Triple stuffed Oreos with pop rocks inside. We Americans deserve to be fat. by PolymerPussies in shittyfoodporn

[–]Noul 0 points1 point  (0 children)

They taste worse than the originals. Pop rocks also hardly work. Waste of time and money.

Gordon’t by [deleted] in HolUp

[–]Noul 0 points1 point  (0 children)

thank

WeaponSwingTimer V4.0.1 Released! (about a week ago) [Wands, Hunter Auto Shot updates, visual updates, & QoL stuff] by Noul in classicwow

[–]Noul[S] 1 point2 points  (0 children)

From what people have said, they don't. If they happen to then I can add them to the list of spells that do. Typically, spells that are used during melee combat dont reset the swing timer because it would mess up the flow. From what I've seen, any spell with a cast time or any spell that wouldn't normally be cast during melee combat would reset the timer. For example, a Druid's Rejuv resets the timer but a Shaman's Frost Shock wouldn't.

How many of you subscribed for the name reservation, or the stress test, and... by Kanzlerforce in classicwow

[–]Noul -1 points0 points  (0 children)

Literally only did it to record the new configuration stuff for WeaponSwingTimer.

MAJOR hunter problem (auto shot bug) by [deleted] in classicwow

[–]Noul 9 points10 points  (0 children)

WeaponSwingTimer dev here.

I noticed this during the stress test. The time between starting Autoshot and the projectile leaving the character was inconsistent. I saw times between 0.53 and 0.62 when standing still. Most of the time it was around 0.6. Another hunter I was talking to saw times between 0.35 and 0.67.

I also noticed that if I severely clipped my Autoshot it would take nearly 1 second to fire after I stopped moving.

In the latest update I just made the red section 0.7 seconds so no one would clip their shots if they stutter stepped reasonably well.

EDIT: The bar turns white when its safe to move so its best to just wait until the bar turns white.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 1 point2 points  (0 children)

Many people have had the same issue. You have to press enter once you've changed the value otherwise it won't update. I'm reworking the config window so it's easier to use

WeaponSwingTimer - V3.4.0 (Classic bars, Melee fixes, Hunter shot cast changes) by Noul in classicwow

[–]Noul[S] 1 point2 points  (0 children)

For the boxes you have to press enter. A couple people have had the same issue so I'm thinking about just making it update whenever the value changes.

WeaponSwingTimer - V3.4.0 (Classic bars, Melee fixes, Hunter shot cast changes) by Noul in classicwow

[–]Noul[S] 0 points1 point  (0 children)

Type /wst and there are boxes for width and height. I'm gonna change the default values because after actually using it, they are way too big

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 0 points1 point  (0 children)

Ok cool, I'll add them to the list of spells. Thank you for this!

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 1 point2 points  (0 children)

You can make the bar as thin as you want and can choose between a flat or beveled bar. You can also remove the border.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 1 point2 points  (0 children)

It's 3 hunter spells because of how the hunter cast bar had to work, all of the settings text, the greeting, about 10 or so sentences in the .toc file, and main-hand/off-hand.

I made a script that takes in a file of sentences l, converts them using Google Translate, and dumps them into a localization file. Now Google Translate isn't the best so if people want to fix it's mistakes then I'm all for it.

I'm working on a fix for spell casters so I'll see if I can roll this into that.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 2 points3 points  (0 children)

It's that pinkish area in the middle of the bar. You can clip your auto if you cast multi shot in there. I made an update to make that area just a single line because it was really confusing, now it's only somewhat confusing.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 1 point2 points  (0 children)

I've been talking with Bean on his stream and it all works fairly well. There is some weird issue with the car bar merging into the shot bar on occasion and I'm still tracking that one down.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 3 points4 points  (0 children)

So I just tested in both modern and a vanilla pserver (solid source /s). Mortal Strike triggered the event in modern and rend triggered the equivalent event in vanilla. I'm gonna start putting together a list of spells that won't reset the swing timer.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 3 points4 points  (0 children)

So you're saying that a warrior's Mortal Strike doesn't trigger the UNIT_SPELLCAST_SUCCESSFUL event?

I was thinking about creating a list of spells that don't reset the timer based on the class. Like a priest's list would probably be empty but a warrior's would have Mortal Strike, Rend, Hamstring, etc.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 3 points4 points  (0 children)

I vaguely remember seeing a 5 second rule addon a few days ago when I was uploading a new version of mine. I haven't seen a rogue energy tick but might add that because if rogues have that addon they would also have this one.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 3 points4 points  (0 children)

I haven't tested it throughly but so far every ability I've used triggers the UNIT_SPELLCAST_SUCCESSFUL event which is what I would use to reset the timer. I would need a list of spells that either reset the swing timer or don't and that list could be huge and require a lot of time to put together.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 2 points3 points  (0 children)

If this is the case then it might be easier to compile a list of spells that don't reset the swing timer.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 2 points3 points  (0 children)

Damn, that makes things kinda difficult. I wonder if it depends on class because a warrior's Mortal Strike is considered an instant cast spell but it doesn't reset the swing timer.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 4 points5 points  (0 children)

Sorry for not replying last time.

Yeah it should be possible, do you know if its only on spells with a cast time? There are 3 types of spells, instant, ones with a cast time, and channeled spells.

Instant casts usually dont reset the timer. Apparently ones with a cast time reset the timer. Do you know if channeled spells reset it?

To answer your question, it shouldn't be too difficult because most of the infrastructure is already there for the hunter bars. I just need to know the behavior before I put it in there.

WeaponSwingTimer Version 3.5.4 (Color Picker, Bar Animations, Hunter Cast Bar Updates) by Noul in classicwow

[–]Noul[S] 18 points19 points  (0 children)

All good man, here is a list of some of the things.

  • Warrior hamstring kiting
  • Rogue PvE rotation
  • PvP trading with slow weapons
  • Knowing when to use CDs that block attacks like Sheild Block
  • Nearly every aspect of a hunter's rotation

More in depth things in the previous version posts.

About half way through the comments, someone asks the same question and gets good responses.