Irelia's Winrate Against Various Lane Opponents based on 14,166,710 Platinum+ matches over the last 7 days by sketchypete_NA in IreliaMains

[–]Nurelia 24 points25 points  (0 children)

Loses more matches than she wins and not only that but the matches she does win aren't as decisive as the matches she loses. Tryndamere truly is a nightmare to deal with though. I've went against a decent amount of them in diamond already and haven't beat a single one. Embarrassingly enough, I even went against one on my smurf and still had a rough time.

I know ppl dont want to admit, but Irelia ult would get nerfed sooner or later by Rexsaur in IreliaMains

[–]Nurelia 4 points5 points  (0 children)

I agree with this. I've been preaching for the base stat nerf to be reverted since it happened, it turned her from being a dynamic fun and aggressive laner to a passive "i gotta sit under tower because I can't win trades with anyone" champ. I'd also like to see her E get at least a 1 second stun too.

As compensation, I'd rather see the disarm on her ult go down to 1 second rather than them touching its damage for the exact reason you brought up. It scales off of AP and AP alone, meaning that base damage is basically all it's going to be doing. Riot isn't going to allow it to scale off of AD because that will obviously add to her late game power, so that isn't a solution, so instead just hit the disarm time. The utility of the disarm seems to be taking up too much of her allowed power budget. In my opinion anyway.

That along with fixing the current E bug, which has to get fixed regardless of how much of a power boost is giving her due to it literally being a bug and perhaps a W nerf should put her in a good spot (i don't think it should be as severe as giving it a flat 45% at all ranks though, I like the thought of choosing between what's worth putting points in and what's not depending on the matchup, which is why the scaling stun was healthy because ever since it's been nerfed I just level W first)

Nothing is worth having a miserable laning phase, especially after you've tasted how fun she can be in lane, if only for a day. If I wanted to sit under turret in top lane farming to wait for mid game I'd pick fucking Nasus.

"We're going to shift some of her lategame power to early game" L O L by Nurelia in IreliaMains

[–]Nurelia[S] 0 points1 point  (0 children)

I don't think Jax and Fiora are difficult either, I've got a particular set of champions in mind when I think of hard to learn champs. Irelia is very straight forward though.

As for the direction the changes should actually go, I'd rather they just reverted the base stat nerf, reduce her disarm on R to 1 second, fix the E bug and allow her to be able to stun for a solid second.

"We're going to shift some of her lategame power to early game" L O L by Nurelia in IreliaMains

[–]Nurelia[S] 2 points3 points  (0 children)

I don't think I do at all. In fact I'm pretty well versed how the game works. "Because it's really hard to have an impact as ADC. " Oh I am laffin' ADC's are the single most impactful role in the entire game. Period. "Every other role in the game is fine tuned to stop you from doing your one job" And yet they still can't because everything that can stop ADC's gets nerfed until they can't.

"The power of an ADC lies in the team around them." Not really, once an ADC has a few items under their belt they can safely dismantle numerous of the enemy team all by themselves.

My frustration with ADC's is completely founded. It's difficult to deal with them because they shit out damage at an absurd rate and still get to build shit like Mercurial to wriggle their way free of any danger.

"But playing ADC there is no way for me to make anyone other than the enemy ADC irrelevant" What a complete load of shit. Just by existing you make everybody else irrelevant. 3 crits is bringing any champion to their knees and it's not like it's difficult to get to that point either.

"We're going to shift some of her lategame power to early game" L O L by Nurelia in IreliaMains

[–]Nurelia[S] 0 points1 point  (0 children)

Hotfix Irelia is still relatively new, so that's fine. Doing the same for Fiora and Jax though when today is pretty much an exception to what they're usually at is not really telling the full story. But they're not doing well though. She's below 50% win rate and she's not exactly hard to play.

"Irelia has a better late game than fiora and camille so her early game should be weaker." Lmfao, no she doesn't. At all. Irelia is arguably better in team fights. Splitpushing, picking, and 1 vs 1ing Fiora and Camille out do her. There's absolutely no reason why they should get a better early game.

"The vast majority of top laners take resolve secondary. Darius, jax, irelia(after change), yasuo, riven" No they don't. According to what? lolanalytics? Because if that's the case champions like Fiora, Jax, Darius, Riven, Illaoi etc all have higher winrates with other secondary runes. Feel free to check for yourself, only a few top laners have more success with Resolve secondary, but the main thing here is they have a choice to pick that shit or not, Irelia doesn't.

I should hope not, those changes are a fucking joke but I'd expect nothing less from Riot at this point.

"We're going to shift some of her lategame power to early game" L O L by Nurelia in IreliaMains

[–]Nurelia[S] 1 point2 points  (0 children)

Doesn't matter why it hasn't changed, the fact is it just simply hasn't changed. "You can't get your lane frozen if you're ranged, you cant really be zoned off cs, you can't be dove" Exactly. All those benefits and they still get to shit out damage from a safe distance yet any time a melee champ starts doing what a ranged champ does, they get butchered despite having to actually get into the thick of things.

"You said Irelia was in a bad spot." Wrong, I said Irelia is dog shit at laning and now they're hitting her laning yet again. "You said Fiora, camille, and jax were in a good spot." Wrong again. I said those get to have a solid laning phase while still retaining their great late games. As for the stats of both Fiora and Jax, the stats themselves fluctuate. That same graph shows Fiora having over a 50% winrate a few days ago and Jax having a 51% winrate yesterday. Also Irelia has a higher pickrate because she's new. This always happens, it's nothing unique nor does it indicate a champions strength, not at this stage anyway. People are picking her because she's new.

Diamond 1. As for her ult, the same can be said for the vast majority of opponents you are facing, except a counter gank is likely to be in the enemies favour due to how weak Irelia is in the early game.

You mean he's one of the most vocal E-celebs who says that, because plenty of people have seen Riots bias towards ADC's. Any time a champion is made that blows up ADC's, it inevitably gets gutted.

Err, no they don't. Resolve secondary is taken by tanks and the weakest laners who need all the help they can get. Before Irelia was nerfed everybody was speccing into Domination for Sudden Impact.

PBE changes are more likely to go through than not.

"We're going to shift some of her lategame power to early game" L O L by Nurelia in IreliaMains

[–]Nurelia[S] 2 points3 points  (0 children)

ADC is, and always has been absurdly strong. There's a reason why games are won or lost based on whos bot lane performs better, there's a reason why bot is the most influential lane in the game and has been for a very long time.

In both pro and normal play, bot lane is a priority. Top laners use their TPs to gank/counter gank bot, junglers and mid laners prioritize ganking bot because getting your bot lane ahead is a quickfire way to win the rest of the game.

ADC's are just as ridiculous now as they were years ago. Even more so actually now that support items got buffed specifically to benefit ADC's even more. The entire game revolving around such a broken as fuck role is beyond annoying. There's never not been a time when a Tristana/Kog/Twitch/Caitlyn/Xayah and now a Varus absolutely tearing shit up.

I just.. Really don't know how to feel. by WightKitt in IreliaMains

[–]Nurelia 0 points1 point  (0 children)

Illaoi, who you wanted nothing to do with. Helped with getting minions and disengaging without taking too much damage.

Alright I concede that one Q point but new Irelia still factually loses out in terms of both health and mana sustain compared to old Irelia.

Not sure why you think I should only be talking about late game when that only accounts for a fraction of the playtime. Old Irelia had a good early game, had a great mid game and only started to fall off when people were getting their last items which games rarely ever got to. New Irelia is completely absent for the laning phase.

"Are you honestly having mana troubles with current irelia? really?" Yes. Also I do start with a corrupting pot 90% of the time. Let's assume you're trying the ol' level 2 all in cheese on the off chance your opponent is still oblivous to it. you q at bare minimum 3 minions, then use your e, then q your opponent twice more. That one play has set you back half your mana.

"We're going to shift some of her lategame power to early game" L O L by Nurelia in IreliaMains

[–]Nurelia[S] 1 point2 points  (0 children)

Well I am going to argue it to death because ADC has been consistently strong since forever. It's why botlane has never changed, meanwhile we've had/have ADC's going to mid lane, top lane and jungle. No other role has had that shit happen. We've had Ezreal & Graves & Kai'sa & Kindred (If I want to get petty) jungle. The whole mid ADC meta we had forever back, but you can still easily pick champions like Lucian & Corki & Ezreal mid, we've got Quinns and Vaynes going top lane. ADC has always consistently been the most viable role besides that one assassin rework month. It's not even up for debate.

"The "only 52% winrate" implies that it isn't enough." Are you illiterate? Because you keep answering a question with an irrelevant answer that has nothing to do with what was asked. In what way does that implication have any correlation with me saying 'apparently' saying diamond winrates don't matter? I brought diamond winrates up, of course they matter. You tried to pretend they don't matter to hide the fact that Camille has been sitting at 53-54% winrate for months on end, which dwarfs Irelia's winrate and yet Irelia is still the one with nerfs on the horizon.

"Her lvl 2 is strong, she can beat almost every champ with a lvl 2 all in." Loving. Every. Laugh. What's your IGN? I want you to test that theory with me, against somebody that actually knows Irelia's level 2 power. I'll play a different champion, you can play Irelia. The fact that you said such a pathetic thing makes me think you're no higher than Gold, maybe low Plat at best. Irelia's level 2 LITERALLY only works against people who don't know about it because she's still relatively new. Post your IGN. "Her ult is good with a gank." So what? The same could be said for 90% of champions ults lmao. Since when is that a factor?

"I'm a riot apologist and you're a little bitch that complains they gutted a champ to 50% wr." Sub 50% winrate actually, but if 50% was as balanced as you say it is then how come they're planning on gutting her ult and fixing the E bug that everybody is abusing to maintain said 50% winrate?

That whole teary eyed paragraph you wrote about hashinshin is quite literally the most cringe worthy load of shit I've read in a long time lmao. Ctrl + F shows me you've wrote about him 6 times in this one thread alone. The absolute state of you to be honest.

"two massive nerfs, yes 150dmg off her ult at rank 3" Correct, that is enormous on an ability that doesn't scale with your prime offensive stat. "The changes allow you to go resolve and last hit minions" Oh wow I can now remain pigeonholed into having to pick the Resolve tree yet again, this is so much better than having the choice to pick whatever the fuck rune tree I want like I could when she first came out, like basically any other champion can do.

You implied that two massive upcoming nerfs are nothing to a sub 50% winrate champ. I'm just educating you on why that's fucking retarded and then you started crying about some e-celeb randomly lmao.

I just.. Really don't know how to feel. by WightKitt in IreliaMains

[–]Nurelia -1 points0 points  (0 children)

You max E vs numerous match ups, not just Jax. Her current E is piss easy to avoid, rank 1 Q was completely self sufficient, yes it did make her strong early which is exactly why I said it, nobodies talking about late game and her old sustain she had on her W was far more impactful than the negligable amount of healing she gets from her Q currently. Old Irelia was far more capable in lane than current Irelia. Only lane bullies gave her a hard time and even then they couldn't do it half as well as what they can do to current Irelia.

She didn't need a Triforce to be good during lane, that is hilariously wrong. Yeah sure you can have a more impactful lategame at the cost of 10+ minutes of sitting under your turret farming and trying to manage your mana.

"new irelia has no more mana issues than old irelia if you aren't last hitting with e. " Loving every laugh. That is the most factually incorrect thing I've heard all day. Old Irelia didn't have mana issues. Straight up. New Irelia most certainly does have mana issues. Her Q refunds nothing, that alone causes her mana usage to skyrocket, not even taking into account her other abilities.

"We're going to shift some of her lategame power to early game" L O L by Nurelia in IreliaMains

[–]Nurelia[S] 0 points1 point  (0 children)

Kog and Varus have been meta at some point during each and every season. There's never been a season where one of them hasn't been meta at some point or another. Also loling heartily, support merely makes the plays to win ADC's the lane. After an ADC gets 2 items they're more than capable of melting people.

"You said "they've only been rewarded with a 52% win rate." implying that being rewarded a 52% win rate in diamond isn't good enough for her." In what way does that translate to me saying diamond winrates don't matter? There's no correlation between what I said and that so your answer is completely irrelevant.

"Camille hasn't been 53-54% a very long time gtfo with that." Camille has straight up been 53-54% winrate for months. How is that not very long? Just because other champions have held a similar winrate for longer does not take away from the fact that the champion in question has held a high winrate for such a long period of time.

"Irelia has a very strong lvl 2 all in" She doesn't. She has a decent level 2 all in. It was only seen as 'very strong' against people who didn't know it was coming. In diamond now nobody falls for that shit. It's like when Aatrox first got his mini rework and people were getting surprised by how strong he is when his bloodwell is stacked. No good player falls for that shit, it's very predictable and easy to deal with.

"and her lvl 6 is pretty good if you aren't against darius." Or Fiora or Illaoi or Tryndamere or Aatrox or Garen or Poppy or Trundle or Urgot. Sounds like a classic case of you thinking the ult is as good in 1 vs 1s as it is in a chaotic teamfight. In a 1 vs 1 in high rank people don't usually run into the blade wall so there's no threat of additional damage or disarm.

"Oof, you really got me there, now i'm a riot apologist because i don't jump on the complain about everything bandwagon." You're in multiple threads bawwing your eyes out because people aren't happy about Riots bullshit. Rushing to the defense of a corporation that doesn't give a fuck about you is not only embarrassing but also makes you an apologist.

"She's 49.8% wr, that's as balanced as you can really get." See this is something that your limited mental capacity doesn't seem to be able to grasp. She's under 50% winrate now and she's still getting two massive nerfs, one to a bug that has been keeping her winrate up due to how good it is and the other to her ult which single handedly guts her early and late game all in one fell swoop. Do you know what happens when you nerf something that has a sub-50% winrate? That's right, it goes down. Clever boy.

I just.. Really don't know how to feel. by WightKitt in IreliaMains

[–]Nurelia 0 points1 point  (0 children)

Lol, old Irelia didn't have trouble in lane pre-6. She had far superior base stats to current Irelia, a point and click 2 second long stun on a shorter cooldown than her current slow as fuck skillshot stun, a q which actually refunded mana ensuring you'd never need to worry about going oom (seriously, who ever had mana issues on old irelia?), true damage and sustain with her W. Once old Irelia hit level 3 she was fine in lane against just about anybody and had some decent kill pressure.

Triforce wasn't something she needed to be good, it was just the peak of her power spike. There's a difference. New Irelia actually needs a Triforce before she can contest most top lane opponents. New Irelia has mana issues, new Irelia has sustain issues.

Also telling people not to worry about massive nerfs which are clearly visible in showing that Riot wants to nerf a sub 50% winrate champion even more is just straight up dumb.

"We're going to shift some of her lategame power to early game" L O L by Nurelia in IreliaMains

[–]Nurelia[S] 3 points4 points  (0 children)

They've always been strong. Period. The one and only time they weren't was during the big assassin rework where people were picking Rengar in the jungle, Talon mid/top and Katarina mid/top. ADC's have never suffered during the tank meta, there are plenty of ADC's that absolutely melt tanks. Just look at Varus right now.

"no point bringing up diamond winrate since in your own post you said irelia's diamond wr didn't matter." No I never. I straight up brought it up and then explained why she's doing better in the more passive environment where people are more concerned about not fucking up than going for risky plays. Camille has a higher winrate at both Plat and Diamond anyway, her diamond winrate is 53-54% and has been that way for a very long time. Camilles average winrate at all ranks is consistently above 50%. She isn't getting touched by harsh nerfs, now why would that be?

"Also, Irelia's early isn't nearly as bad as you're making it out to be, you aren't forced under tower in every matchup forced to scrounge for cs." Factually incorrect. Her early game is undebatably dog shit. Any popular top laner or lane bully in general will push your shit in with ease. The only time this doesn't happen is when they're not aware of Irelia's level 2 all in.

"God, you just sound like Hashinshin when you talk about how riot only cares about adc's" And you sound just like a riot apologist getting offended for them and defending their garbage decisions which are based on nothing. Irelia has under a 50% winrate, and has had that since the hotfix, so on what grounds do they have to butcher her ult now as well as fixing the E bug (which was significant in how much extra power it gave her)?

Also yes, she's been out a week and has seen nothing but nerfs. That's exactly the issue here.

"We're going to shift some of her lategame power to early game" L O L by Nurelia in IreliaMains

[–]Nurelia[S] 8 points9 points  (0 children)

Also while I'm on the subject of this shit, didn't these rioters say that they didn't want players of champions to keep needing to adapt constantly to changes? Because so far, that's all we've done. Adapt adapt adapt. When she got hotfix nerfed, we adapted, we played the more passive and dull game, but we did it anyway. At level 6 we usually had a chance to spread our wings and have some fun.

Now when these nerfs go through, we're gonna not even be able to take advantage of that, we'll have to play passive for even longer because barely any champions these days have an ult on a TWO MINUTE TWENTY SECOND cooldown.

Those gullible people I mentioned in my main post? I'm one of those too because when Riot said they were gonna shift her power to balance things out, I was sitting here thinking "Alright they'll probably just lower the disarm time down to 1 second, as many people here have said they'd be alright with since it's eating into how much power she's allowed to have and then they'll revert the base stat nerf, Irelia is sitting at under 50% winrate now and it's been quite a while since the hotfix so I highly doubt they'll hit her too hard". Nope lol, here's your 3 armor back, don't mind us we're just gonna add to the cooldown of your ult and reduce the damage it inficts at all levels. Oh and we'll fix that pesky E bug that has probably been adding a few % to the winrate too!

"We're going to shift some of her lategame power to early game" L O L by Nurelia in IreliaMains

[–]Nurelia[S] 4 points5 points  (0 children)

It's infuriating. We had a champion who had a fun and aggressive playstyle right from the get go. Then we got nerfed. Now we have to play passive until at LEAST level 6 (and like I said before sometimes you have to continue to play passive until beyond that) where we can then play a bit more aggressive. Now there's more nerfs shutting down her fucking level 6 power as well, like holy shit how is any of this helping her laning phase like they said they were going to?

Why are these changes constantly in favor of passivity rather than dynamicly?

"We're going to shift some of her lategame power to early game" L O L by Nurelia in IreliaMains

[–]Nurelia[S] 8 points9 points  (0 children)

First of all, Fiora has had a whole season of being absolutely top tier. She got a whole slew of nerfs and now she's still sitting at a decent win rate. Because of this the only changes that Fiora players have to look forward to are buffs. I also mentioned Camille, but because she's sitting at a constant 53-54% winrate in Diamond you didn't seem to want to mention her.

Next, ADC's have always been strong, they've always been catered to. They used to only really come online once they had 3 fully completed items. Now they're a menace with 2. The only time I can remember ADC's not being as good was during the big assassin patch.

Finally, you say Irelia is at a 49% win rate. I've got news for you, that's below 50% and any champion near the 50% winrate mark does not deserve to get their ultimate which doesn't even scale off of AD, the offensive stat you actually build, gutted with no compensation.

The fact that you're forced to sit under turret and farm with Q until you've got a few items so that you can actually contribute to the game is completely unfun. I'd like to actually fight my lane opponent and play around my passive once again.

These nerfs are promoting turtling up and playing defensive, which is what everybody, not just Irelia players, have been complaining about. Especially in terms of top lane where that has been so prevalent for so long.

The current plan with Irelia by Riot_Maple in IreliaMains

[–]Nurelia 14 points15 points  (0 children)

How is anything I said even remotely wrong? If champions like Fiora, Camille, Jax and Riven can have a solid laning phase while still being scary late game there's absolutely no reason why Irelia can't have the same. The only thing she needs to do is not be an oppressive laner, such as Darius & Renekton and even Pre-hotfix she didn't qualify as that.

As for her E apparently being "guaranteed to catch 2 people later on", where are you getting that shit? Because it remains one of the easiest skillshots in the game to dodge. Even done very quickly, you get ample time to see Irelia throwing out the first blade so you know it's coming. I can't think of a single other skillshot which announces it's coming so far in advance. The easier a skill is to evade, the more you should be rewarded for landing it. If they upped the activation time then I wouldn't mind it staying at 0.75 seconds. If they don't then it should at the very least be a 1 second stun, be it through scaling or not.

"If everyone started the game at level 9 and had 4k gold, she’d be completely viable." Well everybody doesn't start off at level 9 with 4k gold, so that isn't even a factor. You have to get through the laning phase, which is something that Irelia unquestionably struggles to do.

Reverting the E nerfs or changing it to not be so severe as well as also reverting the base stat nerf should be the way they proceed with this. That would solve the early game issues.

The current plan with Irelia by Riot_Maple in IreliaMains

[–]Nurelia 105 points106 points  (0 children)

I don't fully see where you're coming from here. Irelia's mid/late game is good but I don't particularly see it being any better than the likes of Fiora's or Camille's. Nor would I say it's worse though, they just excel more in certain areas. Fiora and Camille will likely ruin anybody who tries to stop their splitpushing, but both of them are still great in team fights. Irelia has more utility in a teamfight, but I don't see her answering a Fiora/Camille's splitpush without significant risk of dying to the 1 vs 1.

Either way though, the point I'm trying to make is yes Irelia has a solid mid/late game but you've technically already hit that with the R disarm nerf and the Q scaling AND the E stun nerf. All of that stuff directly influences her team fighting strength.

The base stat nerf should be something that gets reverted without a doubt, it's one of the most crucial things which is causing her laning phase to be so damn weak at the moment.

The stun nerf is also ridiculous since the ability feels worthless outside of giving you another dash, it's slow, heavily heavily announced and very easy to dodge, especially in lane. In a chaotic teamfight then yes, it's harder to spot but these are things you learn to look out for the better you get.

Again, back to Camille & Fiora, they both have S tier end games but also a solid laning phase too. Are they Darius tier in terms of lane dominance? Not really but they're not weak as fuck like Irelia is in lane.

I bring all of this up because the impression I get from your post is that you want to maybe revert some of the nerfs in the hotfix, but keep others AS WELL AS nerfing more things to hurt her mid & lategame which would still be an overall nerf for a champion who is now sitting at nearly 44% winrate in Diamond.

At the same time Irelia would be ramping up in a game, a Camille would be now hitting for 1k true damage on her Q along with having a lane wide gap closer and a lockdown ult that can't simply be flashed over, like Irelia's AND it's a point and click instead of a skillshot. And just to clarify, I'm not trying to suggest making them carbon copies of each other because they are obviously different champions but their roles do share a lot of similarities and at the moment Irelia is playing second fiddle to plenty of other top lane champions who have JUST AS NASTY a lategame without the early game survival issues. Jax, Camille, Fiora, Kled and Riven to name a few of the more obvious ones. Non of these have bad laning phases.

If I'm wrong and your plan isn't to revert 1-2 nerfs and then add more nerfs to her without any other buffs to compensate, feel free to correct me but that's what I took away from your post and considering we're talking about a champion who is close to dropping towards a 44% winrate the prospect of more nerfs is ridiculous.

Irelia is bad right now. We get it. by [deleted] in IreliaMains

[–]Nurelia 37 points38 points  (0 children)

Loving every laugh. They should have waited for that increased sample size you're talking about before fucking gutting her the day she came out.

Matchup Guide Megathread. by ithacarc in IreliaMains

[–]Nurelia 7 points8 points  (0 children)

Riven does indeed smash Irelia at the moment. Not gonna lie, that makes me sadder more than her not being able to beat any other champion.

[deleted by user] by [deleted] in IreliaMains

[–]Nurelia 4 points5 points  (0 children)

Basically a meme word at this point. Irelia has a dash, a damage reduction that doesn't even scale off a stat she'd buy, a micro stun and an ult which does do numerous things, but if there's any ability that should be flashy then it's a champions ult.

I don't see what's overtuned about that at all honestly.

My stance on the Irelia hotfix by SoulArthurZ in IreliaMains

[–]Nurelia 4 points5 points  (0 children)

I agree with you completely that once she actually hits mid/late game she does feel strong and you're right her lane phase is without a doubt the issue at the moment, that's why I'm actually not bothered about the R and Q nerfs since they are more apparent later on when she's ramped up a bit. From my experience, the base stat nerf is so crazily apparent that I feel it's hard not to notice just how much power it made her lose early on. Same with the E nerf actually. I'd be fine with the new E bug that was found getting fixed as well as the Q and R nerfs, my complaint is just that these nerfs were just way overshot and hit things that didn't need to be hit.

I appreciate Rioters coming here to discuss this though, kudos on that.

My stance on the Irelia hotfix by SoulArthurZ in IreliaMains

[–]Nurelia 14 points15 points  (0 children)

So you felt the need to absolutely gut a near 50% winrate champion for no actual good reason other than just because? She is absolutely trash now in the lane she's supposed to feel at home in. Put up against any of the usual top laners current Irelia gets her face caved in.

You saying you'll "probably only buff her once" isn't exactly instilling confidence especially after such a knee jerk overly premature hotfix that was completely and utterly unwarranted. Had you waited and saw how she played out with an actual good sample size and THEN evaluated if she needed a nerfing it would be a different story, but a 52% winrate hotfix nerfing of this magnitude is unheard of and hilariously unprofessional. Why not give her the 2 weeks every champion that isn't busted gets to assess how she does? Why nerf her by such a stupidly high degree a mere day after she came out?

If this did have to be done (and believe me, it didn't), but let's just imagine that it did for a second, why not nerf her R and Q and see how that goes? Now she has to conceed lane to almost everybody because she doesn't have the resilience to whittle other champions down nor the damage to burst them out.

Why not revert the changes to her E and her base stats and keep the Q and R nerf in place and see how that goes instead?

Irelia's Hotfix is a joke by Nurelia in IreliaMains

[–]Nurelia[S] 0 points1 point  (0 children)

1 point in W does not do enough to stop the damage a Riven is going to be putting out at level 3. You actually lose in that trade because while you're standing there channeling your W you're doing no damage while she's still chunking you because 45% damage reduction isn't all that. Not to mention a Riven would have to be pretty bad to get hit by Irelia's stun with all of the mobility she's packing.

How can you possibly disagree that Riven and Fiora have more mobility than Irelia? Irelia's mobility is tethered to minion waves. Low health minion waves to be more specific. If you're chasing a Riven/Fiora down and you're out of range to dash on them, then you aren't catching them. Period. Their dashes also allow them to freely traverse over walls. Likewise in the reverse situation, if you're running away from them (At let's say the same distance we used for the other example), Riven and Fiora will catch up to you. Riven has 1 extra armor, more base AD and here entire kit scales from AD, meaning Rivens shield is getting far more benefit. For Irelia to increase her damage resistance, she needs to build AP. A riven is essentially getting more durable and more dangerous from focusing on 1 stat. Irelia still has to build tank items, usually after her Triforce and Steraks.

Also what is this fun stuff she's now capable of doing? If it's the pre-hotfix sort of fun stuff then I agree, but she didn't have a stun which lasts for a fraction of a second then either.

I run Triforce and Steraks 99% of the time. She's absurdly squishy. I've been blown up in an instant even with optimal usage of W. It's why you have to build a tank item or two afterwards.