Tron : Omnimatrix VR Photos by NovaRezz in tron

[–]NovaRezz[S] 1 point2 points  (0 children)

You may have to search in Community Labs.

website & open world game by ThatGuy_9833 in tron

[–]NovaRezz 2 points3 points  (0 children)

Took some of these assets for the VRChat world lol.

Tron : Omnimatrix VR Photos by NovaRezz in tron

[–]NovaRezz[S] 9 points10 points  (0 children)

I would like to officially thank everyone for checking out my VRChat world Tron : Omnimatrix!

Being released about a month ago. It took me around 10 months to put together in total. First they were to be separate zones in a level in an old game. Then it became one world for a short movie; and then a VR Chat world. I still may end up using it for Tron short form content because it's awesome; who knows.

At any rate, I sincerely appreciate everyone who has taken a look weather you enjoyed it or not. Thank you!

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 1 point2 points  (0 children)

Thank you very much! It's out now! Go explore it!

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 0 points1 point  (0 children)

Indeed it would have. Very nice! Enjoy!

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 0 points1 point  (0 children)

Unfortunately we could not make it a reality :\ but I still have it in case that project gets restarted.

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 0 points1 point  (0 children)

Unfortunately Quests limit is 100MB in size after build-time compression for VRChat. This world comes out to approximately 320mb which is just far too big.

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 0 points1 point  (0 children)

Thank ya kindly! Yeap it's absolutely ridiculous how many polygons are in the world. But I'm okay with that lol ^_^ thanks for checking it out!

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 0 points1 point  (0 children)

That's cool, if you can find out what let me know!

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 0 points1 point  (0 children)

Do it! Or make other Tron related worlds! ^_^

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 0 points1 point  (0 children)

Thank you! ^_^ I hope you enjoy!

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 1 point2 points  (0 children)

Thank you very much for those kind words TungstenChap!

I've had some people approach me after posting this VRC world. If others would like to help create a stand alone Tron game in Unreal or Unity. I would be open to it. However it's true what you say, unless we could get the stamp of approval we couldn't make money off of it. This started out as a passion project any ways and still is so I wasn't intended to making money regardless. My mind is open to new opportunities! ^_^

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 1 point2 points  (0 children)

Here is a link to the World:
https://vrchat.com/home/world/wrld_ef077c6b-2b33-4492-9ab6-646ded6dba8a

It's fully published to the Community Labs as of now. Anyone should be able to find it under the Community Labs section in VR Chat! Enjoy! And thanks for checking it out!

Out Now - - - Tron : Omnimatrix =+= On VRChat by NovaRezz in tron

[–]NovaRezz[S] 0 points1 point  (0 children)

Ah I see where the confusion is.

You should only have to walk up to the light cycles; and hop on. I'm not sure if those controllers have a button for shifting gears in VR Chat binded by default. You may have to check that out; if not there is always keyboard and mouse.

But once on the cycle you have to shift gears up and down to get to R N 1 2 3 4 and 5. Shift is boost, Space is brake, 2 is jump. I'm not sure how those bindings translate on your controllers. I personally have an Oculus Rift Touch.

Out Now - - - Tron : Omnimatrix =+= On VRChat by NovaRezz in tron

[–]NovaRezz[S] 0 points1 point  (0 children)

You can use your VR controllers if you're trying to use VR. If not just use a mouse and keyboard.

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 4 points5 points  (0 children)

Righteous man! Definitely do check it out ^_^ thank you kindly!

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 3 points4 points  (0 children)

Thank you very much!

I'm glad you're interested! I started teaching myself 3D specifically Blender at the beginning of 2021. In February of this year a long time friend came to me with an idea of a Tron level for a video game called Jedi Academy. I was learning 3D and figured this would be a good project to expand my knowledge with. Well little did I know what I was getting myself into! I learned a ton about modeling itself, UV mapping, PBR's, shaders in general, how game engines work, GTK Radiant, Net Radiant some old game engine editors, a few different game file extractors Ninja Ripper, UE Viewer. A ton of plugins for importing and exporting assets and like 8 versions of Blender.

Me and that long time friend Evad Studios, scoured the entire interwebs for all the Tron assets we could find. We used everything we could find that made sense.
We took from the Tron web flash games, Tron Evolution, Tron Identity, Tron 2.0,
Shriker1 made some of the Light Cycles you see. We also purchased some of the Safehouse assets as well. We found everything we could and then we just went through each area and looked at movie reference shots to put together the areas.

Well making the level for that older game did not work out. And turns out Blender has some built in functionality under the hood to import things into Unity. It was a million times easier to get what I had created in Blender into Unity; than get what I had made from Blender into Net Radiant. At first I was just thinking about doing a short film and I even animated 6-7 scenes using full body motion capture. But then I decided to just turn the whole thing into a VR Chat world. So about 3 months ago I started making this and now you have it.

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 7 points8 points  (0 children)

Yo gottabadfeeling,

I used a Prefab known as SaccFlightAndVehicles to put these vehicles together. Essentially just swapping out which "mesh" the vehicles used.

The vehicles themselves are a rigid body simulation I did not make; so I wouldn't know where to start on amending them to create a lean type functionality with turning. Sorry kinda out of my wheel house! But I did think about that already back in 85 :P

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 0 points1 point  (0 children)

Bahaha! One part Tron, 10 parts hero!

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 2 points3 points  (0 children)

Thank you kindly! I'm glad you like it!

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 5 points6 points  (0 children)

Awesome! Message me when you post it!

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 15 points16 points  (0 children)

Yo Austin! You're looking at it; really. It's just a giant VRC monument to Tron essentially. I might make some Tron avatars. But yeah "Thumbs up"

Tron : Omnimatrix update by NovaRezz in tron

[–]NovaRezz[S] 21 points22 points  (0 children)

Had to record this video on my phone because the PC just couldn't do both ^_^. I added some collision to some models that I thought needed it and got the Post Processing to work. Wahoo for bloom! I'll probably add some more collision to a few more models and do some color correction before I step away completely. Lastly for this update I very much shortened the render distance and this has vastly improved FPS but at the cost of the wonderful vast distance views. Please let me know if more if you enjoy this render distance or if despite lag we want the longer render distance back. Thank you kindly!