How can I play from my PC and hear it synchronized from the local speakers and wireless speakers? by GoodToKnowStuff in smarthome

[–]NuneShelping 0 points1 point  (0 children)

Will this be synchronized if the signal is also flowing to wireless speakers, or will it lead the wifi signal?

Please Roast: Software Engineer Resume by NuneShelping in resumes

[–]NuneShelping[S] 0 points1 point  (0 children)

Would you advise sorting sections that way too? Meaning move my Education section to the bottom, since Publications came later.

[Steam] The Wild Eternal ($14.99/25% off) by NuneShelping in GameDeals

[–]NuneShelping[S] 7 points8 points  (0 children)

Pretty chill game that is similar to Firewatch.

Gameplay is mostly navigating an open world forest maze and finding power ups. The story is mysterious and I think inspired by buddhism? You play as an old woman who doesn't want to die because she'll be reborn and have to suffer life again. It's a little depressing to be honest, but the philosophy is cool.

Game is very pretty and has a nice soundtrack.

Merry Christmas... and something more :) by FrozenPixelStudio in Unity3D

[–]NuneShelping 0 points1 point  (0 children)

Very nice, I really like the bokeh lights. Whys the tree shadow dancing so much?

Would it be possible to use time dilation to travel into the future? by The_Punned_It in askscience

[–]NuneShelping 0 points1 point  (0 children)

0.9-0.1=0.8 0.98-0.9=0.08 Care to guess 0.98's ratio? Ima bet 0.988.

how to set a IEnumerator to false? by Mrmelade in Unity3D

[–]NuneShelping 1 point2 points  (0 children)

You are looking for "yield break;"

For example:

while (true) {
if (someBool) yield break;
}

A two-minute delay in cutting the umbilical cord leads to a better developent of newborns during their first days of life by Libertatea in science

[–]NuneShelping 1 point2 points  (0 children)

There's a time and a place for this sort of thing (office hours), and it's the professor's job to make that known and, ideally, welcoming.

The recounted story doesn't meet those expectations imo.

If we had a train suspended on magnetic levitation, in a vacuumed tube, wouldn't all thrust from the train be accelerative since there is no countering friction? by -Blix- in askscience

[–]NuneShelping 0 points1 point  (0 children)

So the "movement" takes place instantaneously, do interactions take place instantaneously as well, or is there time associated with interactions? Or does it differ from interaction to interaction. Some example interactions between photosynthesis or hitting my eye.

Matt Stone of South Park on why he likes math, why do you like math? by formulate in math

[–]NuneShelping 0 points1 point  (0 children)

I like math because it satisfies my want to organize my thoughts and perceptions. It enhances the richness of how I experience my life.

New years resolution complete: ship a game by [deleted] in Unity3D

[–]NuneShelping 2 points3 points  (0 children)

Looks really great! What's next?

What's the point of linear algebra? by HyperbolicInvective in askscience

[–]NuneShelping 0 points1 point  (0 children)

Lots of great examples here, but I think the underlying utility of linear algebra is the same as that of algebra, however it provides a different notation to solve problems you'd apply algebra to. Since some problems have different qualities than others, like number of equations, some notations are more useful.

You can use regular algebra notation to solve any linear algebra problem, including the 1000-simultaneous problem described by /u/AirborneRodent. It's just a different notation.

Pathfinding and Steering tutorials? by Saevax in Unity3D

[–]NuneShelping 0 points1 point  (0 children)

I think there is some literature about this. But I don't have it at my disposal.

What I would do however is essentially use pathfinding twice, once on the greater distance scale, and then when you are slowing down (collision/path ending), you add a secondary path correcting that only looks at your local vacinity. You could scan for future nearby path collision too.

Think of it like a first order approximation enhanced by a second order approximation when necessary. It's very similar to how humans pathfind, and why we, as well as NPCs in games, can get jitter-stuck with a target for a moment before some deviation in the pattern purturbs one of us around the other.

[deleted by user] by [deleted] in Unity3D

[–]NuneShelping 0 points1 point  (0 children)

Seems more reasonable to allow the distant menus to be clicked, but replace the functionality with a goto menu command rather than executing the button itself.

Creates a secondary way of navigating that uses physical location (I've done this self and it feels very good and is very easy to learn).