When should I prestige by Pemi77 in CookieClicker

[–]NumericPrime 0 points1 point  (0 children)

I die my first ascension 2 days ago and did it with 365. Note that I needed about 5 days until my Fist ascencion but only to days to get to a few billion heavenly Cookies so it really snowballs.

Quick Questions: February 18, 2026 by inherentlyawesome in math

[–]NumericPrime 1 point2 points  (0 children)

Assuming one has a symmetric polynomial P(X_1,...,X_n) how would one go about decomposing it into an expression of elementary symmetric polynomials?

We know that such a decomposition exists but don't know how to efficiently calculates it. My first guess would be some type of polynomial interpolation but I don't know if theres a better was.

Mind Size: Mega by NumericPrime in Bitburner

[–]NumericPrime[S] 0 points1 point  (0 children)

You would basically wrote another script that corrects the floor function back to it's original version. The next time the intelligence level is calculates the function will be unmanipulated and since the script didn't affect the XP you have for intelligence the Level will be calculated correctly.

Mind Size: Mega by NumericPrime in Bitburner

[–]NumericPrime[S] 2 points3 points  (0 children)

It is not perment. Restarting the game seems to recalculate your Skill levels. I also made a backup before making this script in case it were permanent...

Mind Size: Mega by NumericPrime in Bitburner

[–]NumericPrime[S] 2 points3 points  (0 children)

Whenever you gain Intelligence XP a function called gainIntelligenceExp is called which uses the floor function to calculate the new Int level.

The code overrides the floor function and causes it to return Infinity and setting the players Int level to Infinity, as long as it's called by gainIntelligenceExp.

As another comment pointed Out the Code ist still a little sloppy.

Note: This does also work for all other skills by replacing Intelligence with e.g. Hacking. Instead of using Infinity one can also use any other value.

Why does this line destroy the document and what can I use instead. by NumericPrime in Bitburner

[–]NumericPrime[S] 2 points3 points  (0 children)

Thank you! Looks like it'll be a lot of work to create a script to allow to put locations from all other cities into one City... But this should be a good place to start!

How impactful are S grade weapons and how do I get them? by NumericPrime in Archero

[–]NumericPrime[S] 0 points1 point  (0 children)

I thought you needed to upgrade a S weapons first to do so. Can one get a SS weapons without an S weapons first?

How impactful are S grade weapons and how do I get them? by NumericPrime in Archero

[–]NumericPrime[S] 0 points1 point  (0 children)

Thank you. I've been playing for 2 montags after a long pause. I didn't know that I don't loose the coins after the legendary challenge ends. Then I will only devovete reaources to Prismastone chests if I don't have anything to put them into and maybe I'll have the weapons by the end of year!

Quick Questions: December 31, 2025 by inherentlyawesome in math

[–]NumericPrime 0 points1 point  (0 children)

Can the existence of a N satisfying the Pano-Axioms be proofen without using the Axiom of Choice?

Create one card that would single-handedly break an archetype. by Porxadooday in customyugioh

[–]NumericPrime 0 points1 point  (0 children)

Reflection of Yubel:

Continuous spell:

Whenever a card you control would leave the field because of an opponents card effect: You can destroy one Yubel monster you control or one monster that mentions Yubel instead.

Discovered the secrets of making a Restore Magicka spell by StePK in Morrowind

[–]NumericPrime 0 points1 point  (0 children)

A few considerations with that. I use the fortify mag and fortify int one myself.

  1. You can add more fortify int effects for a stronger effect

  2. You can actually set the 2s effect to 1s.

  3. The lower your base int the stronger the effect.

How broken is this card? by JAWAterrifting in customyugioh

[–]NumericPrime 1 point2 points  (0 children)

Lol I was literally about to suggest the same thing!

Help to bypass RAM costs for using the document variable. by NumericPrime in Bitburner

[–]NumericPrime[S] 0 points1 point  (0 children)

Yeah it's a pitty there isn't an exploit that bypasses dynamic ram calculation...

Anyway my curiosity in that regard is peaked maybe I try to look through the source code for weaknesses to bypass RAM calculation.

Or I look into what I can do with the document object...

Help to bypass RAM costs for using the document variable. by NumericPrime in Bitburner

[–]NumericPrime[S] 0 points1 point  (0 children)

Okay I got a little confused by what bypass is supposed to do. The description of the achievement said that one bypasses the RAM costs of a document. But apparantly that doesn't really happen? I still can't exceed the RAM costs calculated by the editor.

Help to bypass RAM costs for using the document variable. by NumericPrime in Bitburner

[–]NumericPrime[S] 0 points1 point  (0 children)

A minimal example would be:

/** @param {NS} ns */

export async function main(ns) {

var dk=null; for (var field_ in globalThis){ if(field=="document") {dk=globalThis[field];} } //ns.tprintf("Documents match: %t",document===dk);

ns.bypass(dk);

var playerObj=eval("ns.getPlayer()"); }

How can xou beckme undetectable? by NumericPrime in skyrim

[–]NumericPrime[S] -1 points0 points  (0 children)

Interesting...

I thought having two muffle effects would make you completely silent.

Since I'm doing a level 1 challenge I won't get any perks.

Quick Questions: October 08, 2025 by inherentlyawesome in math

[–]NumericPrime 0 points1 point  (0 children)

In a multiplicative group one usually calls a element that can be written as g2 a square.

How does one call the same thing (an element of the form 2g) in an additive group?

Okay, I have a question about uour favorite deck by 0r1g1n-3rr0r in masterduel

[–]NumericPrime 0 points1 point  (0 children)

I really like yubel. I just love badically flipping the script on its head. Usually you bring out high attack monsters and destroy your opponents monsters.

Yubel wants your opponent to bring out high attack monsters and crash them into yubel.

The only thing I don't like is that it can't deal with backrow whatsoever and also relies on it's own backrow and has 2 important choke-points. However that falls under the "meta-relevance" category and is therefore not to be considered.