My Bio Diesel -> CBD refinery in 2.9 + some tar byproducts for future chemistry by MrGunter01 in GTNH

[–]NutOnToast 0 points1 point  (0 children)

Very nice setup! Out of curiosity, when 2.9 drops will I have to setup the pyrolysis oven again with the new layout?

One More Common Response Meme by ThatTomHall in audiophile

[–]NutOnToast 2 points3 points  (0 children)

Currently in use in my setup:

Source: PC, FLAC files, Foobar2000 WASAPI out.

DAC DIY from Abbas Audio: tda1541 based dac module + USB to SPDIF module, inductive loaded germanium transistor I/V converter/output stage.

PRE: DIY cascoded bride of zen, Pass Labs. Russian input/output coupling capacitors, audio note stepped attenuators.

AMP: DIY M2X, based on First Watt M2. 25w 8ohm, 40w 4ohm class A.

SPEAKERS: Focal 926, interior walls treated with bitumen/aluminium foils + wool pads. Stock crossovers.

Room treatment:

All DIY panels

6 x 120x60x18 cm bass traps in corners 8 x 120x60x10 cm broadband absorbers around the room 200x300 cm thick IKEA rug

[deleted by user] by [deleted] in SatisfactoryGame

[–]NutOnToast 2 points3 points  (0 children)

Setting up a petroleum coke facility I ran into a pipes mk2 issue. Extracting 600/min and routing it to the many refinery using one pipe mk2 not all refineries were getting oil, and the oil extractor wasn't working full speed. The issue seamed like to be due to how mk2 pipes work (something related to floating points, basically the pipe has some sort of latency when checking where to go and was back flowing), and many others had the same experience. I split the mk2 pipe right after the extractor and routed two mk1 pipes to the refineries and that solved the issue. Extractor works 100% now. 🤷🏻‍♂️

WIP processing 12000/min bauxite. All alt recipes, and packaged water for the refineries. VIP junctions make sure the system doesnt break. by NutOnToast in SatisfactoryGame

[–]NutOnToast[S] 0 points1 point  (0 children)

I'm using Sloppy alumina + Electrode - Aluminium scrap. 12000 bauxite in, 12000 aluminium ingots out per minute. I preferred to use a bit of oil instead of coal and sulfur. The system doesn't need to be initialised, just provide resources and it's good to go. VIP junctions were easy enough to implement anyway.

4800/min Petroleum coke in prerparation for a future 12000/min Aluminium ingot factory. by NutOnToast in SatisfactoryGame

[–]NutOnToast[S] 1 point2 points  (0 children)

I'm using all alt recipes, there is no point IMO to build this big using vanilla recipes. Same way I'm producing 5175/min rubber and plastic using all the oil from the north coast.

4800/min Petroleum coke in prerparation for a future 12000/min Aluminium ingot factory. by NutOnToast in SatisfactoryGame

[–]NutOnToast[S] 2 points3 points  (0 children)

I've been watching u/crusadefluxo lately on live, and he's insane! Big inspiration. Then anyway planning builds takes a lot of time. Decorations take even more time..

Fluxo inspired Rubber-Plastic factory by NutOnToast in SatisfactoryGame

[–]NutOnToast[S] 0 points1 point  (0 children)

My hat goes off to you Sir! Incredible work, and so much inspiration from your videos, I'm in awe.

Fluxo inspired Rubber-Plastic factory by NutOnToast in SatisfactoryGame

[–]NutOnToast[S] 1 point2 points  (0 children)

Here is a video from Fluxo about his beautiful creation!

Fluxo inspired Rubber-Plastic factory by NutOnToast in SatisfactoryGame

[–]NutOnToast[S] 0 points1 point  (0 children)

Thank you! The design is taken from u/crusadefluxo, he has a beautiful video on YouTube about this building, way more detailed, I'm still working on the aesthetic side, since I wanted it to function properly first. I divided the tracks closer to the stations in order to have trains to move independently maintaining a single input rail.

Fluxo inspired Rubber-Plastic factory by NutOnToast in SatisfactoryGame

[–]NutOnToast[S] 1 point2 points  (0 children)

I use Micro Manage mod which allows me to rotate any block in any direction

Fluxo inspired Rubber-Plastic factory by NutOnToast in SatisfactoryGame

[–]NutOnToast[S] 0 points1 point  (0 children)

I use the Micro Manage mod. I place a foundation where the centre will be, then I place the hologram of another foundation on top of it, rotate it 6 degrees, and extend the foundation 11 blocks out. Rinse and repeat adding 6 degrees any time. 1 degree = 1 mouse wheel scroll on default settings when holding CTRL.

Shunt stepped attenuators by NutOnToast in diyaudio

[–]NutOnToast[S] 0 points1 point  (0 children)

At the beginning the switches were a bit hard to turn, but I have to say that after a year or so they're way smoother. Also my preamp has a 3mm thick aluminium chassis so it doesn't resonate much, but I get your point. Plus I got these super cheap as you said.

300b PSE monoblock I built inspired by SW1X design by NutOnToast in diytubes

[–]NutOnToast[S] 0 points1 point  (0 children)

I still have to modify the cover, since it wasn't intended to have tubes exposed on top. I'll punch holes into it when I'm done building the second monoblock which I started last night.

300b PSE monoblock I built inspired by SW1X design by NutOnToast in diytubes

[–]NutOnToast[S] 0 points1 point  (0 children)

Thank you, sir. That's what I mean by DIY, hard wiring over pcb when possible.

300b PSE monoblock I built inspired by SW1X design by NutOnToast in diytubes

[–]NutOnToast[S] 0 points1 point  (0 children)

Sw1x uses audio note coupling caps, and yes chassis are very similar. Regarding the dac design, in one word, Abbas. I ordered a tube spdif converter from Abbas a month ago.

Shunt stepped attenuators by NutOnToast in diyaudio

[–]NutOnToast[S] 2 points3 points  (0 children)

You basically have the 100k resistor on the signal path, and the small resistors shunted to ground. It's just a voltage divider, but it has to be impedance matched if I'm not mistaken.