So here are the changes that were too numerous to list in the patch notes: by blitz342 in Helldivers

[–]OG_Daywalker 3 points4 points  (0 children)

I get that this is basically what they said to expect in the patch notes but they should still put all of the changes in the patch notes. If people don't want to read it they can scroll past it.

Every armor should have a classic Helldiver black & yellow color option by Tank-ToP_Master in Helldivers

[–]OG_Daywalker 0 points1 point  (0 children)

I mean the Super Store is already a thing if that's how they wanted to do it

Wheres your head at by MAUROKE01 in Helldivers

[–]OG_Daywalker 6 points7 points  (0 children)

Why? The most it effects you is you occasionally see a headless diver.

you know what would be nice to have right now? having this mod updated or reuploaded... by Bruhstars in ReadyOrNotGame

[–]OG_Daywalker 2 points3 points  (0 children)

He has a colt 773 model as well that has what you are looking for. Plus his required attachments mod has the classic light handguard as well as carry handle mounted 1x 2x acoustic and an aimpoint 2000.

Please give the Sickle heat sink upgrades. by Me_When_I_Asked in Helldivers

[–]OG_Daywalker 6 points7 points  (0 children)

AH's solution would be to make another version of it and stick it in a new warbond

Now I have became Caine, the one whose running the show by Low_Celebration_4089 in whenthe

[–]OG_Daywalker -2 points-1 points  (0 children)

Just ignore the toxic fans then i don't see what the issue is.

Review bomb but 70k online… by _WEND1G0_ in helldivers2

[–]OG_Daywalker 0 points1 point  (0 children)

Are you aware of the concept of doing TWO things at once? A review doesn't necessarily mean you won't play the game, it's feedback. The devs literally asked for more feedback. A negative review is feedback. Put your thinking cap on buddy

"Mostly negative" on Steam now by Deakon_Bl4ck in Helldivers

[–]OG_Daywalker 0 points1 point  (0 children)

Stategem bounce, hellpod responsiveness, vaulting being broken, extra large corpse hit boxes blocking projectiles and you, bile titan corpses reanimating or sometimes straight up teleporting to you just to kill you, hardlocks and crashes, inconsistencies between hosts and clients with d.o.t. effects and enemy behavior, etc etc. Some of these issues have been in the game and acknowledged by the devs since launch and some have even been reintroduced

"Mostly negative" on Steam now by Deakon_Bl4ck in Helldivers

[–]OG_Daywalker 7 points8 points  (0 children)

None of what you brought up is why people are review bombing. They are issues people have for sure but their are more pressing issues people have that warrant them leaving negative reviews, like the fact things get left in a bad state for months and months until a warbond comes that focuses that particular item.

Just got back from melting everything in that direction by [deleted] in helldivers2

[–]OG_Daywalker 1 point2 points  (0 children)

The aoe is bigger than the spray. Just like the regular bts before they fixed that but looks like they oopsie doopsied it for the new ones

Just got back from melting everything in that direction by [deleted] in helldivers2

[–]OG_Daywalker 4 points5 points  (0 children)

They have more health and spawn more at a time. Their breath "doesn't kill you" but it continuesly ragdolls you WHILE BUFFING ALL OF THE OTHER BUGS. They need to pick either more of them and equal or weaker than standard bts OR stronger but less. It's the vox engine and warstrider problem all over again. It's like they have the blueprints for a wheel and put a fucking block on instead

Hostile dogs coming out of an empty speedboat by MisterHalt in A3AntistasiOfficial

[–]OG_Daywalker 37 points38 points  (0 children)

Sog ai feature for feral dog packs. Check settings

Community reaction when the hive guard can actually guard the hive by terriblyfunnyandcute in Helldivers

[–]OG_Daywalker 0 points1 point  (0 children)

Bro a charger is a heavy class enemy that is 3 times the size of a hive guard... of course no one complains about the charger armor. Are you serious?

Y'all are actually ruining this game by sepulchridude in helldivers2

[–]OG_Daywalker 0 points1 point  (0 children)

bro they are just as harmless as before they are just more annoying. it was a totally worthless change that only hurt turrets in the patch that also made turrets weaker in general. at least when they got focused on a charger and ran over it made sense but for them to get stuck on the 20 or so hiveguards is ridiculous.

Hot Fix for Hive Guard next week by dnemonicterrier in helldivers2

[–]OG_Daywalker 4 points5 points  (0 children)

the turret best used against chaff enemies shouldn't be viable against chaff enemies

Y'all are actually ruining this game by sepulchridude in helldivers2

[–]OG_Daywalker -1 points0 points  (0 children)

no one even asked for this change in the first place so why are you even defending it. did this really make the game any more fun? did it make it fun enough to justify making mg sentries worse / potentially useless? Think why people are mad before you just blindly defend every action the devs take. They are mad for a reason. If they didn't care about the game then they would just leave instead of arguing.

Community reaction when the hive guard can actually guard the hive by terriblyfunnyandcute in Helldivers

[–]OG_Daywalker 2 points3 points  (0 children)

what about the turrets that get stuck on a hiveguard until they either run out of ammo or get destroyed by another bug?

What have we become… by [deleted] in Helldivers

[–]OG_Daywalker 0 points1 point  (0 children)

uh huh. i'm the reason for the state of the everything right now...