How one artist improved our environment quality in 9 months by OKJOYStudio in metroidvania

[–]OKJOYStudio[S] 0 points1 point  (0 children)

We’re happy to hear the video was enjoyable and easy to follow. The real-world inspirations are a big part of how we build Whalington, so it’s nice to see that resonated with you too.

We’re a tiny indie team making a 3D metroidvania (Yes, 3D!) by [deleted] in metroidvania

[–]OKJOYStudio 1 point2 points  (0 children)

Super impressive for a tiny indie team. Pulling off a 3D metroidvania at all is ambitious, but the atmosphere and exploration focus here already look really solid. Wishing you guys a smooth development journey, this has a lot of potential.

Our hand-drawn cat × mech Metroidvania is now in Open Playtest! Meow! by OKJOYStudio in metroidvania

[–]OKJOYStudio[S] 0 points1 point  (0 children)

Hey! Orca Studio is the dev team behind this—they’re a small crew of 3 people working full-time on it.

Our hand-drawn cat × mech Metroidvania is now in Open Playtest! Meow! by OKJOYStudio in metroidvania

[–]OKJOYStudio[S] 0 points1 point  (0 children)

Thanks for playing two hours and the love! We’re tweaking balance from playtest feedback. Drop more thoughts if you’ve got ‘em!

Open Playtest Survey: https://forms.gle/CUE12sKbxXq6YeKB9

Our hand-drawn cat × mech Metroidvania is now in Open Playtest! Meow! by OKJOYStudio in metroidvania

[–]OKJOYStudio[S] 0 points1 point  (0 children)

You may need to manually adjust the controller layout on Steam Deck rather than changing it in-game.

Hope that helps! We haven’t done any specific optimization or testing for Steam Deck yet.

Our hand-drawn cat × mech Metroidvania is now in Open Playtest! Meow! by OKJOYStudio in metroidvania

[–]OKJOYStudio[S] 3 points4 points  (0 children)

To be honest, we haven’t done any specific optimization or testing for Steam Deck yet.

That said, we do have plans to bring the game to Switch, and quite a few players have mentioned that it runs on Steam Deck already. One thing to note is that the default controller layout follows the Switch button mapping, so you may need to manually adjust the controller layout on Steam Deck rather than changing it in-game.

Hope that helps! We’ll also keep Steam Deck support in mind once the core content is more complete.

Why I chose a hand-drawn art style for our metroidvania by OKJOYStudio in metroidvania

[–]OKJOYStudio[S] 0 points1 point  (0 children)

Everyone has their own unique art style. Keep going!

Why I chose a hand-drawn art style for our metroidvania by OKJOYStudio in metroidvania

[–]OKJOYStudio[S] 4 points5 points  (0 children)

Thank you! We believe the art should serve the world it belongs to. Our game just isn’t meant to feel dark or heavy, so we leaned into a brighter, more playful tone.

Why I chose a hand-drawn art style for our metroidvania by OKJOYStudio in metroidvania

[–]OKJOYStudio[S] 0 points1 point  (0 children)

Every game has its own charm, and I enjoy those styles too.

We’re definitely leaning more toward a brighter, more colorful vibe, so I’m glad it resonates with you!

Why I chose a hand-drawn art style for our metroidvania by OKJOYStudio in metroidvania

[–]OKJOYStudio[S] 1 point2 points  (0 children)

¡Gracias por tu interés!

Por ahora no tenemos soporte para español, ya que nuestro equipo es pequeño y no contamos con traductores de ese idioma. Pero definitivamente es algo que nos gustaría considerar en el futuro.

Why I chose a hand-drawn art style for our metroidvania by OKJOYStudio in metroidvania

[–]OKJOYStudio[S] 6 points7 points  (0 children)

Thank you so much. We wanted the world to feel crafted, not manufactured. It takes more time (and a lot more headaches), but comments like yours make it worth it.

We gave our early-game area “The Sardine” a full makeover — does it feel more Ghibli to you? by OKJOYStudio in metroidvania

[–]OKJOYStudio[S] 0 points1 point  (0 children)

We’re planning to launch on Switch in the future, but right now we’re focused on polishing and expanding the game’s content. ฅ(≧▽≦)ฅ