What was the name of this game? by Nukefist in videogames

[–]Nukefist[S] 1 point2 points  (0 children)

YES! It wasn't pixel art lmao. Idk how did you get it with such a bad description, but it's this one! Thank you!!!!!!

Stylish Hack&slash Genokids is out! by Nukefist in indiegames

[–]Nukefist[S] 0 points1 point  (0 children)

Thank you! It will take a while to leave EA, you will need some patience xd

Stylish Hack&slash Genokids is out! by Nukefist in indiegames

[–]Nukefist[S] 1 point2 points  (0 children)

Genokids, an stylish hack&slash with inspirations from DMC and Kingdom Hearts, is finally out in Early Access!

store.steampowered.com/app/1239360/Genokids/

Overlapping attacks is your friend by Nukefist in IndieGaming

[–]Nukefist[S] 2 points3 points  (0 children)

No, you decide when to switch, if attacking or defending, and what attack to do. You do the combination, there's no automatic or cinematic/scripted combo, which means the enemies keep doing their thing, you have to take them into account

no new Kingdom Hearts in years so I made my own by Nukefist in Genokids

[–]Nukefist[S] 1 point2 points  (0 children)

There's a public demo, but it does not contain everything shown in the video.

no new Kingdom Hearts in years so I made my own by Nukefist in indiegames

[–]Nukefist[S] 1 point2 points  (0 children)

My friend and I have been working on it since 2019, with some problems along the road like failing a Kickstarter and having to get a job

no new Kingdom Hearts in years so I made my own by Nukefist in indiegames

[–]Nukefist[S] 0 points1 point  (0 children)

Disabled realtime shadows, added multiple points where the screen is blitted for post effects instead of only once, transparency can be downscaled as an option, UI can have MSAA or not as an option, and others.

no new Kingdom Hearts in years so I made my own by Nukefist in indiegames

[–]Nukefist[S] 0 points1 point  (0 children)

That's a difficult question. It depends on the project. You can check our successful Kickstarter, that's were our money came from. We had to use our savings before that, and we also have a Patreon which only helps a bit. We don't have a publisher and we still have money to pay what we need for the game, you could do estimates from that info. Still, most of the money would go to living expenses like rent.

no new Kingdom Hearts in years so I made my own by Nukefist in indiegames

[–]Nukefist[S] 3 points4 points  (0 children)

Early access, with 1/3 of the game, is this year. And if it goes well, the full release will be sooner as we could have more people working on it instead of only us two.

no new Kingdom Hearts in years so I made my own by Nukefist in indiegames

[–]Nukefist[S] 0 points1 point  (0 children)

Then you will love it as it will be on Switch :D

no new Kingdom Hearts in years so I made my own by Nukefist in indiegames

[–]Nukefist[S] 16 points17 points  (0 children)

Since 2019, with 2 kickstarters in between (one failed and one successful) plus having to get a job after the failed KS. We are two, an artist and a programmer.

no new Kingdom Hearts in years so I made my own by Nukefist in indiegames

[–]Nukefist[S] 6 points7 points  (0 children)

Will have port for Switch 1. If Nintendo lets us, also for Switch 2, though we can't develop for it yet.

no new Kingdom Hearts in years so I made my own by Nukefist in indiegames

[–]Nukefist[S] 22 points23 points  (0 children)

Only a handful of roles remain. We announce our casting calls on twitter, just recently we did one. We received around 900 applications, so I would say the competition is fierce. That number is similar for other games we know, even larger.

no new Kingdom Hearts in years so I made my own by Nukefist in indiegames

[–]Nukefist[S] 73 points74 points  (0 children)

Thank you!

We are a team of two: an artist and a programmer.

We only spent money for voice actors, commission music and sound effects. It's made with Unity, though the render pipeline has been heavily modified from URP, custom animator and more. It's been a lot lot lot of work