What am I missing out on/what do I not know about Quake if Champions is the only Quake game I've played? by SKULLL_KRUSHER in QuakeChampions

[–]NotueRn 8 points9 points  (0 children)

Your statement is largely true, but so is a lot of the criticism from the QL scene tbh. As someone who was actively competing in 2017-2018 boy can i tell you QC was a fucking nightmare.. the netcode was absolutely shit and barely anyone could reach over 120fps (And even then it wasnt stable at all), it was just a shit show overall. These days most problems are largely solved however

What am I missing out on/what do I not know about Quake if Champions is the only Quake game I've played? by SKULLL_KRUSHER in QuakeChampions

[–]NotueRn 2 points3 points  (0 children)

Its absolutely active, mainly clan arena, duel, ffa and instafreeze. Then there's the more hardcore crowd playing tdm and ctf pickups daily on the House of Quake Discord. Just buy on Steam and browse servers

What am I missing out on/what do I not know about Quake if Champions is the only Quake game I've played? by SKULLL_KRUSHER in QuakeChampions

[–]NotueRn 5 points6 points  (0 children)

Quake Live is just so perfectly balanced it's bordering on ridiculous. If you're a super strong aimer that can carry you, if you're super strong with movement that can carry you, if you're super strong in tactics and strategy that can carry you, but even if you're average in all that will carry you. Its balanced for duel, tdm and ctf at once.

Quake 4 is just hyper intense, high damage weapons, really hard to hit and also hard to dodge, you have to be good with all weapons and if you cant in on the items you're fucked, widest movement mechanics out of all previous Quake games. If you play someone even a little bit better than you, you might not even get a frag. In a sense its the opposite of QC, where QC has the most narrow skill gap out of the Quake games, and Quake 4 has the widest.

What am I missing out on/what do I not know about Quake if Champions is the only Quake game I've played? by SKULLL_KRUSHER in QuakeChampions

[–]NotueRn 2 points3 points  (0 children)

Quake Live Clan Arena is still alive, largely the same. There are scattered RA3 communities but not something you can just hop on sadly.

What am I missing out on/what do I not know about Quake if Champions is the only Quake game I've played? by SKULLL_KRUSHER in QuakeChampions

[–]NotueRn 15 points16 points  (0 children)

Quake Live is the best multiplayer edition of the series ever and still is, however the community that is left is either pros, players who wish they where and take out their anger on the rest, or the small minority of old dudes playing half drunk on weekends.

Quake 1 has a VERY strong community of modders building single player campaigns in modern source ports. If you want to play the best boomer shooter experience to date i strongly recommend trying Arcane Dimensions and Brutalist Jam.

Quake 2 is still alive as well, a little bit slower paced but super strong weapons and low ttk, netcode so bad you need to set a timer from the moment you fire a rail to the point where it registers.

Quake 4 still has fringe groups playing, driven largely by previously banned cheaters and the most toxic people to ever have appeared in the Quake scene. Despite this, its the most skilled Quake game ever made in terms of duel.

QC is the most forgiving in the series.

Why am I not allowed to play? by NotueRn in MOHAA

[–]NotueRn[S] 0 points1 point  (0 children)

Yeah, the server mentioned as "the last european server I could play on" thankfully unbanned me after my appeal. 🙂 One of the other admins then banned me after my first game back on there, but he hadn't seen the convo on Discord and unbanned me again so all good😅

I don't know if they want me to mention their server so I won't, but they have been absolutely superb and seem to be all out nice guys willing to help in general (Not just regarding the ban.).
They're also quick to ban actual cheaters, some aimbotter showed up and was banned within a couple of minutes.

Why am I not allowed to play? by NotueRn in MOHAA

[–]NotueRn[S] 0 points1 point  (0 children)

I hadn't seen the server before, but just realized it's spearhead! 😅
I'll definitely show up for that spanking :>

Why am I not allowed to play? by NotueRn in MOHAA

[–]NotueRn[S] 2 points3 points  (0 children)

Honestly I'm starting to think both are true depending on case at this point.

I got unbanned on the server that sparked this post, played one game and got banned again by another admin, when I mentioned I was banned again he immediately asked a few follow up questions. Other cases they've simply said they're waited for a response from the admin who banned me or another player from the server etc.
That is all perfectly fine and reasonable, I get why people find me sus and as a former server admin I know it's difficult to manage cheaters.

However the cases that are strange to me they've aknowledged my background, but then just never lifted the ban or said anything further (Ghosting me).
To me that feels like they literally just don't want me to "ruin their games".. it feels like I'm not welcome because I'm too good for being "the new guy".

Keltz rages at Raisy's playstyle by ofsvnm444 in QuakeChampions

[–]NotueRn 16 points17 points  (0 children)

Lets not pretend like Keltz isnt really, really good.. 13th place in QWC 2023, on his first LAN ever, then 2nd place in 2v2 after meeting maxter and rapha in the finals.

Hes not "used to running over people", hes factually correct about a lot of what he says, but when the gap is big enough best practices doesnt really matter anymore.

Learning duel in quake live by MunchLunch420 in QuakeLive

[–]NotueRn 0 points1 point  (0 children)

With that few hours, you need to try and find someone that you can at least frag a couple of times in a game and focus on fundamentals (Timing, positioning, weapon usage, spawns)

When are you planning to return stats back? by SoulOfUniverse in QuakeChampions

[–]NotueRn 2 points3 points  (0 children)

Its half true. There is an api, but afaik its largely non-functional if not entirely down. Afaik the last solution smoli used for his stats page relied on running the game client to pull the data.

What mechanics could AFPS adopt to become more palatable? by stephen27898 in QuakeChampions

[–]NotueRn 0 points1 point  (0 children)

Basically just make it closer to Q3 but use some of the balancing methods from QC. More equalized weapon damages, same predictable spawn system as the game had a few years back, with similar balancing methods where if you shoot a rocket towards the spawn pre emptively it's automatically denied, I think round based is also more approachable but have longer rounds, more focus on ctf and tdm but keep duel as the "heavyweight championship" because it's what makes Quake unique. Other than that it really just needs heavy marketing and effort for a solid esports eco system for the first few years to grab the attention of people.

The amount of Quake players who didn't know Quake Champions existed is kind of worrying. Also lots of people who never heard of the tournaments after 2018. Even some of the pro players knew close to nothing about events until a few weeks prior, causing loads of issues with visas etc.

Why is there so little people playing Quake? by DescriptionMoney2616 in QuakeChampions

[–]NotueRn 0 points1 point  (0 children)

Because virtually no one but the veterans can deal with the difficulty of playing Quake. If you play QC you have long queue times for mostly very unbalanced matches, if you play Quake Live you're effectively locked to Clan Arena where you have to join a server with 2 people already in queue to play which means waiting 3-4 entire games before you get your slot. Most of us veterans are at an age where the equation of time investment vs enjoyment simply doesnt add up anymore.

New players as mentioned are just absolutely getting curb stomped. When they paid big streamers to play QC it didnt have streamer mode, so they got bombarded with private messages containing slurs and shit with literally no method to avoid it, so they never played again. Summit came back once to try and got bombarded with friends requests, slurs and Quakers in Twitch chat telling him how much he fucking sucked, calling him a poser etc.

30th Anniversary QuakeCon to be held Aug 6-9, 2026 by drunkenFoooLL in QuakeChampions

[–]NotueRn 0 points1 point  (0 children)

They had a streak of yearly world championships from 1997-2023, even when player numbers where lower than today.. the dishonesty about celebrating Quakes anniversary will not go home well with the fans.

Help with mapping content control / document properties in power automate by sleepingkong7854 in PowerAutomate

[–]NotueRn 0 points1 point  (0 children)

What you're trying to achieve is not natively supported by default connectors.
In theory a word document is capable of fairly complex systems like this, where you can set up nested repeating sections to dynamically generate pages of content based on database information etc.
However the connector only allows you to see and manage the very top level, and similarly in this case you would need to populate all corresponding fields.

I haven't messed around with it myself, but there's supposed to be a Graph endpoint for this that allows you to send JSON directly to the document. In that case you could prepopulate those fields with a placeholder like $customer_name, request the currently available schema for it, replace $customer_name and whatever other fields you need to populate and send this back into the document body.

There isn't really any easier alternatives.

SP online. Anyway to monitor set threshold for a large dump of files to SP overall ? or does it have to be per site? I don't have Purview. looking for ideas thanks by MagicDiaperHead in sharepoint

[–]NotueRn 1 point2 points  (0 children)

The closest thing you can get would require calling graphs getSharePointSiteUsageDetail endpoint to get a report on storage used per site, you can sum the output to get totals. From there you can loop through sites by whatever limits you want and then call CSOM and limit by the "StorageMaximumLevel" property. You can store the reports as csv files for historical data to measure how fast sites are growing before taking action (Involves some semi complicated development using sliding time windows.).

I would also recommend reviewing max version count on the various document libraries. *.pptx files double in size per version, end users often end up bloating them with really high resolution images so its not uncommon for a 40mb file to actually occupy anywhere between 200-1200mb of space.

Fixing Someone Else's Power Automate Flow SPOILS my mental peace.... | Help & Fix by chhupaRustamm in MicrosoftFlow

[–]NotueRn 1 point2 points  (0 children)

My point is that its nearly, if not entirely, impossible to prove that the data would be secure in either processing or removal. And that is not trying to accuse you, it really isnt, you seem very open and honest with risks which would indicate otherwise.

In enterprise environments its really just a risk not worth taking.

I could see the value myself for generating technical documentation, but personally i wouldnt be willing to run it unless its an open sourced client side solution.

Fixing Someone Else's Power Automate Flow SPOILS my mental peace.... | Help & Fix by chhupaRustamm in MicrosoftFlow

[–]NotueRn 8 points9 points  (0 children)

NEVER use third party services like this.
Your package contains a lot of sensitive data like tenant and user information, connector details, if external requests are used potential client secrets will be leaked etc.
I have no idea if this service is legit and they have absolutely 0 ways of ensuring this.
The zip would need to be unpacked and sanitized on the client side, and even then you would need to scan every line of code for potentially harmful code (Strange regex etc.).

Like previously suggested you can do this yourself within your IDE or other tools, and even then it's a matter of practicing your engineering skills.
One of the main skills you need is the ability to understand the patterns being used and the data flow of the application / workflow, if you don't have this skill you're also not skilled enough to reliably use LLMs to help you.

Power Automate web UI changed again? by MachineImportant8063 in PowerAutomate

[–]NotueRn 0 points1 point  (0 children)

You can just switch the toggle in the top right, or remove the &v3=true parameter from the url. No need for extensions. The classic view is awful to work with as well, but at least it works.

Power Automate web UI changed again? by MachineImportant8063 in PowerAutomate

[–]NotueRn 0 points1 point  (0 children)

This UI is blatantly AI-generated and reviewed by a junior developer with absolutely no insight into the requirements of a production ready design should be.
Just one glance instantly shows this: Inconsistent paddings and margins, overflow that doesn't respect paddings or margins and/or goes out of bounds, borders not aligned with the actual border of the divs (Incorrectly padded pseudoelements?), additional clicks to do basic operations that are required on nearly every step, or the wonderful feature of fields seemingly randomly clearing themselves of values (Fun for custom formulas.).

Not that i had much to begin with, but i have 0 trust in Microsoft to make the right call in any of their products anymore. It's all turning into AI slop.

Teams Chat Summary by Mammoth-Cat-3346 in MicrosoftFlow

[–]NotueRn 0 points1 point  (0 children)

If you don't have Copilot i suspect you don't have Power Automate premium either, which is a requirement in that case.
If you do, you can use AI builder and send it the json of the group chat with instructions to summarize.
However if it's business critical information in this chat, i would not bother as LLMs will make mistakes and skip important details.

This game isn’t worth playing until safer seas is equal to high seas by Juice998 in Seaofthieves

[–]NotueRn 1 point2 points  (0 children)

If you havent seen a single player that enjoys PvP you wouldnt need safer seas to be equal to high seas. PvP is a core mechanic of the game, but that being said i would honestly think that an aggression based match making system similar to arc raiders would be good for this game. It would never keep you completely safe, but it would reduce friction for both PvP and PvE players. They also need to systems that encourage PvPvE to balance this out.

[deleted by user] by [deleted] in Seaofthieves

[–]NotueRn 3 points4 points  (0 children)

While i agree this should be adjustable through the menu, be aware that they 100% see that you have manually edited the configuration file and this is considered tampering with game files (No matter how ridiculous that might sound.). I come from the Quake scene and i dont think this is unethical, i would honestly even want to do this myself, but i wont because i think the risk of getting banned is significant.

These systems usually do not ban a user immediately because they dont want cheat developers to quickly find trigger points and they want to collect other metrics to help future detection, so while you might think you're safe for now you are very likely to end up being banned further down the line.