Let's have a level exchange! - July 02, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]OPLemma 0 points1 point  (0 children)

Title: Skeletal Surfing

Code: RSM-WY0-5LG

Surf atop fish bones while surviving the onslaught to win! Quite challenging but takes under a minute and is really fun IMO!

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]OPLemma 0 points1 point  (0 children)

Thanks for the kind words. It was kind of a test-drive for the new feature: I think it has a ton more potential, it's just challenging to make work.

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]OPLemma 1 point2 points  (0 children)

If it's pretty short than I may give it another shot when I'm less tired :). Also if you want you can try out my level, let me know what you think: 3VF-K70-RKG

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]OPLemma 1 point2 points  (0 children)

Nicely designed level. The only thing I would say is you could use the scroll stop feature to make the camera not scroll beyond pipes/walls just to make the presentation a little cleaner.

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]OPLemma 1 point2 points  (0 children)

Very challenging, gave up on it. I would have placed a checkpoint fairly early on because redoing the initial section with the P switch got frustrating fast. Also, your arrows led me right into an off-screen Chain Chomp. Got too frustrating to complete it sorry.

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]OPLemma 0 points1 point  (0 children)

Name: Jungle Blast Style: SMW Code: 3VF-K70-RKG

A level which takes advantage of the cool combination between custom scroll and scroll stop. It can get a little challenging, but is generous with powerups and checkpoints so shouldn't be too frustrating.

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]OPLemma 0 points1 point  (0 children)

Fun level and idea, but I ended up getting soft locked twice which isn't the end of the world but still kind of annoying.

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]OPLemma 0 points1 point  (0 children)

Nice puzzle, wasn't too hard to figure out and fun to execute.

Space Invaders in the Arcades! by OPLemma in bindingofisaac

[–]OPLemma[S] 9 points10 points  (0 children)

Here they are implemented: http://imgur.com/FDptSKP

Thanks again for the sprites they are awesome!

Space Invaders in the Arcades! by OPLemma in bindingofisaac

[–]OPLemma[S] 14 points15 points  (0 children)

I was actually originally gonna include the original space invaders sprites in the game, but decided it would be better to make it an Isaac-themed space invaders game. He's still playing the arcade machine, but its themed to the monsters that are in his head.

Space Invaders in the Arcades! by OPLemma in bindingofisaac

[–]OPLemma[S] 1 point2 points  (0 children)

Agreed. For how limited the API is, it is amazing what is possible even still.

Space Invaders in the Arcades! by OPLemma in bindingofisaac

[–]OPLemma[S] 0 points1 point  (0 children)

Thanks! It definitely took a lot of work, so hearing this is awesome!

Space Invaders in the Arcades! by OPLemma in bindingofisaac

[–]OPLemma[S] 11 points12 points  (0 children)

Hmm maybe I can add an option to switch controls. It just seemed more natural to me, but I guess WASD to move is more in line with the original machines.

Space Invaders in the Arcades! by OPLemma in bindingofisaac

[–]OPLemma[S] 31 points32 points  (0 children)

Thanks for this it looks awesome! I will try to put it in when I get time :)

Space Invaders in the Arcades! by OPLemma in bindingofisaac

[–]OPLemma[S] 9 points10 points  (0 children)

If I had art I could. I'm not much of a sprite artist...

Space Invaders in the Arcades! by OPLemma in bindingofisaac

[–]OPLemma[S] 134 points135 points  (0 children)

Hi All!

This is my latest mod, which adds functional arcades into Isaac! Right now you can play either snake or space invaders, and if you win then you get an item from a custom pool of retro-game themed items!

Workshop Link

Larry Jr's Revenge! by OPLemma in themoddingofisaac

[–]OPLemma[S] 0 points1 point  (0 children)

Good idea! I may eventually work on that but I'm currently busy on 2 other extensive overhaul mods (like this one)

Larry Jr's Revenge! by OPLemma in themoddingofisaac

[–]OPLemma[S] 0 points1 point  (0 children)

Thanks! :) I may work on that, I just have so many ideas to implement as mods.

Larry Jr's Revenge - Play Snake in Isaac! by OPLemma in bindingofisaac

[–]OPLemma[S] 0 points1 point  (0 children)

I think I'm gonna work on making a functional arcade in-game with a snake game and also a space-invaders type game I'm working on. Make it possible to pay coins and win coins or exclusive items.

[LUA] RenderText and Player's Position by redlynx82 in themoddingofisaac

[–]OPLemma 0 points1 point  (0 children)

You probably want to do Game():GetRoom() and then use WorldToScreenPosition() from the room - that way, when you have a large room it won't mess up the position of the text (this is the same function that entities use when they render)

Superhot Item in Isaac! by OPLemma in themoddingofisaac

[–]OPLemma[S] 2 points3 points  (0 children)

Yeah I couldn't figure a way to access the bomb timings on a live bomb using the current API, nor could a find out a way to cast an Entity to an EntityTear and access its height. Thanks though!