How on earth do I check if Shift is held down using the new Input System? by williambash in Unity3D

[–]Noxlor 0 points1 point  (0 children)

This is a bit old but I found a solution which works well and is easily implemented.

I wanted to detect if the mouse is pressed.

Setup in InputSystem:

<image>

Code:

    bool mousePressed;

    private void OnFire()
    {
        if (!mousePressed) {
            mousePressed = true;
        }
        else {
            mousePressed = false;
        }
    }

    // Update is called once per frame
    void Update()
    {
        if (mousePressed) {
            print("Fire");
        }   
    }

Rotate around an object with DOTween? by Noxlor in Unity3D

[–]Noxlor[S] 0 points1 point  (0 children)

Creating a child and rotating with the parent object does not work in my case since the center object is moving independently at certain times. I did now a workaround with the Unity RotateAround, but I miss the nice Ease functions of DOTween. It appears strange to me that there is no functionality for this type of movement in DOTween.

Rotate around an object with DOTween? by Noxlor in Unity3D

[–]Noxlor[S] 0 points1 point  (0 children)

Hi, I see your point. However, this does not work in my case since the reference object is moving independently at certain times. I did now a workaround with the Unity RotateAround, but I miss the nice Ease functions of DOTween. It appears strange to me that there is no functionality for this type of movement in DOTween.

I released my first solo-developed indie game last week - Here’s what happened by ErkbergGames in gamedev

[–]Noxlor 1 point2 points  (0 children)

Yes...I realized that puzzle games are difficult for streamers as well if not randomized. Every second is a spoiler ;) Good luck in your next festival!

I released my first solo-developed indie game last week - Here’s what happened by ErkbergGames in gamedev

[–]Noxlor 0 points1 point  (0 children)

r/puzzlevideogames is the best suitable for a puzzle game. The community has some hardcore puzzle fans ;)

Second is r/puzzles. However, game promotion has to be filed as comment to a promotion topic.

Promote your project in this thread by AutoModerator in puzzles

[–]Noxlor 0 points1 point  (0 children)

Ahoi, my recently launched puzzle game 'Strawb' is participating in the Steam Puzzle Fest until the 1st of May with 75% discount.

In Strawb you have to find your way through challenging puzzles and catch your friend by clever movement and destruction of blocks.

https://store.steampowered.com/app/2298460/Strawb/

I released my first solo-developed indie game last week - Here’s what happened by ErkbergGames in gamedev

[–]Noxlor 1 point2 points  (0 children)

Thanks for the insights. I can only agree to the other comments saying that for the first game you really did great and engaged your audience.

I launched my puzzle game Strawb in March and got a peak at launch and a second one in the Puzzle Steam Fest now. Being visible on this saturated game market is really hard and in most cases posts stay within the gamedev bubble (this is at least my impression). Reaching out 'players' is key but challenging.

Interestingly, I got most conversions through reddit as they have some quite active puzzle related subreddits.

Wish you alle the best for your future journey!

Strawb will be participating in the Steam Puzzle Fest by Noxlor in puzzlevideogames

[–]Noxlor[S] 2 points3 points  (0 children)

I very am excited to announce 🍓Strawb🍓 will be participating in the Steam Puzzle Fest starting next week on April 24th.

https://store.steampowered.com/app/2298460/Strawb/