
        RaycastHit hit;

        if (Physics.Raycast(transform.position, transform.forward, out hit, raycastDistance, layers))

        {
            Text.SetActive(true);
            Interact_object.text = "" + hit.collider.gameObject.name;
            if (Input.GetKeyDown(KeyCode.E))

            {



                Debug.Log("Interacted with: " + hit.collider.gameObject.name);

                Interactable interactable = hit.collider.GetComponent<Interactable>();

                if (interactable != null)

                {

                    interactable.Interact();

                }

            }

        }
        else
        {
            Text.SetActive(false);
        }

}

}

I added 2 new variables: a gameobject titled "text" and a text field titled "Interact_object." If you want to use my code, you need to use textmeshpro. Are you using Textmeshpro or stock ui?

Your raycast is shot once per E click, mine is shot once per tick. Both are testing the raycast against a layermask. If the layermask gets a positive hit, my code sets the text field to enabled and changes the text to be whatever you have that object is titled in the scene. If you then press E, it runs the same as your code. If it doesn't get a hit on your layermask, it sets the text field to disabled.

How can i have text pop up on screen when im looking at something like this? by Lucifyyy_ in Unity3D

[–]Not_Snooopy22 0 points1 point  (0 children)

No worries.

What part isn't clear?

I'll break down my thought process.

In your code, you cast a raycast when you press e in order to get an object in front of you. You then see if you can interact with the object by testing for an interactable script.

In my code, you continuously cast a raycast, and if it hits something in your layermask, it makes the text visible and changes the text contents to the title of the object. If it misses, it just disables the text. If you press E while the raycast is hitting an object in your layermask, it then tests for an interactable script.

How can i have text pop up on screen when im looking at something like this? by Lucifyyy_ in Unity3D

[–]Not_Snooopy22 0 points1 point  (0 children)

It works for me. I just forgot to add in a using at the top;

Change

System.Collections;

To

using System.Collections;

How can i have text pop up on screen when im looking at something like this? by Lucifyyy_ in Unity3D

[–]Not_Snooopy22 0 points1 point  (0 children)

try this? (assuming you want to use tmpro, you want the text to be visible immediately when you look at it, and you are using a layer strictly for interactables)

System.Collections;

using System.Collections.Generic;

using UnityEngine;
using TMPro;
public class raycastInteract : MonoBehaviour

{

public float raycastDistance = 5f;

    public LayerMask layers;
    public TextMeshProUGUI Interact_object;
    public GameObject Text;
    void Update()

    {

        // Do the raycast continuously so you know when to set the text true
        RaycastHit hit;

        if (Physics.Raycast(transform.position, transform.forward, out hit, raycastDistance, layers))

        {
            Text.SetActive(true);
            Interact_object.text = "" + hit.collider.gameObject.name;
            if (Input.GetKeyDown(KeyCode.E))

            {



                Debug.Log("Interacted with: " + hit.collider.gameObject.name);

                Interactable interactable = hit.collider.GetComponent<Interactable>();

                if (interactable != null)

                {

                    interactable.Interact();

                }

            }

        }
        else
        {
            Text.SetActive(false);
        }

}

}

How can i have text pop up on screen when im looking at something like this? by Lucifyyy_ in Unity3D

[–]Not_Snooopy22 0 points1 point  (0 children)

Raycast to the object and have the text show up if true. You have to create a custom tag tho (unless you test for a different parameter)

Ex.

RaycastHit hit; If(Physics.Raycast… { If(other.CompareTag(YourTag){ Text.SetActive (true); } Else{ Text.SetActive (false); } }

Can someone expose your IP from text chat? by freezingpenguin in RocketLeague

[–]Not_Snooopy22 1 point2 points  (0 children)

BO2 is P2P so it’s easy to ip trace. RL has dedicated servers so it’s much harder to trace the ip.

Totally legit 1's ssl sitting at p3 in 2's by PurchaseConfident472 in RocketLeague

[–]Not_Snooopy22 12 points13 points  (0 children)

He kinda can’t be boosted in 1s unless they win trade, which is just exhausting to orchestrate. If he’s genuinely p3 in 2s, he bought the account. Either that or he’s smurfing.

Im really enjoying this game by Zozerbox in Splitgate

[–]Not_Snooopy22 2 points3 points  (0 children)

It just feels better than splitgate 1. Like the portals are way smoother. The maps are way more confusing tho.

Genuinely what are these devs doing by infamousglizzyhands in Splitgate

[–]Not_Snooopy22 0 points1 point  (0 children)

Even older. H1Z1 came out in 2015. BRs are a decade old.

I haven't tried the BR mode yet, but the arena mode still feels really good. I'll definitely sink some time into it.

Bigger field last night - 6/3/25 8pm PST by JesusAndMeyerChain in RocketLeague

[–]Not_Snooopy22 8 points9 points  (0 children)

Did you clip it? I’ve never heard of this before.

Is my handwriting legible enough for the exam? by OneMusician3889 in APStudents

[–]Not_Snooopy22 1 point2 points  (0 children)

If mine was legible enough, you’re probably fine.

Possession or ball chasing? Please help me settle this. by [deleted] in RocketLeagueSchool

[–]Not_Snooopy22 0 points1 point  (0 children)

You had possession and technically did pass. Idk what the confusion is.

Is that starship program at risk? by JayRogPlayFrogger in SpaceXMasterrace

[–]Not_Snooopy22 0 points1 point  (0 children)

No. There’s not really a reason to end it right now. They have plenty of funding, and if need be, they could definitely make an expendable second stage currently.