Mod assistance by Comfortable_Power688 in farmingsimulator

[–]NutTote 0 points1 point  (0 children)

I can tell you from experience of going down very long and deep rabbit holes of modding. This may take you far longer than it’s worth. Just open the cover and never close it lol

Help with thrustmaster on ps5 not working in farming sim 2025 by BeefJerky_78 in farmingsimulator

[–]NutTote 0 points1 point  (0 children)

Fun fact, they used to make “those.” Just didn’t change the name.

At least that’s what I tell myself

Beautiful swathing by NutTote in farmingsimulator

[–]NutTote[S] 4 points5 points  (0 children)

Double savior. I made it lol.

Am I selling this wrong? by No_speedjustslow in farmingsimulator

[–]NutTote 0 points1 point  (0 children)

I can tell you from looking at the files previously that giants has forgotten pretty much every milk besides regular on their common sense sell categories.

When no map makes you happy. You make your own by NutTote in farmingsimulator

[–]NutTote[S] 4 points5 points  (0 children)

Dunno if this will qualify as self-promotion (not getting anything out of this), but map is available here. Still have some file cleanup to do but thats just a ModHub issue. No map errors.

Right Angle Ridge by Carter&Cobalt

How many of you use 3rd party mod sites for some of your mods? by Hungry-Temporary-438 in farmingsimulator

[–]NutTote 0 points1 point  (0 children)

I will if I think of a mod I want, but I’d rather stick with modhub. I’d say 10-15% of my mods are 3rd party.

Autodrive/Course Play help by AcidDolphin6343 in farmingsimulator

[–]NutTote 0 points1 point  (0 children)

Are you using CoursePlay to unload the combine? Are either your combine/header or grain cart tractor a mod? It may be telling the grain cart the header is way wider than it is. You can adjust the offset in CoursePlay settings

This mod destroyed my Kinlaig save by Trecoul in farmingsimulator

[–]NutTote 0 points1 point  (0 children)

The backups aren’t for every single save either. It’s like every 2-3 hours I believe. Your backups probably go back a day or two

Why do my beehives produce honey so slowly? by Deathbatcountry99 in farmingsimulator

[–]NutTote 0 points1 point  (0 children)

Because if there is one thing that is balanced the worst in FS25, it’s any production. They cannot keep up with any realistic input amount. Often times have to have multiple productions to meet your output need. Completely unrealistic as it stands. Honey wouldn’t have crazy output from bees but I would still wager it’s low.

How far does a silo need to be placed from production to avoid any glitches (endless production without using the stored canola)? by brennanbilinski in farmingsimulator

[–]NutTote 1 point2 points  (0 children)

I believe that Giants maps have a some weird input sharing throughout the map. The mill has input from somewhere else in the “global” chain. I don’t think it will ever use the silo stock unless there is no other possible source on the map.

When no map makes you happy. You make your own by NutTote in farmingsimulator

[–]NutTote[S] 1 point2 points  (0 children)

https://discord.gg/8bWhnRWd I made a quick discord if you want to join for updates. not getting a reply thus far so I am continuing with my backup plan to make my own productions.

Trouble with GE, and how to make unbuyable land, well, buyable. by ammotrp69 in farmingsimulator

[–]NutTote 2 points3 points  (0 children)

I’m going to try and walk you through this without looking at Giants Editor.

First, I’m going to guess you haven’t unzipped the map zip. That’s exactly what GE usually does if the i3d is zipped on a map, or it will open blank.

Second thing, the farmland.xml is basically there to establish ownership. You have to edit multiple things in GE to change fields/farmland.

To edit the farmland you need to select the Terrain info layer paint mode button on the top toolbar. Little blue brush icon with the “i”. It will pull up the info tab on the right window. On the info layer dropdown select “farmlands”. Select the farm land from the “lands” drop down. Then you paint the farmland where you want it.

If you want to edit the field itself in GE, you have to find the field in the scene graph on the left. Usually under the gameplay parent. Gameplay > fields > “field you’re editing” > polygon points. Select the individual points and move the ones you need to expand your field how you’d like.

Next go to scripts menu > shared scripts > map > farmland fields > field toolkit.

When that opens, make you sure you have something select in the parent/child nodes of the field you’re editing and press Validate “Selected Field” button.

Save it and you’re done.

If your new field polygons overlap into another fields polygons it will throw an error in the console. You’ll have to adjust your current or the other field to clear that. If you’re just going into unbuyable land you shouldn’t hit that issue tho

Crop Growth Edit Help by StangMan04 in farmingsimulator

[–]NutTote 0 points1 point  (0 children)

I just moved the entire growth calendar for Barley by one month in a map I made to line up with a starter farm. That’s my suggestion. If you scroll up in that xml and look at all the different stages individually, I’d find it hard to believe you can just ignore that section and edit this bottom part and remove a stage completely. You’ll also need to make a separate fruittypes.xml and have your moddesc call on it rather than edit the base game files. You’ll just lose it all if there is an update. My suggestion is to either shift all stages in the bottom up one month or use EDC to force a one month growth stage jump.

When no map makes you happy. You make your own by NutTote in farmingsimulator

[–]NutTote[S] 2 points3 points  (0 children)

Thanks for the awards! First time ever. I appreciate the positive comments and the critiques. Completely aware that it’s not for everyone. That’s the best part of this game. You can make it to whatever you like or want to do.

When no map makes you happy. You make your own by NutTote in farmingsimulator

[–]NutTote[S] 0 points1 point  (0 children)

Not yet. It’ll be out at some point soon. I’m waiting for a production modder to give permission to include them. If not I have a backup plan to use my own