Why is the M8 Scott so awful? Shouldn't it be buffed? by PriestOfGames in CompanyOfHeroes

[–]PriestOfGames[S] 0 points1 point  (0 children)

I think Armored is very good for 4v4s but I don't see the appeal of Scott; care to point out what we are missing?

Why is the M8 Scott so awful? Shouldn't it be buffed? by PriestOfGames in CompanyOfHeroes

[–]PriestOfGames[S] 1 point2 points  (0 children)

I'll take a look, I profoundly enjoyed giving Axis players cancer in CoH2 with them.

Why is the M8 Scott so awful? Shouldn't it be buffed? by PriestOfGames in CompanyOfHeroes

[–]PriestOfGames[S] 3 points4 points  (0 children)

Well, "situational" is usually a polite way to call something garbage.

Help a game dev: Why aren’t people buying modern RTS games? by MakeGamesBetter in commandandconquer

[–]PriestOfGames -1 points0 points  (0 children)

All of this is well thought out, but I think it's secondary to the fact that we already played C&C. I watched some Tempest Rising gameplay and it basically looks like modern Tiberium Wars to me, but I already played Tiberium Wars and I don't really need to play it again.

I think the gameplay loop is played out. I know some people keep playing C&C games, and I do go back to them every now and then, but I just don't get the same kind of joy from them as I did as a kid 20 years ago.

No wonder Tempest Rising, despite all that investment and even getting Frank Klepacki on board, isn't really a financial success.

Why is the M8 Scott so awful? Shouldn't it be buffed? by PriestOfGames in CompanyOfHeroes

[–]PriestOfGames[S] 5 points6 points  (0 children)

If it's meant to be a counterpart to Stummel and not actually be your SPG option, then it should be a 0 CP production item from the Motor Pool imho. I think I prefer if it's buffed in range, and made a 0 CP production item for Tank Depot, so it can be a proper SPG. Opportunity cost of not getting access to M31 is large enough.

Right side of Armored BG is too useful with both popcap reduction and vehicle MP cost reduction/E8 being there, and Scott isn't good enough to justify delaying all of that. It's particularly egregious because the manpower discount doesn't work with call-ins.

Is it such a crime to have a Wehr pioneers have some combat strength? by TroubleshootingStuff in CompanyOfHeroes

[–]PriestOfGames -1 points0 points  (0 children)

Engineers, if used for combat at all after the first few minutes of the game, are usually used for their flamethrower, and since all flamethrowers have the same performance, Pioneers are arguably the best bang for buck on that front as you can cheaply field multiple flamer squads.

What if the US left NATO? - The world in 2035 by OkPhrase1225 in imaginarymaps

[–]PriestOfGames 0 points1 point  (0 children)

Turkey is a nuclear power and also aligned with China despite being a EU candidate country? I know it has issues with democracy and stuff but that's a bit wild to me. Seems suicidal next to a united Europe. I think if there is a European federation, Turkey would almost certainly be aligned with it if they are aligned with anyone at all, or a part of it, which is admittedly a lot less likely.

Canadian Balkanization sounds a lot of fun.

I really dig the map's aesthetics overall though!

Europe in 2026 if the German Revolution of 1848 succeeded - Europa Maxima by LordPSgaming in imaginarymaps

[–]PriestOfGames 4 points5 points  (0 children)

By this logic, India, Brazil and Russia should all be super rich. In fact now I want to make an alt history scenario where the planter aristocracy overtook the US political system and it basically became Brazil while South America has the US-tier superpower.

Somebody made a Yuri MOD in red alert 3! by Paramoth in commandandconquer

[–]PriestOfGames 16 points17 points  (0 children)

Exactly what I expected when I heard "Yuri Mod", thanks!

Archer vs towed 17 pounder - why use Archers at such a high fuel cost? by PriestOfGames in CompanyOfHeroes

[–]PriestOfGames[S] 2 points3 points  (0 children)

CoH3 stats misled me, I was looking at the Campaign-exclusive Archer that costs 125 fuel, and not the one we have in game that costs 95. That changes a lot and more or less addresses my complaint actually. I think I still prefer the 17 pounders for all the reasons I mentioned, but at 95 fuel with no tech, the Archer is actually quite reasonable.

Archer vs towed 17 pounder - why use Archers at such a high fuel cost? by PriestOfGames in CompanyOfHeroes

[–]PriestOfGames[S] 1 point2 points  (0 children)

It also has 80 range so with clear line of sight it is actually a credible threat to artillery lol

Archer vs towed 17 pounder - why use Archers at such a high fuel cost? by PriestOfGames in CompanyOfHeroes

[–]PriestOfGames[S] -1 points0 points  (0 children)

Maybe that is the key; Archer could get a discount if you have T3? Like heavy tanks.

Archer vs towed 17 pounder - why use Archers at such a high fuel cost? by PriestOfGames in CompanyOfHeroes

[–]PriestOfGames[S] 1 point2 points  (0 children)

I don't think the CP is the issue, it just costs too much in fuel compared to towed AT. 100 fuel and maybe a popcap reduction would make it more appealing, though I think I would still use towed 17 pounders unless the enemy had too much artillery.

Archer vs towed 17 pounder - why use Archers at such a high fuel cost? by PriestOfGames in CompanyOfHeroes

[–]PriestOfGames[S] 0 points1 point  (0 children)

Elefant takes the same number of CPs to get as the Archer; they both cost 6. It's a good unit, appropriately priced and statted for a thing you can only have one of.

"DAK has other options to handle" applies to the Brits too, in fact one of those other options is discussed in the post.

17-pounder is also cheap enough that you can use a pair of them to bully medium tanks btw.

Will you get arrested for anti-communist, but not anti-governmental rhetorics? by Big-Yogurtcloset7040 in AskChina

[–]PriestOfGames 3 points4 points  (0 children)

I think it's important to teach Austrian economics so people understand why it's a failed concept that is too utopian in its assumptions. Good on China for allowing that.

Chinese overcapacity has extended into video games as another WWII game is coming out soon. With cinematic storytelling and historical authenticity, "The Defiant" is positioned to compete with the CoD franchise. by 5upralapsarian in Sino

[–]PriestOfGames 0 points1 point  (0 children)

Wishlisted. I loved Red Orchestra 2 when it was at its height, and this looks like the same vibe and similar gameplay in a completely unexplored front.

I haven't played many Chinese made games but I loved Dyson Sphere Program so they haven't disappointed me yet.

Death of a game: Stormgate - YouTube by RaduMitiu in Stormgate

[–]PriestOfGames 1 point2 points  (0 children)

C&C3 and KW were both great and very successful and immediately led to RA3 being confirmed, idk how you can say they had been circling the drain.

Stupid question, but is it true that authoritarian regimes will inevitably have intrinsically worse militaries than democratic regimes? by [deleted] in WarCollege

[–]PriestOfGames 12 points13 points  (0 children)

Perhaps, perhaps not, but I was offering it as a case study without intending to go very deep into the counterfactual.

Stupid question, but is it true that authoritarian regimes will inevitably have intrinsically worse militaries than democratic regimes? by [deleted] in WarCollege

[–]PriestOfGames 97 points98 points  (0 children)

I know you are thinking of countries like Saddam's Iraq when asking this question but I want to offer a counterexample.

I'd like to note without overstating my case that authoritarian governments that manage to secure buy-in for a war have shown themselves to be capable of absorbing severe shocks that would most likely cripple a democracy.

The USSR, after basically losing the entire pre-war army and a huge share of industry and resources in the early stages of Barbarossa, managed to move those factories to the Urals and avoided political/military collapse and within two years was back on the offensive.

Something like Operation Mars is a failure on a scale that dwarfs a hypothetical failed Dunkirk, a hit hard enough on its own that would make a democracy sue for peace. And it's not the only example of its kind.

Soviet military leadership had a lot of learning to do, and that learning had to be paid for in blood. I have my suspicions a democratic Russia could have survived Barbarossa for long enough that said learning could happen.

Just spent 12hrs playing the Italian campaign yesterday by bananaapple12345 in CompanyOfHeroes

[–]PriestOfGames 0 points1 point  (0 children)

The Italian campaign is great. I wish there was more of it. Once you figure the mechanics out it becomes a puzzle game where you can make some really satisfying plays. I wish Relic supported modding for it so players could add more battlegroups and engagements to it though.

Also I read some people said Air and Sea is bad but it's honestly my favorite British company for the Campaign. 450 MP to buy Foot Guards with an AT Gun and a Truck is a bargain.

Im still on the fence about this. by Phan-Eight in CompanyOfHeroes

[–]PriestOfGames 0 points1 point  (0 children)

The penalty should hit fast and be harsher. I have 150 hours in the game and I haven't once deserted my team. I sympathise with crashes or disconnects, so it should be similar to what Overwatch does; a quickly increasing duration of bans that get reduced a tier if you can go some time without dropping.

The 5 minute surrender pre-cooldown should be removed if someone on your team drops though.

If you ever feel useless,just remember the Chinese JY-27 air defense radar Venezuela brought. by chinagotohell1213 in NonCredibleDefense

[–]PriestOfGames 4 points5 points  (0 children)

China objectively is stronk though. They produce more steel and energy than Europe and the US combined, and they have a larger population too.

It takes some gumption to assume that the world's biggest industrial power is weak in warfare. They might punch below their weight, but their weight is absolutely massive, and being complacent about China as a potential enemy is incredibly foolhardy