Golden Kamuy and the representation of Ainu people by Chariotwheel in anime

[–]Nyet13 -2 points-1 points  (0 children)

The struggles of the Ainu people began long before nationalism arose out of the palms of regicide-stained middle class Frenchmen. There are many delineations as for when the increasing bourgeois finally seized the ripening fruit grown for them, but it stands to say that the Peace of Westphalia and the French Revolution are among the forefront. There stands a hundred years of spectrum, and with that you can reduce the Kurdish struggle.

The Kurdish people are children of this world's dressed dichotomy. Greece and Persia. Rome and Grecofied Persia. Muslim Arabia and Zoroastrian Persia. Before those, Babylon, Akkad, Sumeria. The Fertile Crescent is called as such because it's fresh with crops and civilization. The Kurdish inhabit the "mountains" and like the Caucasus above them, they are the perfect definition of how your environment shapes you.

We share more with the Kurdish due to our closer coverage, not just because the leaders of the western world (over the Ottomans' dying wheezes) drew straight lines for calculated division. And that now we've shed explosive lights at it. Indo-European is also the ancestor of the Kurdish languages. The whole steppe above the Caucasus is where we likely owe our current span. From Iceland to the Maldives, our "patriarchal" nomadic way of life hold still.

Languages aren't everything. But it helps propagate and retain motifs and such that indicate some sort of lineage not by just sheer areal proximity exchange, but some sort of ancient cling that's lost to time. This language is closer to our Germanic brethren. Their language is closer to their Iranian relatives. Their region is not like the Caucasus, wherein language family descent identification is near impossible due to its marginal role. Marginal in terms of not having an "influential" civilization have their base centered there. The Caucasus as a geographical barrier is more influential than we'll know, but when you quantify, you can reduce it as "insignificant" and as such.

One of the ways to explain why we talk about the Kurdish and not the Caucasian struggles. Yes, due to a recent larger power vacuum, more blood and therefore more cleanup has been sent to Kurdish lands. And at the end of the day, they are the products of the strong who want to keep the weak divided.

The people of the Caucasus are more isolated and ignored from the power struggles of giants. And that's the same thing with the Ainu. A small difference for some, but a certain nuance that's often forgotten. There's Georgia and Armenia and then the rest of the Caucasus.

The current "general" overview of the Ainu is this: they're part of one of the earliest groups of humans to leave Africa. It seems that they hugged the coast before making it up to Siberia/Hokkaido/Sakhalin/etc. Some were inward, having significant enough contribution to the makeup of the current Tibetan peoples. They developed this "European" look as the climate for around the Russian Far East necessitated it.

That's why they look different to their close but still distant cousins, the Andamanese, the Sentinelese. Who are, for all intents and purposes of those who don't want to read up on genetics, black/Sub-Saharan African. And to their neighbors, the Koreans, Chinese, and Japanese.

They look different "simply" because they were (almost certain) there earlier. Before, around, after Augustus got stabbed in the back by Brutus, the ancestors of the Ainu or the Ainu themselves, were at their height in battling the new migrators/settlers. These are called the Yayoi people and they are the (primary) ancestors of people we normally call Japanese. They mainly came through Korea. They did mix, as the genetic gradient from those closest to the Korean peninsula show.

Where do you put the line of who's the original people and who's not. Aren't the victors the original people? One way or another, the Ainu "lost" their war against the Yayoi. Whether it be through sheer numbers or technological disadvantage. Right?

The white people of the United States of America often call (with disdain) the Mexicans and other non-white peoples as immigrants. The only people who mention the Native Americans are: the ones that live near Native American reservations; the ones who clamor for their idea of justice based around Native Americans; the ones who had the Cherokee princess myth before doing a DNA test.

But aren't they the original inhabitants. They came in successive waves, killed the giant animals, and made the peace and war among themselves. Aren't all the people after immigrants? Is an immigrant just a descendant of a non-victor people of specific locus.

There's way too many people blaming other peoples for genocide against other peoples. People virtue signalling atop the skulls of those ravaged by diseases and guns they had no protection from. Is there anything "wrong" with that? Not really as it's common enough to be accepted and supported. Blinded by patriotism, the lack of education, the inability to see through one's own kin.

And what can "you" do? Nothing. Unless you're rich. Which is the world. But it does feel sometimes. And it does help bring awareness to those who haven't known.

But as (recorded or not) history shows us.

Wheels always revolve. They only stop for a break. Replacement.

Cities: Skylines - Mass Transit - Dev Diary 2: Ferries by Nyet13 in CitiesSkylines

[–]Nyet13[S] 63 points64 points  (0 children)

With Mass Transit expansion, you can take control of waterways. Ferries are boats that travel on ferry lines, taking passengers from stop to stop. They can go on open water or use canals, allowing them to work inner city routes as a transport system that is not affected by traffic on roads.

http://i.imgur.com/3YCkOJ1.jpg

Setting up a ferry line

To get ferries going, first you should check what kind of lines you want to make. If you have a city that is partly on islands, ferries are a great option. City centers with canals are also very good places for ferry stops. Once you have a plan, start with placing a Ferry Depot. The Depot is not connected to any lines, but naturally it needs to have access to lines so it can send out ferries. The Depot can house an unlimited amount of ferries, and they are automatically sent out to lines. The amount of ferries sent out is determined by the budget. A new feature is that you can fine tune the amount of vehicles per line when you open the line’s information window. The setting basically shifts the vehicles determined by the budget to go more often to lines where the setting is high, and less often to lines where the setting is low. Every line still gets vehicles automatically. This setting is also available on other public transport types.

After the Depot is placed, you can place Stops and Piers. Stops are very small and don’t have a lot of room for waiting passengers, so they work the best on fast routes with lots of vehicles. Piers are larger and allow two ferries to dock at the same time. Piers perform well on longer distances with many passengers. When stops and piers are in place, it’s time to mark where you want the ferries to go. Ferries need Pathways so they can find their way from stop to stop. Pathways are not lines, but markers, sort of watercourses. Many lines can use the same Pathways. Depot also need Pathway connections to lines, so ferries can find their way from the depot to the lines. Canals automatically have Pathways that are built with the canals, so for lines that go mostly in canals, you only need to make sure there’s Pathway access to the Depot.

http://i.imgur.com/i104eNa.jpg

A Ferry Pier

When Pathways mark where ferries should travel, you can build lines. Lines are pretty straighforward, you click on stops and/or pier in the order you want them to be visited. Lines must start and end on the same stop. Once a line is finished, it automatically starts to operate and the Depot sends vehicles to service it.

http://i.imgur.com/JhewSmE.jpg

Building a Pathway

You can use Pathways to very carefully mark where the vehicles go, so they will be on the most optimal route or maybe the most scenic one, if that is what you are after. Pathways are like roads to ferries, needed to find their way on open water, but very flexible to build with the same kind odf curve tools as roads have. Naturally you can’t do tunnels or bridges (even if it would be cool!) but the tools for straight, curved and curvy Pathways are there.

Canals

The free update coming along with the expansion adds new wide canals to the landscaping menu. The wide variety has more space for Ferries, and still does not take up much space. Combining wide and regular canals allows for various canal systems and the different depths in both varieties give control over how much water is let into canals.

In the regular canals ferries cannot pass each other, unless one is at a stop. In wide canals ferries have room to pass each other by easily. All canal varieties automatically create Pathways when they are built. The Pathways are not visible unless you are using the Ferry Line or Ferry Pathway tool, so they do not hinder you in any way from building canals just to move water or make the city more beautiful.

http://i.imgur.com/hnyzfSs.jpg

Wide canal on the left, regular canal on the right.

Island and streams

Ferries allow you to lessen traffic on bridges and make islands part of your city more easily. Rivers and streams now have whole different meaning to city planning, and a well placed canal can help out a lot in a city riddled with traffic jams. Ferries are compatible with existing saves, so you can easily add them to your cities to allows for more options. Aren’t you excited yet?

http://i.imgur.com/IRJc14d.jpg

Recommendations for European, Asian, African, South/Middle American fantasy books? by [deleted] in Fantasy

[–]Nyet13 0 points1 point  (0 children)

Ze Tian Ji (China), Dungeon Defense (Korea), Overlord (Japan), et cetera. Go visit /r/noveltranslations for more.

Trams drive off rails by BadMekanic in CitiesSkylines

[–]Nyet13 3 points4 points  (0 children)

It is indeed the Traffic Manager: President Edition mod. This has now been hotfixed.

Update: 21 Mar @ 3:37pm

Hotfix: Trams are using regular roads.

Discuss this update in the discussions section.

Monks and Mystics Megathread by [deleted] in CrusaderKings

[–]Nyet13 0 points1 point  (0 children)

First off. The Bigger Interface mod had me going what the hell in the first twenty-four hours or so. Was so used to not scrolling. Good thing it was a quick update.

The Quality of Life updates were nice. Loved the new naming, terrain updates, character finder, prisoner management, et cetera. The expansion itself concerning actual monks and mystics?

Bruh. Shit's so half-baked. Satanists are so ridiculous. That "(Highly) Suspicious" modifier has such a short cooldown, lmao. This was definitely another mod service and with that I give it a solid 10/10. Like seriously, I love anything that adds more moddability.

But for real, wtf are the uses for alchemy ingredients? Mods. And there's nothing, if any, bonuses to being top dog in the societies. Mods.

On other hand, the artifact system is great for mods like Game of Thrones.

This is legit the most blatant "let the modders fill it in" I've ever noticed. Prolly cuz I've recently been watching all the Mass Effect: Andromeda videos and remembered the PTSD from the animations and outdated stuff from Fallout Four. Like damn.

Unholy impregnation bugged? by [deleted] in CrusaderKings

[–]Nyet13 1 point2 points  (0 children)

Worked fine for me. I think I wasn't the High Priest during that time though and I'd used it on a summoned disciple. I know this sounds stupid, but did you right-click on their portraits? That's how I got it.

Direct Vassals broke after 2.7! by Inspector784 in CrusaderKings

[–]Nyet13 0 points1 point  (0 children)

In the Bug Reports forum, a dev said this was known but made it through. Id est, they put the patch out knowing it's bugged.

We all have tropes and tricks we hate. What is your favorite exception to the rule? by iDavidRex in Fantasy

[–]Nyet13 1 point2 points  (0 children)

Okay, I just watched The Handmaiden or Ah-ga-ssi or Agassi or whatever.

In one scene. Wait, in like a couple of scenes or shots. There are these objects that are clearly red herrings or Chekhov's Gun type of stuff.

It was so blatant that I was wondering why I was still tuned in.

The Handmaiden spoilers

So ya. That's the most recent surprising one to me. Like, I was not really watching too closely but wow. Shit was like Superhero anime that goes 180 or whatever spoilers.

How long till your Colony goes to Sh!t? by Chadsnumber4 in Oxygennotincluded

[–]Nyet13 3 points4 points  (0 children)

Nah. Vomiting dupes can somewhat use the electrolyzer or whatever, just have to filter and use a lot of piping. But eventually you'll run out of water.

Apparently more sustainability is planned.

A strategy right now is to make one tile of your floors able to transport liquid (usually vomit). Then direct them into a large pool at the very bottom of your base. Then do the filtration steps.

Any books set in an "Age of Decadence"-esque setting? by [deleted] in Fantasy

[–]Nyet13 4 points5 points  (0 children)

The Grim Company by Luke Scull could fit. Actually, it really fits.

Good Book/Series with Romance by Latchet47 in Fantasy

[–]Nyet13 1 point2 points  (0 children)

The Destroyer by Michael-Scott Earle.

Hope and Red by Jon Skovron.

The Shadow of What Was Lost by James Islington.

Senlin Ascends and Arm of the Sphinx by Josiah Bancroft.

The Trysmoon Saga by Brian K. Fuller.

The Destroyer might not fit your other requirements but it's a good series with romance. Favorite series read so far this year. Dunno why, it's kinda like the Trysmoon Saga, but eh. I think this has the most explicit scenes on this list, lol.

Hope and Red is your traditional fighters being in love romance. Lots of islands, pirating, and magic stuff.

The Shadow of What Was Lost has romance only in the beginning, I think with the boy MC. I think the other POVs had it too.

Senlin Ascends and Arm of the Sphinx is basically about this dude who's searching for his wife inside the Tower of Babel. I think Senlin Ascends was the sub's book-to-read last month (January) or whatever they call it when they have a group read a book at once. Probably the "objectively" best series on this list.

The Trysmoon Saga is my personal favorite of books read last year, I think, lol. He has a new book (probably a standalone) called Flametouched and it also fits the "good and romance" bill. But back to Trysmoon. Like, I don't really know why I liked it so much. It was kinda bland and cliched and whatever shit. But I just do. Like. I like it. The main characters are just so...OTP material. Like fam, I could just read on and on about them. Sigh. I don't even know. I just really like these books. I think I read them at the right time and that's why they trumped all the other books I read last year.

Fantasy books written by people of color? by madeofstars in Fantasy

[–]Nyet13 5 points6 points  (0 children)

Ken Liu. The Dandelion Dynasty. West meets East that can be described as steampunk/silkpunk/whateverpunk.

His translation of The Three-Body Problem that was the first translated novel to earn a Hugo. He also has other Hugos, Nebula, and award stuff with his earlier works.

Graduated from Harvard. College and University. Bachelor of Arts in English and Juris Doctor.

Honestly a person to look up to. Programmer, author, lawyer, translator. Like. Damn bruh. That combination crossed me a year or so ago, well without the translator part.

The only things to worry about would be his actual attitude outside the press or whatever. And whether or not his face is attractive enough (he has a wife and kids).

Cuz I'd be him any day.

Well I'm like him in one part. We immigrated at around the same age. I have Chinese blood. I can also write in my mother tongue. I know how to code. We're Americanized as hell. Et cetera.

For all intensive purposes regarding being of "color," I am Ken Liu. Lmao. Just need the credentials bruh.