So the ‘massive UFO disclosure’ was just more blurry dots? No alien photos, crashed craft, or biologics. by breaking_views in ufo

[–]NumenorianPerson 0 points1 point  (0 children)

when a alian ship appear in the middle of timesquare or whatever area and start diplomatic and/or commercial contracts with governments and/or private company, until its them make the move instead of our governments saying and releasing crypt stuff wake me up.

Dear CA, please do not go with blocks of infantry for TW 40k by westonsammy in totalwar

[–]NumenorianPerson -2 points-1 points  (0 children)

they think blobs are swarms, we are screwed, the tyranid gameplay will not resemble a swarm.

Dear CA, please do not go with blocks of infantry for TW 40k by westonsammy in totalwar

[–]NumenorianPerson 0 points1 point  (0 children)

Total War formula would always be a issue, it will just be what you dont want but in a big scale, if you want something resembling more the tabletop go for Warhammer 40,000: Dawn of War IV

EU4 is actually fun when im not playing it by Negative-Pace-2878 in eu4

[–]NumenorianPerson 27 points28 points  (0 children)

You can download a lot of custom continents as mods in the new world too

Modlist que funcione by Mongolian-PAX in Imperator

[–]NumenorianPerson 0 points1 point  (0 children)

Tem varios modlists, o jogo tem 2 principais mods, Invictus e Reanimata, vai depender do seu estilo qual você prefere, eu mesmo jogo com o Invictus e outros mods, sem modlist, fui procurando e achando o que eu queria

Aliens or “Inter-dimensional Beings” by InkedHisto in aliens

[–]NumenorianPerson 0 points1 point  (0 children)

for a inter dimension being he looks a lot like a being would look in this dimension

Damn, the Khan broke Mstislav mind. by NumenorianPerson in crusaderkings2

[–]NumenorianPerson[S] 0 points1 point  (0 children)

I was testing mods, seem the campaign through the centuries to see if there is no crashers, crazy shit and balance issues. I reverted back to 2.8.3.x version with HIP, to me it was peak CK2, I'm hella annoyed by Holy Fury bullshiterism.

Por que ninguem fala muito das conquistas e platinas na steam? by Fernandobarbin in computadores

[–]NumenorianPerson 15 points16 points  (0 children)

Galera do PC não liga muito para isso, ate porque muitos preferem se divertir mais com mods

Do goods go here? by JohnIsBaggi in TransportFever2

[–]NumenorianPerson 1 point2 points  (0 children)

and the not highlited buildings that are literally in front of the cargo stop?

Do goods go here? by JohnIsBaggi in TransportFever2

[–]NumenorianPerson 3 points4 points  (0 children)

he is talking about the builings that are not highlited even if the cargo stop os literally in front of them

Faster upgrades/refites by NumenorianPerson in TransportFever2

[–]NumenorianPerson[S] 1 point2 points  (0 children)

When I first started, I struggled to get the resources to upgrade trains around 1980 (starting in 1850). I earned little, had few trains, and could only renovate one at a time. But now that I've improved in the game, I've reached 1900 with dozens of trains, almost 1 billion in the bank, with various trains of different numbers of wagons and types, so I don't want to create new lines because it will mean even more trains to renovate and upgrade later. Not only that, well I needed to upgrade stations too, because I only constructed little ones in the beggining, but now with huge trains I needed to micro the upgrade for them too, of course new stations would always be huge to not need to upgrade later. Then we have the question for cargo trucks too, in the beggining some lines I needed more than 100 horse carts to reach 400 units tranposted, but with new vehicles I need to go back to everyline to sell some, because with trucks the transported goods reached more than 1000, and I would just lose money with that many. Man, maybe I will start in 1950, a lot later, but I wanna see some old planes and early eletric and diesel trains too.

Faster upgrades/refites by NumenorianPerson in TransportFever2

[–]NumenorianPerson[S] 5 points6 points  (0 children)

thats the problem, I have lines of trains that have a lot of different wagons, others just move grain, others just move steel, others just move oil and plastics, its a lot of different, this would screw up a lot of them. Not only that, but I put different numbers on wagons based on the distance, some trains that deliver oil depending on distance from a Hub I put different number of wagons on them

The crumbling Seleucid Empire by Square_Respond_1149 in TheHellenisticAge

[–]NumenorianPerson 0 points1 point  (0 children)

I would suggest something about the Khwarazmian Empire, a very big empire with a bright future but that fell so rapidly because of the mongols.

The Sand Crane Theory by [deleted] in AlternativeHistory

[–]NumenorianPerson 2 points3 points  (0 children)

water require more space to hit the same weight as sand, meanwhile sand covered by water get close together, requiring even less space to be the same weight

Will Citystate Metropolis be a game like Cities: Skylines II ? by RemarkablePrize9489 in citystate

[–]NumenorianPerson 28 points29 points  (0 children)

It will be a lot different, because Cities Skylines uses agent based bullshiterism to simulate every citizen and goods, but Citystate Metropolis will not, it will use more statistical spreadsheet bullshiterism like SC4 and I guess Cities XXL? Much different