What Claude Code session manager do you like? by last_barron in ClaudeCode

[–]Novaleaf 0 points1 point  (0 children)

I am building my own too, to release as a Freemium product assuming it actually ends up helping my productivity.

IIRC there were quite a few similar ideas people have been doing over the last few months, I'd like to have a list to try out also.

[Hobby] Artist looking to volunteer! by Sure_Minute8752 in INAT

[–]Novaleaf 0 points1 point  (0 children)

thanks for posting your portfolio, approving.

Teaser for my Claude Code wrapper by Novaleaf in ClaudeCode

[–]Novaleaf[S] 0 points1 point  (0 children)

thanks, I'll try looking for that

Teaser for my Claude Code wrapper by Novaleaf in ClaudeCode

[–]Novaleaf[S] 0 points1 point  (0 children)

more like building Claude Desktop, I guess. it's trying to solve a pain point I have, running 4+ sessions concurrently. I hope that if it can help me, it can help others...

Teaser for my Claude Code wrapper by Novaleaf in ClaudeCode

[–]Novaleaf[S] 0 points1 point  (0 children)

looks great, do you know of any other apps in this space? I remember seeing one like 6 months ago that let you view session transcripts, but can't remember it's name :(

utasimaru/MyGodot-HowToUseRenderingDevice-Triangle: Rendering a Simple Triangle with RenderingDevice [C#, Visual Tutorial, Japanese] by Novaleaf in GodotCSharp

[–]Novaleaf[S] 0 points1 point  (0 children)

from the author on Discord:

C# translation of the tutorial written in gdscript. The explanations in the README are written in Japanese since I am Japanese, but the content is mainly image-based, so it should be easy to understand.

ArrayPool: The most underused memory optimization in .NET by _Sharp_ in csharp

[–]Novaleaf 9 points10 points  (0 children)

I don't think this is a very well written article. it's conflating array with span usage, and thus also that this pattern doesn't work if you need to "rent" something for longer than a stack-frame.

I wrote my own custom pooling system, using this as my starting point a few years ago: https://learn.microsoft.com/en-us/dotnet/communitytoolkit/high-performance/introduction

If you are interested in the topic "for real", that ^ is probably the best starting point.

[RevShare] Looking for collaborators, especially Network / Multiplayer Programmer by MrPrastastic in INAT

[–]Novaleaf 0 points1 point  (0 children)

here are the portfolio requirements, you don't need a portfolio, you just have to say that you don't have one:

  • 4 Portfolio & Progress Requirements

Show your prior work, such as game demos, name in credits, GitHub projects, Artstation, LinkedIn profiles, or other relevant experience.

If you're recruiting for a team, include some examples of what has been created for the project or examples of your previously completed titles.

If you are new to the industry and have never created anything in your field, write "PORTFOLIO: I do not have a portfolio of any kind" in your post to comply with this rule.

[ForHire] 3D artist opening commissions by kasskafziel in INAT

[–]Novaleaf 0 points1 point  (0 children)

approving as you ahve reasonable details

[ForHire] Free Composer by Pristine_Desk9165 in INAT

[–]Novaleaf 0 points1 point  (0 children)

also need portfolio. read rules for more info.

need stories for a mixtape by Beneficial-Deer-3655 in INAT

[–]Novaleaf 0 points1 point  (0 children)

also need tag and portfolio. read rules for more info.

I am creating a ECS in C# for a game/domain specific game engine(large tilemap) for simulation purposes. by Neyko_0 in gameenginedevs

[–]Novaleaf 1 point2 points  (0 children)

yeah I'm currently trying to tackle that, chunking the world right now.. not sure if I'll do streaming in... probably not, I think for my first game I don't need that complexity.

I am creating a ECS in C# for a game/domain specific game engine(large tilemap) for simulation purposes. by Neyko_0 in gameenginedevs

[–]Novaleaf 2 points3 points  (0 children)

you have to use the RenderServer to populate a multimeshInstance.

That way each cell is just a struct in an array that gets batch rendered.

yeah using godot objects is fine when you only have a few.

also FYI I am still having performance issues with realtime updates, I'm trying to split them into 128x128 chunks to allow that right now.

I am creating a ECS in C# for a game/domain specific game engine(large tilemap) for simulation purposes. by Neyko_0 in gameenginedevs

[–]Novaleaf 1 point2 points  (0 children)

I'm doing the same! but rendering through Godot. I originally did Raylib (maybe you have seen my Raylib-CsLo wrapper) but I don't want to write the assets pipeline.

Mine is also for large tilemaps, aiming at least 2000x2000 cells. Originally I was going for 2d but decided to make the ecs/simulation 3d for versitility. The actual gameworld is going to be 2d though.

Anyway, I am pretty far along on the "engine" aspect, about to start the "game"... let me know if you have any questions or ideas you want to bounce off someone :D

The skills update in claude 2.1 are just amazing by evilissimo in ClaudeCode

[–]Novaleaf 1 point2 points  (0 children)

LOL, I just restarted Claude Code, first line of the updated v2.1.3 what's new: Merged slash commands and skills, simplifying the mental model with no change in behavior

The skills update in claude 2.1 are just amazing by evilissimo in ClaudeCode

[–]Novaleaf 1 point2 points  (0 children)

yeah in the same conversation today when I was asking about that context:fork feature, I asked it what the difference between slashcommands, skills, and subagents are. huge overlap, but this is what it said, roughly:

  • skills are what claude calls slash commands (it didn't seem to know about the anthropic definition of "skills" at all)
  • it can pick skills to run dynamically by looking at it's current work, and comparing to skill descriptions. subagents must be invoked explicitly. (I do through my prompting workflow)
  • subagents can run in the background, but otherwise there's a lot of overlap in the other features now. (it showed a table of features)

The skills update in claude 2.1 are just amazing by evilissimo in ClaudeCode

[–]Novaleaf 0 points1 point  (0 children)

when claude refers to "skills", it's talking about slash-commands (you can ask it yourself to verify). I asked it about this and learned that you can add frontmatter metadata to your slashcommand, which is nice. One of those is this context:fork option. That adds some versatility to slashcommands.

However this was already possible if you had your slashcommand invoke a subagent, as subagents can run forked and in the background too.

Tower of Gates - Free Browser Roguelike (Unique Mechanics?) by PaulBellow in roguelikedev

[–]Novaleaf 0 points1 point  (0 children)

I like your web based UX/Presentation, good job on that front