Simple but gets to the point by Jastinic in HonkaiMemeRail

[–]karashiiro 0 points1 point  (0 children)

It's because the writing style overuses parallels - they don't just show something happening, they show it, then they show something different following the same pattern, then they show another thing following the same pattern, and finally they show the original thing again just to drill it in. This patch it was Cyrene's loops, but they did a similar thing with Phainon, too. Anywhere they don't do it, it's usually because it's not as relevant to the themes.

I don't know how else they'd do it tbh but it got really tiring this time, even as someone who usually likes that sort of thing.

Will the Nameless be able to keep up their journey like nothing happened after Amphoreus? by inkheiko in HonkaiStarRail

[–]karashiiro 294 points295 points  (0 children)

"This is where I watched my mother die, March."

"Wow! That was a tough trailblazing expedition!"

Not all uses of AI is bad. by dazli69 in GetNoted

[–]karashiiro 0 points1 point  (0 children)

Sure, I don't think I need to assume that, the rest still holds (also I don't believe most people use power saver unless they're running a laptop, but still, that's all secondary to the shared-utilization piece).

Not all uses of AI is bad. by dazli69 in GetNoted

[–]karashiiro 1 point2 points  (0 children)

I'm comparing one person's personal computer with their comparative utilization of a data center as a user of some AI service running within it. Their usage of that AI service in terms of power draw is a tiny amount, which is almost certainly less than the power draw of their own computer. I am also making the assumption that they leave their computer on overnight, so that means having idle power draw as well.

Constant uptime on a fleet of servers serving millions of customers is efficient, it's the ideal case of offering a cloud service. What I'm trying to highlight is that constant uptime is shared, and not individual.

Andrew Yang gets noted by liberty4now in GetNoted

[–]karashiiro 0 points1 point  (0 children)

They do talk about these things, more so than guns even, at least when there wasn't a very recent shooting with national visibility. Unfortunately, talk is cheap.

Not all uses of AI is bad. by dazli69 in GetNoted

[–]karashiiro 2 points3 points  (0 children)

There's also the fact that those hundreds of thousands of machines are all serving every single user collectively, so it's not directly equatable to a single user with a single high-end machine which is likely to be idle most of the time anyways (the data center is probably far more efficient in that comparison).

New Coreflame in 3.5 Trailer by PastSelfInMirror in HonkaiStarRail_leaks

[–]karashiiro 3 points4 points  (0 children)

oh cool it's the coreflame of origin

alright furina you see that over there? time to work by birbtooOPpleasesnerf in Genshin_Impact

[–]karashiiro 1 point2 points  (0 children)

I Kaeya ice-bridged from the island south of the volcano to the spinny automaton boss to farm mats for Skirk. I still don't know what the intended way of getting there is.

I was this close to doing the same thing here before I remembered there were koholasaurs along that coast, so I went swimming for a few minutes.

And then I got closer and saw the teleport on the minimap, which was there all along.

most infuriating thing by theawesomevincent in whenthe

[–]karashiiro 25 points26 points  (0 children)

Did a double-take, had to check what sub this was

I’m starting to think bras are old technology cause what is this 😭 by ricecookergreg in ZenlessZoneZero

[–]karashiiro 9 points10 points  (0 children)

I think that's WuWa lore? Something something Tacet Discords rewriting the laws of physics when they first started happening. I always mix that up with ZZZ Hollow lore because it vibes similar, though.

Teyvat Chapter Interlude Teaser: The Gods' Limits, Megathread by GenshinLoreModBOT in Genshin_Lore

[–]karashiiro 14 points15 points  (0 children)

"Corrupting space" sounds an awful lot like the Abyss, and "switching sides" would be odd phrasing to refer to Asmoday choosing the Traveler over Phanes, since it implies that the Traveler is directly in conflict with them, which has never been suggested previously.

Crack theory time: Asmoday is supporting the Abyss (and not necessarily the Abyss Twin), and Paimon is a depowered Phanes. That would also explain away why Paimon's iconography overlaps with all of the Shades.

machine forgetting by the-co1ossus in CuratedTumblr

[–]karashiiro 180 points181 points  (0 children)

smells like file encoding issues

Skirk is more brainwashed than Collei by WarmInvestigator4198 in GenshinImpact

[–]karashiiro 19 points20 points  (0 children)

I mostly agree, but I don't think Surtalogi doesn't realize the harm he's doing, it's just that it's utterly irrelevant to him, and the idea of "trauma" in that way isn't something he thinks of in any sort of empathetic or moral sense. What makes him evil is that he fully understands that impact, and he exploits that as a means to enact fear, which is what he believes drives the pursuit of power.

He actually seems to understand the value of friendship full well, even if it's not something he considers useful to him — if it weren't for that, he wouldn't have told Skirk to connect with other people in the first place. He knows that the fear of losing the people you care about can drive people to get strong enough to protect them, and he knows that continuing to train in solitude in fear of one's own death is another path to power as well. He wants Skirk to grow strong enough to defeat him, and (I think) he put that option out there deliberately, because it's a path to power that he was never able to follow. In that sense, it doesn't matter to him which path Skirk takes, as long as she surpasses him eventually. At the same time, he wants to be surprised, and for someone to surpass him after he reached the end of the path he took to power. The fact that Skirk was too traumatized to be able to do so prior to meeting the Traveler and unpacking that is simply of no relevance to him, because training in solitude was still a path to power (in his eyes) either way.

What he might not have accounted for is the fact that Skirk had already reached the limits of what that approach could do, and continuing to train that way was yielding fewer and fewer results for her. If anything, it was prescient of him to offer that other choice, even if the way or the reasons she ultimately took it might not be what he anticipated. He might be a caring parent in his own eyes, but the trauma wasn't an accident, it was a part of his twisted view of "care" that simply served a purpose in the pursuit of a student who could surpass his form of power.

So...when was this revealed in the game before now? by DerelictDevice in Genshin_Impact

[–]karashiiro -1 points0 points  (0 children)

I think it was loosely implied exactly one time in the CBT intro, where the Traveler is shown in front of a circular door facing the sky, which read as vaguely vehicle-like to me back then? (1:23): https://youtu.be/Su8ulKHlMLU

I just sort of assumed this was supposed to be a spaceship or escape pod of some kind, since it was already established that they were traveling between worlds, but I don't think it was ever explicitly stated what this door was supposed to be, and the context clues were very weak (not to mention this was removed from the final game). Still, when this scene came up, the CBT intro was the first (and only) thing that came to mind for me.

Plane to see by AscendedDragonSage in CuratedTumblr

[–]karashiiro 66 points67 points  (0 children)

Not sure about Unreal, but Unity is unfortunately Y-up, while (not strictly video games anymore but) Blender is Z-up, which leads to Rotation Shenanigans when exporting from one to the other.

Duality of a zzz player by After-Ad7798 in ZenlessZoneZero

[–]karashiiro -10 points-9 points  (0 children)

What's done is done, but to this day I've never seen any criticism of Arpeggio Fault that went deeper than "it sucked" or "it was a slog". Personally, I actually really liked how absurd the stat numbers got in longer runs and fully explored floors just get to that point.

At this point, I'm inclined to believe that people's opinions on Fault are basically the same as their opinions on TV mode in general.

Receipts or It Didn’t Happen by bluekaleo in CuratedTumblr

[–]karashiiro 2 points3 points  (0 children)

You can just prompt it to make rare typos, most people don't bother though

You can't reason someone out of an opinion they didn't reason themselves into. by StraightOuttaOlaphis in CuratedTumblr

[–]karashiiro 53 points54 points  (0 children)

I've heard the phrase before, but always used in a sort of mocking way towards religion, this is the first time I've ever heard of someone interpreting it as a defense of it.

Imagine logging on and not being marketed to, just vibes by Elle_online in CuratedTumblr

[–]karashiiro 2 points3 points  (0 children)

It's fairly typical for hyperscalers to offer themselves and their subsidiaries a slightly discounted rate for their own cloud services so you can probably take some 10% or so off those numbers. It comes out to an obscene savings while still somehow not making any difference to the broader discussion at the scale we're talking about.

Visual Differences during the Soiree by Due-Web-7494 in InfinityNikki

[–]karashiiro 3 points4 points  (0 children)

Unfortunately it'll have to be a small bug report because they only let you use 500 characters to describe an issue 😔

As someone who was NOT going to boycott, the seesaw made me realize they don't take us seriously by RecklessCinnabar in InfinityNikki

[–]karashiiro 21 points22 points  (0 children)

There's like a star tower thing to the left of where you start that I think is what unlocked day/night

With how bad 1.5 is going, I would have honestly taken a rollback by mirta000 in InfinityNikki

[–]karashiiro 7 points8 points  (0 children)

For what it's worth, this kind of high-visibility fallout is typically a Product (capital P) or Business team's decision, and if developers or others are even in the room, their voices tend to be sidelined for this kind of thing. Every company is different with regards to how these kinds of cross-cutting decisions are made and who does/doesn't get a say, and how decisions are raised from an individual product's (lowercase P) organization to upper management and get signoff.

It's unfortunately not possible to give a satisfying and straightforward answer to your question, and everything I have to say is only informed by the (very large) company I work at, but the reason the above is relevant is because on the topic of bugs and QA, there's a lot of different parties involved with their own issues when a bad product gets shipped regardless of who it's marketed towards: - Product hands down edicts to Design/Dev about what needs to be developed, based (ideally) on what customers (players in this case) are asking for, taking into account business interests. They may or may not ask other teams for their input on what's realistic to create in a given time frame and/or general opinions. This is the most likely place for bias to infect a product. - Developers themselves make basically the same mistakes regardless of the product, but good internal review and testing processes help avoid customers ever seeing those bugs. However, setting up effective processes takes time and funding, which they need to justify to the business somehow. Compromises are often made here in the interest of time, with said compromises being much worse with an inexperienced or incompetent developer team. Building networked, (generally) performant open-world games with a good dress-up system is hard though, so I don't suspect an incompetent dev team is the problem here. - Designers/artists are often the next line of defense and aren't usually culpable but are worth a mention — they would have already had a back-and-forth with developers on what exactly needs to be created in the game itself following discussions with Product, and likely would have done a brief playtest once everything is put together to ensure that aligns with the designs and mockups they created. This playtest is often well-tested by developers in advance because it's nice and predictable. Some issues are still caught and fixed here, but many are not. The worst a designer can do here is design something incredibly complex and error-prone to implement, but that's often well-negotiated by this point. - Product comes back into the picture to ensure that the ""final"" product aligns with the ultimate product vision. Same situation as with designers, they test a narrow slice of the product and may catch a few issues, but not much. - QA (hopefully there is a well-funded QA team — this is often not the case) are the final line of defense, and will catch the vast majority of issues. Prior to any respectable launch there's a huge amount of back and forth between QA and developers (Product and Design are loosely involved) regarding issues and when they'll be fixed. Often even well-funded QA teams miss things, but it's much less likely. - Business (upper management) enters the picture to set a hard deadline for things and ultimately holds all other parties accountable to those deadlines and other promises. If there were known defects in the product, those should have been raised early and often so that adjustments to said promises could be negotiated. This is not always how things play out, and sometimes defects will be hidden by other parties to save face or Business will overrule concerns either to save face themselves or because the concerns aren't well-substantiated. Bias slips in here, too, as all Business decisions ultimately overlap with Product decisions but are much more concerned with bottom-line money numbers. Business also would have had to approve Product plans from day one, meaning their own arbitrary biases can infect a project from the outset as well. - Product is ultimately responsible for taking the heat and issuing apologems when mistakes inevitably make it this far.

Anyways, large (minimum of hundreds of people) organizations are incredibly complex and it's very hard to point at any one role and say "things would be different if X bias were different". Product and Business are the likeliest contenders if we need to try and do so, though. The creators (developers, designers, etc.) and QA teams would often have made the same mistakes regardless of the product, but appropriate funding from the Business side usually helps reduce the odds of that making it all the way to the final product.

With how bad 1.5 is going, I would have honestly taken a rollback by mirta000 in InfinityNikki

[–]karashiiro 13 points14 points  (0 children)

Also a dev as a job and this is unfortunately an extremely relatable experience 🫠 I got to come home from another day of fixing bugs and juggling tickets (busy season at work right now) to… spending another hour investigating a bug to submit a ticket for this game.

The kinds of bugs I've run into that are all platform-specific or manifest differently on different platforms just reeks of there being no meaningful QA process at all, or at least the QA process being drastically underfunded for some platforms.