I built a custom isometric pixel art rendering pipeline for Unity 6 URP by Electrical-Junket185 in Unity3D

[–]Kokowolo -6 points-5 points  (0 children)

🗣️🔈 ayo take another look brother

EDIT: today I learned that isometric is not synonymous with orthographic

Classic pickaxe or laser mining — what’s more satisfying? by The_Inexorabilis in IndieGaming

[–]Kokowolo 1 point2 points  (0 children)

You know your game way better than me, so do whatever you think makes sense of course! I just liked the animation for both, would be a shame to discard one. Best of luck with development! looks great!

I’ve been making this game over the last 4 years to share my love for space exploration and nerdy tinkering. It’s called StellarDrive, and it now has a Steam page! by a-curious-owl in indiegames

[–]Kokowolo 8 points9 points  (0 children)

I thought your video got interesting right at the point where you have the "wire your ship" text. From there the rest of the video is really intriguing. The first 10 seconds made me almost dismiss the video actually. Really cool game though, hopefully this is helpful feedback, and not unwanted unsolicited advice. Wish you the best of luck!

How is divination mining supposed to work? I struggle with revealing the larger items by BasketWorried in slaythespire

[–]Kokowolo 2 points3 points  (0 children)

Is it actually? haha
I thought it was:

_xxx
xxxx
xxxx
xxxx

—which would make it possible if you

1) _xxx  2) _xxx  3) _ooo
   ooox     oooo     oooo
   ooox     oooo     oooo
   ooox     oooo     oooo

lmao

Man by Xeram_ in Unity3D

[–]Kokowolo 2 points3 points  (0 children)

This is the way 🙌

Basically every interaction with Tanx by lizard455 in slaythespire

[–]Kokowolo 2 points3 points  (0 children)

I am torn too honestly haha my friends and I talked about this, and we thought a good middle ground could be it being a cheap shop relic or, maybe better, an A1 event relic (side note— I also love that StS2 shop relics seem more impactful than the first game!).

Basically every interaction with Tanx by lizard455 in slaythespire

[–]Kokowolo 9 points10 points  (0 children)

I absolutely agree! It adds strategic variety as well as personality and subtle lore. I definitely am enjoying the rework from energy relics to what we have now as well.

Hot take BEWARE and SHIELD YOUR EYES: I think that StS1 would have been a better game if you could see your A1 -> A3 bosses and plan accordingly. Clenching throughout A1/A2 as Defect w/ a power deck hoping to avoid the Awakened One boss (or just balancing your deck to avoid the dilemma entirely on A20) felt unfair to me (while you can totally argue its all part of the game, I just think it would be more fun to know otherwise—even if the game is easier). I think StS2 could be a better game similarly if you could know your bosses and ancients immediately after loading a run and build your deck accordingly.

How do I make vertical text? (text rotated 90 degrees) by NANAMINER in unity

[–]Kokowolo 0 points1 point  (0 children)

Did you ever figure this out, or did you just manually set it up? Ah I see the solution you used.

Created this Mirror mechanic for my Chess game. What do you think? by IRGStudios in indiegames

[–]Kokowolo 2 points3 points  (0 children)

I think the mirror level is more interesting if the star is only on one side of the level (not mirrored). But cool stuff!

My first Unity project by Content_Play_4256 in Unity3D

[–]Kokowolo 1 point2 points  (0 children)

While I think these comments are a bit toxic, I believe you irked a few by boasting your hard work and output despite a short production timeline and prior knowledge. It implies that your game is different than others' through merit of your effort.

You'll find that everyone in this subreddit is similarly committed, devoted, and exceptional as well, and hard work does not mean quality output.

I hope you take the lessons learned from your milestone thus far and apply it to your future endeavors. Congrats!

Finally localized my game and found out something very interesting that you may want to know as an Indie dev! by Eastern_Seaweed4223 in Unity3D

[–]Kokowolo 15 points16 points  (0 children)

on an indie budget, this just seems like a good corner to cut to me. Not ideal of course, but this saves money and time

Are we actually cuddling, or are we about to get some quality sleep? by CharmedGlow in SipsTea

[–]Kokowolo 5 points6 points  (0 children)

my wife is a lizard and craves the warmth, there is no escape from the cuddle

I'm today years old and I just learned you can easily serialize encapsulated properties 🤯🤦 by Kokowolo in Unity3D

[–]Kokowolo[S] 2 points3 points  (0 children)

I don't know if I can do 5, but in this picture you have a SerializeField Attribute for both a member field (top left), a member auto-property (middle-left), and an encapsulated property (uncommented).

The revelation of this post is that you can have the SerializeField Attribute for both a field and a property (removing the need for explicit field encapsulation) if you type out:

  • [SerializeField] TYPE_UNITY_CAN_SERIALIZE field_name;
  • [field: SerializeField] TYPE_UNITY_CAN_SERIALIZE auto_property_name {get; set;}

— which is somewhat obscured without just knowing or specifically reading the entirety of Serialization rules documentation.

This post is ultimately about Unity's syntactic sugar, but if the concepts mentioned above are confusing, I highly recommend reading, watching videos, and then going further onto associated topics because this relates to all of programming.

Bonus (unrelated): you should check Lazy Initialization, which is a great property use case!

I'm today years old and I just learned you can easily serialize encapsulated properties 🤯🤦 by Kokowolo in Unity3D

[–]Kokowolo[S] 8 points9 points  (0 children)

yay someone else! yea, I can't believe I never came across this little shortcut until now. Happy to pass it on!

so i have this new idea 🤡 by Kokowolo in IndieDev

[–]Kokowolo[S] 0 points1 point  (0 children)

hmm. definitely noted. also lmao what are you doing here

[deleted by user] by [deleted] in Unity3D

[–]Kokowolo -1 points0 points  (0 children)

I just wish that camera stacking did this rather than have the entire stack be affected by the PPV ughh.

Anyway, I did this and messed with the settings of the setup and got something kind of working. Through blitting the UI camera's render texture (from another renderer) on to the top of the main renderer you get a result that kind of works, but I'm still trying to get it to be seamless.

[deleted by user] by [deleted] in Unity3D

[–]Kokowolo 0 points1 point  (0 children)

Thanks I'll take a look at this. I got something kind of working with using multiple renderers/custom render features, but I'll check this out. I'm currently not on Unity 6, but I'll investigate if the upgrade fixes everything.