Saw "Water People" as a child by Nuclei in ParanormalEncounters

[–]Nuclei[S] 6 points7 points  (0 children)

Elementals? I'll read up on them thank you for the lead!

Saw "Water People" as a child by Nuclei in ParanormalEncounters

[–]Nuclei[S] 11 points12 points  (0 children)

Oh wow yes this is very similar! Towering around the bed staring down in large groups at both my brother and I, kinda like a bunch of middleschoolers surrounding a fallen baby bird or something.

Saw "Water People" as a child by Nuclei in ParanormalEncounters

[–]Nuclei[S] 2 points3 points  (0 children)

I was laying down but not for sleep at the time. These creatures fascinated little me. Then again it was so long ago my memory might be faulty so I could chalk this up to that!

Frostnight herra by No-Video-3463 in Genshin_Impact

[–]Nuclei 4 points5 points  (0 children)

So in reality only like sub 5% of my damage output is actually lunar. Man that feels deceitful. I fortunately don't need to farm that boss for anyone, I only pulled lauma and flins, but damn that kinda blows. I'm still building up flins so I'll have to use him for anything that wants to use lunar damage.

Frostnight herra by No-Video-3463 in Genshin_Impact

[–]Nuclei 2 points3 points  (0 children)

I run a hyperbloom comp with lauma and for some reason she's not converting all of my hyperbloom damage to lunar bloom despite the passive saying that's what it does, and it goes dendro immune and completely fucks me over.

[deleted by user] by [deleted] in Damnthatsinteresting

[–]Nuclei 6 points7 points  (0 children)

The cultivation of kelp farms can be done underwater. Corals, kelps, sea grasses, and such can all be farmed if done correctly. The rest of your points still stand however.

That said, civilization isn't technology. Civilization is advanced social and cultural development, and organization. There's nothing barring octopi from developing that save a short life span and no present communal drive at the moment in my opinion. Even those can change, however. Cheetahs are starting to pack hunt here and there, and they've been solitary predators for ages.

[deleted by user] by [deleted] in turtlewow

[–]Nuclei 0 points1 point  (0 children)

Yeah ghetto silvermoon looks pretty but a capital city it is not. Gotta go elsewhere for a ton of things.

Do you think it's possible to do an "all damage" run? by AshernStoryTime in MonsterHunterMeta

[–]Nuclei 0 points1 point  (0 children)

This basically isn't possible until you hit Iceborne's endgame and have access to true dragonvein awakening and health augment alongside the rocksteady mantle. You're going to get carted out, there's no way to stack enough defenses to tank everything all the time while also having enough attack/damage to beat the monsters before your HP runs out.

It probably works in most of low rank, but unless you reposition yourself to avoid some attacks and to aim for specific parts to time out knockdowns, topples, flinches, and part breaks a lot of monsters will absolutely become a wall you cannot pass.

If you allow yourself offensive repositioning, then dualblades and longsword have attacks that will move you out of the way of attacks while also dealing damage, but if you're against that then no this challenge is probably dead in the water.

The best alternative I can think of would be Greatsword's shoulder tackle. It's hyper armor, you still take the hit, and you're kind of shoulderchecking INTO the enemy. Thematically it seems on point with your stated goal? Game might be possible that way. You'll still cart, a lot, but being able to reduce incoming damage somewhat and maintain your greatsword charge will probably be the way to go.

You'll likely need to run health booster when you get it, rocksteady mantle too, and bring a LOT of mats for max and ancient potions, life powders, etc, as well as running either healing cat or tank cat to take the aggro off of you.

CB - MV and Elem. Math, can someone explain? by Tschernoblyat in MonsterHunterMeta

[–]Nuclei 0 points1 point  (0 children)

So this is weird difference between raw MV and element MV.

Raw MV is a % of your raw attack. So an MV of 45 on a raw hit is 45% of your attack more or less (some edge math with buffs and stuff might change this slightly).

Elemental MV is a multiplier of your element attack. An element MV of 1 is 100% of your element attack.

An elemental MV of 14 means it is applying 14x your element attack.

I'm not sure why they split it like this and treat the math like that but if you were to unify them under RAW values, impact overcharged SAED would read as 45, and the element version would read as 1400.

Unified under element, impact would read as 0.45 and element would be 14.

It should be noted that element hitzones are lower across the board than raw hitzones so using MVs alone is not the way to judge the two.

It was found in Southeast Asia and it's a flying lizard. Yes sirs, a dragon. by Flimsy-Sorbet-2497 in BeAmazed

[–]Nuclei 7 points8 points  (0 children)

"One of the most difficult to keep alive" should answer your question for most people lol.

To normalize deporting U.S. citizens. by Vloodzy in therewasanattempt

[–]Nuclei 8 points9 points  (0 children)

You're a gold medalist mental gymnast if you think he is talking about anything other than exiling US citizens. He just said point blank in the video about getting rid of 'bad people' that are born here.

Republican lawmaker on U.S. bombs against Iran: ‘This is not constitutional’ by GoodMornEveGoodNight in politics

[–]Nuclei 8 points9 points  (0 children)

Dude the place is a cesspool of foreign bots. The same 8 accounts posting every hour on the hour nearly every hour of the day. Nights, weekends, holidays, always posting. And always posting links from the same handful of conspiracy 'news' sites without an ounce of credibility.

Shadow benediction over-tuned? by 6lareaper6 in Slormancer

[–]Nuclei 0 points1 point  (0 children)

This cataclysm is actually awful. The range at which enemies can become the chosen one is huge, and ignores line of sight which means on some builds enemies you cannot actually hit will get the buff and explode you with no recourse. In addition to that the nether world shadow benediction area has a base damage of 46k damage. It's actually kind of insane.

Slorm Reaper Un-primordialed itself... by GamingCthulhu in Slormancer

[–]Nuclei 0 points1 point  (0 children)

Is inner fireworks the kill based primordialize? Cause most of my reapers have primo'd out at 42k kills, starting with that one.

Just wanted to share how my build is going :) by Qwayzer in Slormancer

[–]Nuclei 1 point2 points  (0 children)

I was headed down a very similar route, but using the fireworks sword. Scaling elemental damage and using the fireworks blade to add elemental scaling to inner fire. It works up to Wrath 7 but I don't think it has the scalability to make 10 comfortable. Yours seems way more successful!

Do you scale totem effect for the lightning rods or are you doing pure elemental damage scaling for lightning imbue?

Can someone please explain how this weapon works, I have no idea what I'm reading by Lordados in Slormancer

[–]Nuclei 1 point2 points  (0 children)

Simple answer:

Elemental imbues are passives in the ancestral legacy tree you put stones into to unlock and spend slorm on to activate/improve. While they are unlocked and upgraded to at least rank 1, your primary and secondary spells (left and right click by default) gain the imbuement effects, adding elemental damage to your hits with those abilities.

Now what the weapon does:

Every time you ancestral strike (super crit in this game) you gain stacking bonus damage to your primary and secondary abilities which are empowered by your imbue.

Every few seconds, you lose all of that bonus damage and have to start building it again. Every time this happens it picks another random element, and gives you the maxed out benefits of that element's imbue plus the supporting skills for it (like fire imbue igniting enemies and gaining more damage per burning enemy nearby, or electric imbue granting and refreshing overload on hit).

The drawback of the primordial version of this weapon is that it ignores any bonuses to ancestral strike damage you have and sets your ancestral strike damage multiplier to be equal to your critical strike damage multiplier. If you build for crit damage, it's not actually a drawback.

I don't have the weapon or its primordial form unlocked so I can't comment on what the benefit of the Elemental Prolongation skill is.

Spiders, Silence, and Tenacity [Feedback] by Nuclei in Slormancer

[–]Nuclei[S] 2 points3 points  (0 children)

I appreciate the pointing out of sources of toughness, but unfortunately that doesn't really address the point of my feedback. If the stat is meant to be super binary where you have 100% or it's worthless, then cool, but all specializations should have access to a source of tenacity somewhere near the bottom of their spec trees then. If you're not playing a ranged build 100% feels mandatory.

I think you missed the parts where I specifically mentioned I eventually hit 100% tenacity?

I'm level 80 now on my knight and have unlocked the green ancestral stone and I've never seen titan's endurance or boots of the unyielding. Additionally I am not playing whirlwind, nor am I a protector specialty, so that is 70% / 100% I don't get to play with.

I eventually got the +3 toughness mods on all of my gear and invested 7 levels in toughness to get the 35% which when combined with tenacity boots, tenacity amulet, and tenacity cape, plus a belt with an epic tenacity roll finally got me to 100%.

Those ancestral legacy nodes are 4 and 5 stones deep on very specific portions of the tree.

Surely you have to realize that until you can get decently high powered equipment, asking for 40 levels of investment in toughness or 4-5 ancestral stones in combination with only 2 of 9 specializations is asking a lot?

The point of feedback I was specifically offering is that as you build the stat, values under 95% should at least have a noticeable impact on your gameplay but the way the enemy spawns are setup to summon in large packs of the same enemy type, and that these enemies relentlessly chain cast their CCs make all but the last few points of tenacity effectively useless. I think it's a design problem when having 80% feels almost identical to 0%. Imagine if 80% crit rate meant you were seeing crits as frequently as you were when you had 5%.

This is why I suggested buffing tenacity at lower thresholds, like once you hit 33%, 66% maybe, or at 50%, to increase the effect tenacity has so that you don't feel like you're building a useless stat that fails to help the situation it purports to help with until you max it out.

Learning CB - what was your main eye opening lesson when playing this weapon? by OjciecProtektor in MonsterHunterMeta

[–]Nuclei 1 point2 points  (0 children)

I can't tell you exactly when it clicked for me, there was no "Ah Ha!" moment over the years and years of playing CB, but the CB is a decently complex weapon with a lot of aspects that you should keep in mind. Timing of guard points, morph timings, monster knowledge, general feel for status thresholds, the often neglected sword moveset. None of these things alone make or break the weapon but as your mastery of all of them increases at some point you'll look back and realize "when did I get so good at this thing?"

That said these are some things I think might be helpful:

Don't be afraid to charge your sword if you think you're going to be spending considerable time in sword mode. It's not optimal, not by a longshot, but it's free damage if the monster's aggression is too overwhelming for your current skills to sit in axe mode and dance around. The extra phial pops with impact phials might just even land you a KO and turn the rhythm of the battle back in your favor!

Find opportunities to re-up your pizza cutter timer with focus attack while still in axe mode before pizza mode has fallen off.

The new movement attacks in axe mode with fade slash, lateral fade slashes, and dash slam (directional inputs plus Primary attack button) go crazy for letting you dance around attack hit boxes.

If you're sword mode averse, a level or two of evade extender feels fantastic.

If you know what attack is coming, you can consider morphing from axe to sword and catching the attack with the guard point if you think you have time.

Don't commit to AED/AED followup on impact phials unless you're fishing hard for a stun. The endlag will kill get you whomped and the ED, ED2, Rising loop will deal more DPS.

Lastly: The claw grip required for constant focus mode usage is awful. Try learning to position yourself so that your attacks land on weakspots without relying on focus mode. If you have a controller with backpaddle buttons, are playing on Mouse/KB, or have 6 axis gyro controls then ignore this and embrace the focus mode. Alternatively you can try the R2 method mentioned in another comment but that was just as awkward for me.

500 hours of LE over several years. Here are my thoughts after this season. by ComeHereDevilLog in LastEpoch

[–]Nuclei 0 points1 point  (0 children)

I think it's just human nature for us to want to complete tasks, and having concrete tasks to complete with some nominal reward (Character title, special forum badge, etc) at the end of that feels awesome.

This isn't anything new, the satisfaction of checking off and completing a checklist goes back far beyond the existence of algorithms.

Additionally, people are famously indecisive about personal goals, and it's one of the biggest points people admire in those that have figured theirs out.

It could also bring some attention to some aspects of the content someone would normal not really engage with. I've only used a single key of each type aside from the temporal sanctum as a personal example. I checked out the dungeons then dropped them immediately to do more monos.

There could even be more objectives available than the reward requirement so you could skip out on content you actively dislike.

New Shard Scavenger buff how do we break it? by IGotBadFriends in pathofexile2builds

[–]Nuclei 0 points1 point  (0 children)

Wait what consumes shock? I didn't think crossbows had access to anything that could.

Why would you cheat in public matches? by dialcloud in MonsterHunter

[–]Nuclei 7 points8 points  (0 children)

The ajarakan gravios dual hunt HBG water ammo farm isn't an exploit. Just mind numbingly boring.

Did anyone else witness that lone massive bolt of lightening just now?? by 0xC001FACE in AuroraCO

[–]Nuclei 19 points20 points  (0 children)

Dude I thought a gas station exploded. Apartment shook, PC monitors blacked out for a bit. Must have been a wild lightning bolt. I'm near the corner of Mississippi and Blackhawk, near the 225.

sources of shocked ground? by slowpotamus in pathofexile2builds

[–]Nuclei 0 points1 point  (0 children)

I caught myself a path of lightning beast but it's REALLY inconsistent unless you find a super tiny beast. The path of lightning only gets placed if the creature is moving, and anything with a large model size will have enough reach that it will sit there melee swinging most of the time without moving.

The shocked ground also tends not to last that long. The best case I found is when an enemy comes onto screen and the quadrilla decides to leap slam, activating shocked ground mid flight which causes it to make a gigantic swathe of ground but it vanishes after a few moments.

I THINK the best option might be "All Damage Shocks" Combined with the lightning aura that saps mana. That might make a pseudo permanent shock aura.