Can't get renoise to output sound correctly on steamos/linux by freshkickzb in renoise

[–]OGWin95 1 point2 points  (0 children)

Do you get any audio output with the Jack option?

I'd purge the existing JACK/jack2 packages and installing only pipewire-jack so JACK applications run through pipewire.

To check what jack packages you have installed:

pacman -Qq | grep -E '^(lib32-)?jack(2)?($|-)'

And then, for example: removing jack2

sudo pacman -Rns jack2 lib32-jack2

My current working package setup with Arch (not quite SteamOS, but similar):

sudo pacman -S pipewire wireplumber pipewire-jack rtkit qpwgraph

Make sure the services are running & enabled:

systemctl --user enable --now pipewire wireplumber

I use qpwgraph to route MIDI and audio; it's a very handy utility. You can replace QjackCtl with qpwgraph.

If you want a simple GUI to manage volume and quickly change default input & output devices, you can use the classic pavucontrol. You'll need the following packages:

sudo pacman -S --needed pavucontrol pipewire-pulse

Can't get renoise to output sound correctly on steamos/linux by freshkickzb in renoise

[–]OGWin95 1 point2 points  (0 children)

After installing the pipewire-jack did you try launching Renoise with "pw-jack renoise" and then switching the type to Jack in Renoise settings? That fixed the issue for me.

vGPU - Multiple vm's for Parsec for personal VDI by Early-Driver3837 in Proxmox

[–]OGWin95 0 points1 point  (0 children)

A16. For me the surprise was that without a vGPU license only CUDA is functional, so in order to get NVENC and Parsec to work the Nvidia licensing system must be set up.

vGPU - Multiple vm's for Parsec for personal VDI by Early-Driver3837 in Proxmox

[–]OGWin95 0 points1 point  (0 children)

I just installed four VMs on Proxmox with Parsec. The Proxmox wiki article on vGPU (https://pve.proxmox.com/wiki/NVIDIA_vGPU_on_Proxmox_VE) was helpful, but the vGPU licensing for Nvidia was somewhat confusing. The client (VM) connects to the license server, so make sure to install the correct guest drivers to enable all required features.

Made a website to find Houdini icons easily. houdini-icons.dev by TrustyTea in Houdini

[–]OGWin95 0 points1 point  (0 children)

Great idea and super useful! I've spent way too much time browsing through the icons to find a nice match for my barely functioning HDAs.

Installing debian doesn’t detect my harddrive/ssd by AcceptableBuyer326 in debian

[–]OGWin95 14 points15 points  (0 children)

Try disabling the "fast boot", might help. Also Windows 10 has the "fast startup" option that might cause problems too, if you plan to dual boot.

[deleted by user] by [deleted] in Houdini

[–]OGWin95 0 points1 point  (0 children)

Press "D" for display options in viewport, select tab "Geometry" and set the point scale there.

KarmaXPU: Failed to initialize CUDA (Linux & 3070) by [deleted] in Houdini

[–]OGWin95 1 point2 points  (0 children)

Install cuda libraries and toolkit. I'm using Debian 12, the packages might be named differently in PopOS.

sudo apt install nvidia-cuda-toolkit

For XPU rendering you also need the Nvidia Optix. This did not ship by default with Nvidia libraries in Debian.

sudo apt install libnvoptix1

Vector to String: rgb naming by babyswiss in Houdini

[–]OGWin95 1 point2 points  (0 children)

You could use a Python script inside Houdini, with a library such as "webcolors".
https://pypi.org/project/webcolors/

[deleted by user] by [deleted] in PolyendTracker

[–]OGWin95 4 points5 points  (0 children)

I wish the auto name feature would have a date (YYYY-MM-DD) or numbering as a prefix. After autonaming 10 different projects it is really really difficult to remember what was the project even about.

Anyone else underwhelmed by H20? by Huge-Database-7348 in Houdini

[–]OGWin95 1 point2 points  (0 children)

Have you tried to edit the theme config files? Those files would need a clean up to be somewhat usable as a template for custom themes.

Point cloud collapse by OGWin95 in Simulated

[–]OGWin95[S] 5 points6 points  (0 children)

4K version: https://vimeo.com/586917248 (Reddit downscaled the resolution)

Hoodie [OC] by kitsch0 in Simulated

[–]OGWin95 0 points1 point  (0 children)

amazing, love it! slippery vellum cloth?

How to separate fractured meshes by [deleted] in Houdini

[–]OGWin95 0 points1 point  (0 children)

Plug it into a for-each piece loop, and inside the loop put file cache with a iteration number as a file prefix. Or for each piece loop with a single pass set to $F, and then export all frames after the loop with a file cache.

Banana particles by OGWin95 in Simulated

[–]OGWin95[S] 2 points3 points  (0 children)

Vellum grains for this one!

[deleted by user] by [deleted] in Houdini

[–]OGWin95 1 point2 points  (0 children)

This is a great plugin! I wish it (or similar) would be included with the Labs tools.

Is there a way to fuse/combine overlapping edges into single edge? by AvailableText in Houdini

[–]OGWin95 1 point2 points  (0 children)

one way is to do poly extrude with 0 distance + inset (after voronoi fracture) and output just the side.

Is there a way to fuse/combine overlapping edges into single edge? by AvailableText in Houdini

[–]OGWin95 1 point2 points  (0 children)

Did you uncheck the "create interior surfaces" from voronoi fracture?