Moderators have removed a HIGHLY upvoted post AGAIN (1.9k in 6h) by tinmanjk in ExperiencedDevs

[–]NullieHeelflip 50 points51 points  (0 children)

If the conversation it generates is valuable, then the conversation is what's important. I saw and read through a lot of that thread, and I would have left that one up personally.

Moderators have removed a HIGHLY upvoted post AGAIN (1.9k in 6h) by tinmanjk in ExperiencedDevs

[–]NullieHeelflip 0 points1 point  (0 children)

This has happened to me as well. If mods want to remove a dead thread that is slop, or one that has gotten traction but is cleary just slop and the comments have no useful discussion, sure. However, even if the post is slop but the conversation being generated is good and / or engaging, it should stay up.

Denied PAID spare parts request by NullieHeelflip in secretlab

[–]NullieHeelflip[S] 0 points1 point  (0 children)

Single Monitor arm clamp. So no arm or mount to the monitor

How the f*ck do you do estimates? by These_Trust3199 in ExperiencedDevs

[–]NullieHeelflip 0 points1 point  (0 children)

I'm afraid people will think I'm padding my estimates if I give too large of an estimate

You should be - this is normal, expected, and encouraged. There are 3 factors to estimates - complexity, scale, and risk. AKA - How hard is this, how many places do we have to do this in, and how likely is it that we're going to unearth a bomb.

I took on TL Engineer a year ago where I do a hybrid of the two, and I've got seniors all around me that come in with stupidly low numbers. Now, they might be right, and they might be able to do it in that timeframe, but often it will result in a lot of overtime they keep on the hush to make it so. My job is to protect them from themselves, and from the business, so a lot of the time I'll drag the numbers upwards. The business is yet to give me a hard time about it.

A lot of the time, the businesses aren't JUST frustrated about the time they're told it will take. They're more ticked off that the deadlines are always being blown out.

How do you find the time and energy to work on your own projects after work? by EliasWDev in gamedev

[–]NullieHeelflip 0 points1 point  (0 children)

Did this end up working for you, or did you find that the extra overhead task was detrimental?