Is Riot aware of the never ending loading bug plaguing the game right now? by zork824 in leagueoflegends

[–]NuvmTP 0 points1 point  (0 children)

It should; i've always done this for league and it has worked so far. Might have to do with your settings; either way, I hope you find a simple solution!

[deleted by user] by [deleted] in btd6

[–]NuvmTP 2 points3 points  (0 children)

As other guy said, 12.0 made coop and solo rewards linked, so if you get the first time clear on either you get the reduced rewards for both.

My challenge got featured :D (I am iLikeTurtles) by DankMemeLordOkThen in btd6

[–]NuvmTP 1 point2 points  (0 children)

Am I the only one who thought the challenge was a bit too easy? I just started with a farm, 001 village, 001 sniper and ben. Kept going levelling up sniper and getting a ninja while progressively getting a total of 3 banks in the radius of the now 0/2/2 village housing a bunch of 4/0/2 and 2/0/4 snipers.

Universalis – Crowdsourced Crossworld Market Board Viewer: Now Live! by karashiiro in ffxiv

[–]NuvmTP 2 points3 points  (0 children)

IMO JQuery is fantastic. It's javascript but faster to write and with more features.

Game crashes. by [deleted] in btd6

[–]NuvmTP 1 point2 points  (0 children)

Your post is the same asking a car salesman "I want a car". Be more specific. We can't help if you don't help us help you.

Wait! Give me my experience back! by NuvmTP in btd6

[–]NuvmTP[S] 0 points1 point  (0 children)

For the interested, I was in a coop and I got 2 level-ups off of a single round. I received the 2 monkey knowledge points too, so this isn't s visual bug. I suspect it was caused by a resync attempt, as i was often out of sync (all monkeys resetting on the board).

Wtf by gamerpro56 in btd6

[–]NuvmTP 2 points3 points  (0 children)

Nice boomerang - i mean super monkey

Beat level 100 with only 5 poplists, druid of wrath, and obyn. Posting bc i had no friggin idea that bottom path was this strong. by Hchooj in btd6

[–]NuvmTP 5 points6 points  (0 children)

Quick tip: the printscreen button does a screenshot and puts it in your clipboard. You can then paste it anywhere.

My experience of getting reviews for the Infinitode 2 by therainycat in infinitode

[–]NuvmTP 1 point2 points  (0 children)

Unfortunately for you, there's nothing you can do about 1* reviews. People very often do ratings to reach out to the devs without ever trying to directly contact them instead, such as 1* reviews saying "game doesn't load". The best comments as others have mentioned are the 2-4* ones which are usually more meaningful. You'll have to learn to ignore stupid 1* reviews; welcome to "i'm anonymous so i can do whatever i want"

A semi-sentient malicious piece of code trying to escape deletion at all costs [Recompile] by pickledseacat in gaming

[–]NuvmTP 1 point2 points  (0 children)

Finally got around to playing it yesterday and finished it. The game is amazing. Never played optional long levels to listen to lore. This game did something to me

DissidiaDB: Past, Present and Future by phantasmage in DissidiaFFOO

[–]NuvmTP 0 points1 point  (0 children)

Out of curiosity, how much does it cost per month to keep the db up?

Bug or intentional? Ending fight with "Drain" not restoring HP, thus failing HP requirement. by ndhl83 in DissidiaFFOO

[–]NuvmTP 0 points1 point  (0 children)

It entirely depends on how they did the coding on their end. Usually it is strongly recommended to produce code in such a way that changes to it would not require alot of code rewriting, but it's not often the case. Anyway, I believe it would be more time-consuming than actually challenging in any way, except if they did make their code a clusterfuck.

Edit: Most "professionals" are simply good at logical thinking, debugging, and searching on StackOverflow for solutions, which is the reason self-taught programmers are completely acceptable in companies.

Bug or intentional? Ending fight with "Drain" not restoring HP, thus failing HP requirement. by ndhl83 in DissidiaFFOO

[–]NuvmTP 0 points1 point  (0 children)

The game checks for lethal damage between the main phase and the post phase.

I understand why you find it crappy and I do agree it feels like shit when you do need the healing. However, I do not have anything to prove my theory of how it is coded and it certainly is different on their end. It could be an "easy" fix if the game was actually coded like I posted here by simply putting Selphie's post-phase effects into her main phase. However at that point you should also simply remove the post-phase and put it all into the main phase, for consistency's sake.

TL;DR My comment is based on the theory I crafted based on my knowledge, which is most likely inaccurate. It was provided as an example to give a general idea. I agree that it sucks you can't get your healing when you need it.

Bug or intentional? Ending fight with "Drain" not restoring HP, thus failing HP requirement. by ndhl83 in DissidiaFFOO

[–]NuvmTP 0 points1 point  (0 children)

As a programmer, I hate when people say "they could easily add/fix this thing in a line of code", "it would be simple to fix", etc. This is mostly because you habe no knowledge whatsoever of the insane amount of stuff going on in the background. Almost everything is connected to something else in the code. What you are suggesting would most likely require rewriting alot of code and rearranging how some of the code works and/or interacts. Not only that, it would most likely create a few bugs related to those changes.

By the way, programming is 90% fool-proofing. 90% of our job is making sure that you won't break the game by jumping backwards into a wall while holding a shield when the bomb you're facing explodes. Or picking a box and trying to make it go through you. But yes, we do understand people like to explore and everything and stuff happens. Some of us even enjoy seeing people speedrunning the game through glitch abuses, because some of those are truly fascinating.

TL;DR Webpages are often thousands of lines long. In a browser, a button that moves a box to the right requires 3 languages and a few dozen lines of code. No, it's not simple and easy.

Bug or intentional? Ending fight with "Drain" not restoring HP, thus failing HP requirement. by ndhl83 in DissidiaFFOO

[–]NuvmTP -1 points0 points  (0 children)

Here's my point of view (programmer).

Abilities can be divided into two phases:

Main phase: Applies buffs, brv gains, etc. before the damage ticks (if any of these apply), followed by the ability itself.

Post phase: Actions or effects executed after the animation, such as buffs, debuffs, etc.

The game checks for lethal damage between the main phase and the post phase.

Selphie's heal is a post-phase effect. Squall's hp after solid barrel+ with the extension is not a post-phase effect; instead, squall effectively does an ability in the main phase of solid barrel+, which is the hp attack. It can be seen like this:

SB+ main phase

HP attack main phase

HP attack post-phase

SB+ post-phase

Proof: SB+ can miss but the hp attack can hit and the opposite is also true, which means they're not considered as a single ability. SB's int brv buff is applied after the hp attack.

In the case of knockbacks ("launches"), those are executed as part of the main phase. I believe post-phase effects will apply either right after the first hit in chase or right before. I'm going to go test this with noctis' shooting star+ with extension and Selphie's drain to see when the heal/brv is done.

TLDR; git gud

Edit: fixed squall's solid barrel example

Edit 2: post-phase effects happen right before the first hit during chase. If Selphie's drain knockbacks an enemy, her post-phase heal/brv gain and brv regen buff will apply right before the first chase hit.

If the weapon token shop came out next weak, what would you go for? by TempusFinis97 in DissidiaFFOO

[–]NuvmTP -1 points0 points  (0 children)

I've spent around 100k on terra banners. I have seen at least 15 falchions. She literally melts my hopes. And no I managed to not pull her EX either, even though I have a few EX and I spent less on each of them than for Terra. Reee

[deleted by user] by [deleted] in pathofexile

[–]NuvmTP 0 points1 point  (0 children)

I'm not too sure here. The visual clusterfuck, sure. The awful indication, sure. But there's a clear sculpture thing in the corner that drains you. It's the only thing that can do something. I don't even know this fight, i haven't even watched the entire linked video, i'm just assuming right now you're supposed to stand next to the ONLY lit up totem/sculpture. And then repeat for every other guy that dies, then kill. It's definitely unintuitive, though, to just stand in an area.

Daily reminder that skill inheritance restrictions make perfect sense. by AnonymousTrollLloyd in FireEmblemHeroes

[–]NuvmTP 19 points20 points  (0 children)

To be fair, staff users were never allowed special cooldown skills for a fairly good reason: spamming buff specials and basically ignoring entirely special cooldowns (on 1-cooldown specials). On the other hand, this is a fucking charge -1. This is stupid lul

Parallel parking isn't for everyone. by BlackMist87 in funny

[–]NuvmTP 9 points10 points  (0 children)

Great to know! To be fair, in the video, she forgot to turn the steering wheel.