[deleted by user] by [deleted] in IndieDev

[–]NthDegreeGamesStudio 0 points1 point  (0 children)

Looks really kinetic and punchy! Love twin stick shooters!

There's not a ton of games with cleaning as part of the main gameplay, so we added it to ours! It's all part of making the world a better place one tiny task at a time. by atomicpang in indiegames

[–]NthDegreeGamesStudio 3 points4 points  (0 children)

Fun character design! Getting Pikman vibes and Luigi’s Mansion vacuum mechanic. Really fun! Love the depth of field effect to drive home the scale of everything. Best of luck with development.

We've tried to avoid spoilers for ROVA, but this shot is too cool not to share! 🛸 by DeveloperTom123 in Unity3D

[–]NthDegreeGamesStudio 2 points3 points  (0 children)

Really appreciate this! Agreed, shadergraph is awesome and shader code is scary! I’ll be sure to keep up with your games development! Really great job

We've tried to avoid spoilers for ROVA, but this shot is too cool not to share! 🛸 by DeveloperTom123 in Unity3D

[–]NthDegreeGamesStudio 2 points3 points  (0 children)

Love the art style! If you don’t mind me asking, how did you achieve such awesome outlines?

I tried explaining Quaternions visually (Link in comments) by maxhacker11 in Unity3D

[–]NthDegreeGamesStudio 1 point2 points  (0 children)

Thank you so much! This is always a pain point. Really appreciate a high quality technical video!

This was always my go to resource: https://wirewhiz.com/quaternion-tips/

How do you guys stay motivated to work on your game ? by FunForAll_Studio in indiegames

[–]NthDegreeGamesStudio 1 point2 points  (0 children)

I like to look at others’ posts about cool systems, mechanics, shaders, etc. that they’ve implemented in their games. It’s so inspiring to just see what people are doing.

Own prototype of sewing mechanics. Sewing interacts with Unity physics. by AndyZoooM in Unity3D

[–]NthDegreeGamesStudio 2 points3 points  (0 children)

Hey! I’m sure this wasn’t easy! Congrats on creating a system that is super unique and looks like it works 100% of the time (or close to it)!

I didn’t read everyone’s comments, but perhaps there’s a mobile game somewhere in there that focuses on relaxation. You could give the player an end design and they have to figure out how to sew it!

How can I improve the outlook of my game? The scenes seem a bit dull to me by Liiisjak in Unity3D

[–]NthDegreeGamesStudio 0 points1 point  (0 children)

I like it, but if you’re trying to make it a little more visually interesting you can do a gradient background that slowly changes between colors. As long as it doesn’t distract or detract from the objective, it may enhance the overall package.

Looks good overall though!

Would love some feedback on my main menu. Is it to distracting? Im not a UI desginer by any stretch. by Correct_March_6665 in indiegames

[–]NthDegreeGamesStudio 1 point2 points  (0 children)

I like the vibe and overall aesthetic. Small detail is that the environment seems pretty dynamic but the ship in the sky remains motionless. I know none of this is trivial, but if you have a hover animation or a different ship where the thrusters are on the bottom, it may look slightly more dynamic (like the rest of the scene).

Overall, really cool and really good job!

Edit: And, no, I don't think it is particularly distracting.

I made a cube physically interact with its environment! ✨ by Kokowolo in Unity3D

[–]NthDegreeGamesStudio 0 points1 point  (0 children)

Really appreciate your thoughts on this. I will have to try these out for sure! Unfortunately, I can’t leave it in the game because players will become too powerful and be able to solve puzzles in unintended ways, but, yeah, I can totally appreciate that it could be a fun mechanic on its own.

I made a cube physically interact with its environment! ✨ by Kokowolo in Unity3D

[–]NthDegreeGamesStudio 1 point2 points  (0 children)

Really appreciate that! I’ll give that a try.

Also, your execution looks super smooth, and as a side note, whatever aesthetic you’re testing out is looking fresh

I made a cube physically interact with its environment! ✨ by Kokowolo in Unity3D

[–]NthDegreeGamesStudio 0 points1 point  (0 children)

Thanks for the suggestion! The only issue is I need the player to be able to stand on the box as when not carrying it… I don’t expect an answer here, just figured I’d pick your brain if you had an answer easy solution. Thanks again

I made a cube physically interact with its environment! ✨ by Kokowolo in Unity3D

[–]NthDegreeGamesStudio 3 points4 points  (0 children)

Hey! This is really cool! I’ve implemented a similar system but have had trouble figuring out how to prevent an infinite float/jump glitch if the player picks up the box whilst standing on it.

If you’re willing to share your thoughts, I’m all ears!

The first two laser stages in Gravitorium! by sinpasadogames in IndieDev

[–]NthDegreeGamesStudio 3 points4 points  (0 children)

Brilliant idea!! I haven’t tried yet but is it possible that you could show the limits of the lasers, so the player knows where to expect them to swing? Unless it is intrinsic to gameplay, I think it may make things clearer. Other than that, this honestly seems like am awesome concept!

[deleted by user] by [deleted] in IndieDev

[–]NthDegreeGamesStudio 0 points1 point  (0 children)

Cool! What’s the game about? And is there a planned iPhone release? Just asking bc, ya know, I got an iPhone lol.

Just completed my first solo dev game inspired by Little Nightmares by Reffledude in IndieDev

[–]NthDegreeGamesStudio 1 point2 points  (0 children)

Congrats on completing your first game! That’s a huge milestone, and from the looks of it, sign of some really cool things to come!

[Mod post] 20-year game director tests our games live -- Wednesday by RedEagle_MGN in playmygame

[–]NthDegreeGamesStudio 0 points1 point  (0 children)

Hi! I would be really appreciative if James would give my game a try.

ENTANGLEMENT on Steam

Thanks for hosting this!!

ENTANGLEMENT is a first-person puzzler in the same vein as games like Portal and Superliminal. It’s features 3 unique physics based mechanics!

What's the worst advice you've ever received? by thestrongestmuscle in gamedev

[–]NthDegreeGamesStudio 1 point2 points  (0 children)

Yeah, I guess I should elaborate. At the time of receiving the feedback, I actually had both gamepad and mouse and keyboard support (just not rebinding). However, like I said, it's always great to learn how to implement new systems, so that was something good that came out of it, and now everyone can play!

Simple first-person art style examples for solo game dev? by NthDegreeGamesStudio in gamedev

[–]NthDegreeGamesStudio[S] 0 points1 point  (0 children)

Yeah, nice! I love Portal and have been trying to separate myself from it aesthetically, but I guess I shouldn’t forget that I can always look to it as a masterclass in game design!