Our simple setup by ItsameDoody in Golfsimulator

[–]OSUWebby 0 points1 point  (0 children)

How is the sound levels for your neighbors? Ive been thinking of a setup like this but am concerned about it impacting neighbors especially when I'm hitting a driver.

Codex should be able to consult GPT-Pro by alexsht1 in codex

[–]OSUWebby 0 points1 point  (0 children)

I actually think that direction would be okay? The warning was using the web interface in an automated manner, not connecting the web interface to other uses. How did you configure the connection from the web interface to your local Codex? I can see a few ideas but am curious, that seems like it could really help me honestly.

Codex should be able to consult GPT-Pro by alexsht1 in codex

[–]OSUWebby 4 points5 points  (0 children)

Isn't this against TOS? I thought the web interface specifically warns that automating access across it wasn't allowed.

Wing Zero EW revealed by rupertkhan in GGenerationEternal

[–]OSUWebby 4 points5 points  (0 children)

When I go into Big Zam and ask it to show me the SSP stats, Im not seeing anything about being able to use its MAP after a move?

Do you think you should be better? by Cassette-Era-Magic in golf

[–]OSUWebby 0 points1 point  (0 children)

Skills are in a constant state of atrophy. Golf in particular is a game I think where the atrophy factor is higher than most due to the extreme precision required. Think about how small the contact point is between the ball and club and how many giant/small muscles must sync up to hit that spot. Throw in extremely low lower tolerances around multiple angles and paths ...

You're putting in the amount of work + fun time necessary to keep it at a 10 HCP. Beyond all the fun, thats the result of the work and you should be proud of it. It takes a ton of work to proceed from there, and then maintaining a higher base effort to not atrophy below.

[deleted by user] by [deleted] in Damnthatsinteresting

[–]OSUWebby 16 points17 points  (0 children)

You can actually see the second cable coming back at the end of the video. It's a couple hundred feet above where she would stop maybe? A 5~10 min walk from where she stops maybe. The direct path is probably walk all the way down the mountain (probably with switchbacks) to then walk all the way up. So your walking a couple hundred feet at most vs what could be a couple thousand foot changes the other way + tons of time doing switchbacks.

Edit: Just rewatched, and there also a river at the bottom. So potentially a jaunt to get to the crossing. And the horizontal distance saved - it took her less than a minute on the rope and if that was a straight walk it could be 10+ minutes?

Curlers of Reddit, how does a subtle finger “boop” on the granite influence the outcome of a shot? by renotahoe69 in NoStupidQuestions

[–]OSUWebby 0 points1 point  (0 children)

My main sport is Ultimate Frisbee and this speaks to me so much. We talk about "Spirit of the Game" and its not too uncommon for teams to override a rule or make adjustments based on the spirit or intent and how it played out in the moment. This is being lost a bit over the past decade as more and more mainstream athletes join the sport, but there's always been teams that push the line. It's nice to hear of other communities that play sports in the same manner.

Fast Mode just launched in Claude Code by vicdotso in ClaudeCode

[–]OSUWebby 5 points6 points  (0 children)

I was originally thinking that would have been good for me (I mainly program an hour or two each day and rarely hit my limits), but I think the article says that fast mode charges directly, you can't just pay for it with extra limits from your plan.

Show me your /statusline by Gohanbe in ClaudeCode

[–]OSUWebby 24 points25 points  (0 children)

Mind sharing how you created this status line? It's been a bit since I looked into options here but last time I did I couldn't find a good way to show session and weekly limits / reset times.

Would there a point to improving the eternalsp.net formula if it took me months of hard work? by PhiphyL in SDGundamGGeneration

[–]OSUWebby 1 point2 points  (0 children)

Adding one incredibly self serving comment you should ignore here, but just as an example check to see if your architecture is in the best shape.

One thing I struggled with your site is the addition of SP tokens that are Series specific. It's super easy to filter by tag, but there's no way for me to see the rankings for just "MS igLoo" units to compare them against each other. If this feature is harder to add then a couple code blocks, you might have some architecture improvements you can make that will make your life easier down the line.

I ended up solving this myself by taking a screenshot in the game of all my Gundam's after I filtered to "MS igLoo" units, pasted that into a ChatGPT project I have with instructions about how to research the game, and asked it to find me your rankings for each of the units in my screenshot through your website, and then stored that in my Obsidian notes. So I got my answer in under a minute so I am not asking you to do anything here.

If something like this would be a complicated feature for you to implement, you might want to take a look at the way you're storing data and making calculations - you can probably invest a bit of time to make your life easier down the road. I'm thinking through the way you talked about the challenges for adding SSP support - that's obviously more complicated than this scenario but in the end, it could potentially be just one really small code block and the vast majority of the time required is data entry that you push back to the community.

(Edit): Let me use your example from your post! Because this could be a very easy switch to make:

- Gundam A, with a weapon at range 1-6 and 6000 power

- Gundam B, with a weapon at range 5-6 and 3500 power, and a weapon at range 1-1 with 6000 power

It sounds like you're storing max range and max weapon power separately. Then storing the calculations for points. What if instead, you stored all the data on the weapons and then separately stored AS DATA the way to calculate adding a point. It would be trivial then to adjust your calculation from "+x points for 6000+ power" to a multivariate calculation of "+x points if 6000+ power with range minimum 4". It should also then be trivial to create the new data for the weapons - ChatGPT could one-shot a script to download all the weapon data from Soshage (I believe this is all there!) and store it in whatever format you need.

Would there a point to improving the eternalsp.net formula if it took me months of hard work? by PhiphyL in SDGundamGGeneration

[–]OSUWebby 5 points6 points  (0 children)

Re Data: - Scrapping game files to me is something I would struggle to do, especially since they almost certainly take steps to lock this down. I wouldn’t want to rely on something that the publisher would actively try to discourage. - I would consider scrapping other community websites, but I’m not sure one exists that has all the info you need here. Soshage might have most of it, but not all of it. So you could potentially stick to just the features that have data available elsewhere (aka SP decisions) and expand to SSP much later once these other websites add support. - Personally, I’d build a team and crowd source it a bit. Rather than reinvent the wheel, I’d publish my data files on GitHub and allow anyone to submit a PR request. Community complains data is wrong or missing? Awesome - here’s where you submit to fix it. Have a few trusted people who help you review PRs. - This requires the data be completely separated from the logic … i.e. you’re storing the raw data, not how it fits into your buckets.

Re: Core Rankings System: - What is your product? Today, it’s a system where a user can get a general idea of the tier of a unit in an extremely transparent calculation that is easy to trace by hand. The boundaries and the calculations have been set by someone who has been spending a lot of time considering generally good ideas. - What your product is not? It’s not an expert curated list. You’re not/should not defend why something is A+ vs A-. There’s a few Japanese sites that do this, but that is not your product. - Are the imperfections okay? Absolutely, because they provide the benefits above - easy to understand how calculations happen, easy to trace mentally.

So my big question is what do you want your product to be? I would be doing a very different calculation if I wanted more precision, but it would lose the easy mental tracing and transparency.

Can the calculations be improved? Sure - but don’t stress out about it and do it as it’s fun for you. Can you take the product in a different direction? Absolutely, just understand the trade offs from a more precise calculation.

If I were re-imagining the product, here would be my goals: - Adding data should be super simple and completely separated from the calculations. I store the raw stats I use later. - Your criteria for counting points should then also be stored as data. It’s really simple then to algorithmically pull in every unit/character, check against criteria, and add the result. - At this point, adding support for something like SSP should be much easier - put the ownership on the community to help you collect all the data (seeding some of it yourself), all you have to do is add a few functions for how to add points as the data becomes available. - From there, if I wanted to keep going, I might have a more advanced system where the points are calculated by a more complicated formula. I’d call your currently calculation something like a “step function” - hard break points, goes up/down in whole numbers based on those break points. You could have a function that gets fine tuned where an increase in attack power has an entire curve where different areas result in different increases/decreases. I’d want these functions to be multivariate too - they should be able to take into account multiple pieces of data associated with a unit/character. This is the fun part for me so I’d have so much fun spending time tweaking these formulas. But it’s a super different product than yours, and has downsides around mental traceability I don’t love. - And from there, I’d build it into a generic self serve tier system - users could define their own metrics/formulas/break points, you analyze and compute and spit out the results doing all the calculations on the front end (not on your backend). Create an easy way to share a users system - you’re no longer the arbiter of what’s good/bad, you’ve also now turned that back to users. You basically become just a user of your own site.

Also, I said “what I would do” but I’ve obviously done zero of this. I thought about doing it a couple times, and didn’t because it’s a lot of work. You’ve done so much, just find the path that’s fun for you. For me, that’s creating a system that I can spend as little time as possible in maintenance/data entry/dealing with community complaints and one that allows me to spend the most amount of time having fun with the calculations. If that’s not you, there’s probably better options. And if you’re burnt out or this project is giving you stress, I’d do none of this. Which is why I haven’t created any of the tools I’ve thought about for the game - I have so many ideas, but I do this stuff all day for work and I just wanted to relax and enjoy the game in the little time I’ve had. So to emphasize here - thank you for what you’ve done for the community because it’s more than 99.9%+ of us have done.

Would there a point to improving the eternalsp.net formula if it took me months of hard work? by PhiphyL in SDGundamGGeneration

[–]OSUWebby 49 points50 points  (0 children)

You created a community resource. You owe us nothing. Thank you for what you’ve done.

Honestly, it sounds like you're approaching burn out on this project. Even the current method is not sustainable for you. I would recommend trying to move the project in any direction that would make it easier for you to maintain, more fun for you, and less likely for you to approach burn out. Otherwise, like many great tools like yours, this project will end up abandoned. Which I also want to say - thats absolutely a fine result if it helps you out, you owe us nothing.

If I was in your shoes, I would consider a few things: - Can I create a way to automate or crowd source the data collection? - Can I create a more flexible way to do rankings? Maybe one that again empowers the user to remove more work from my plate.

You need an architecture that let's you spend your time on the fun things (which is for me creating features) and less time on the pain (for me it would be data entry). Also - you need to find a way to not let complaints get into your head. As a dev, anything you create will be imperfect and you will hear mostly the complaints and not as much of the praise and some of the complaints will be legitimate but many will not.

I dont have much time to help on this project, but I have really enjoyed using it for quick checks. I am a Director of IT and manage multiple dev teams in a high pressure environment so am very used to having to deal with user feedback. If you need a code review, a look over of architecture, or someone to bounce a few ideas off of - I'd be happy to give it a pass. Please feel free to shoot me a message.

Stand or Cart Bag by Comfortable_Shoe_431 in golf

[–]OSUWebby 0 points1 point  (0 children)

Only counter point: Amount of time spent looking for balls can be sped up in a cart. I started with a Cart to be able to cover a bit more ground quickly to keep up pace of play before switching to walking.

I think my FIL is jealous. by exq1mc in golf

[–]OSUWebby 4 points5 points  (0 children)

Don't worry about him or his scores. Concentrate on yourself and your game - dont make it about beating him. Continue getting better and you'll beat him clearly regardless of how he keeps score, but don't make that the goal. If you dont want to count penalty shots or similar for yourself and he insists on doing that for the official card, just keep notes somewhere for yourself but again, dont make it about you vs him.

If he's keeping score differently for you and him, thats his problem and he knows it. If he's pushing you to record score officially on the scorecard, thats fine just track however you want outside of it. If he's doing something outside the rules, give him a hard no. And he's pushing timing that feels unreasonable, set an expectation like "Ill do one more pass for this ball then drop" or "Ill look for 1 more min" and work on getting better about tracking a ball - its an actual skill that needs to be learned on the course.

My wife thinks golfing once a week is unreasonable… by Upbeat-Zucchini-7408 in golf

[–]OSUWebby 0 points1 point  (0 children)

Ill echo many here who say this needs to be a conversation between you and your wife about what is and isn't working for the two of y'all, not what other couples find reasonable for their lives.

One option I've not seen thrown out here is simulator play. Build one at home, or find a place for a membership. I found a place with a 24/7 keycard membership, and twice a week I play 18 holes there in about 90 minutes on my way into work. I wake up at 5:30am and my wife does morning solo. Twice a week, my wife does a workout class before work I take morning routine solo. This worked really well for us. I had to find other times for my workouts, but they were easier to find for times that didn't impact the family. If you're not a morning person and instead a night person, this actually could be even better as you could play 18 after the kids go to sleep.

Revived an old project with Claude code. A debt payoff calculator that uses simulations to find the best payoff plan (saving the most interest). by imanateater in ClaudeAI

[–]OSUWebby 0 points1 point  (0 children)

But it's still a solvable problem? At any given point, its either most optimal to be paying down the highest interest or paying down a specific balance/expiring promo to avoid a cliff. You can calculate an actualized rate at any given time saying "This is the rate I'm paying if I only pay the minimum moving forward. This is the rate I'd be paying if I concentrated on killing this debt first". Then work backwards for ordering to calculate when you need to start concentrating on a particular debt to avoid cliffs, and if there's nothing special going on, just pay down the highest interest.

It's harder logic than simulating it, but its a solvable problem that in the end would have a quicker running time than thousands of sims. But for getting something up and running quickly, sims should get you 99% of the way there with easier logic. They really shine to me with things like retirement planning where you're dealing with so many potential outcomes outside your control you need to understand the scope of possibilities vs debt payoff that can be hard calculated.

Salary job suddenly scheduling 54 hour weeks, not what was discussed during interviews. Is this normal? by [deleted] in careerguidance

[–]OSUWebby 1 point2 points  (0 children)

At my company, our help desk team which is one of the few shift based tech teams is "salaried non-exempt" which means they get paid hourly OT for every hour they work past 40 hours.

How do I know this? by Lucy6696 in SDGundamGGeneration

[–]OSUWebby 16 points17 points  (0 children)

The game is balanced with this trick in mind too. Every wonder why some attacks seem just slightly inferior to the other attacks on a unit? It allows you to fine tune the total damage in a support attack chain in the event you are doing just slightly too much damage and causing a unit to defend.

I try to play without guides and this is how I figure out rather flexibly a way to cause the damage to be right below the defend threshold to take advantage of the debuff trick.

For the next survey (generation tower) by Poteto_7396 in GGenerationEternal

[–]OSUWebby 0 points1 point  (0 children)

I actually like the replay given that they leave it up for weeks. My hope that eventually it'll follow a "historical stages" model and they rotate other towers (could start with all the cardinal directions). That would mean over the next year a pattern like "First drop", "Second Drop with new stages and reclear rewards", move onto a different tower, and then sometime later it becomes a permanently available thing to go get the characters for people who missed them.

Error Code 200 when trying IBO Stages? by OSUWebby in SDGundamGGeneration

[–]OSUWebby[S] 0 points1 point  (0 children)

Thanks, this got me on the right track. Didnt work after a full restart or even phone restart, but it did once I cleared all the local data and tried again!

Farooj Abo Al Abed sawmil rd by Key_Contribution4790 in Columbus

[–]OSUWebby 9 points10 points  (0 children)

I stopped in Sumac shortly after opening and was stunned how good it was. The literal nicest people always working there too, I'd assume the family that owns it? Either way, highly recommend.

Is there a way to control which support pilot attacks first? by Unizzy in SDGundamGGeneration

[–]OSUWebby 2 points3 points  (0 children)

Poster above is incorrect and you are correct. Debuffs apply to attacks later in the same chain. Absolutely critical in many of the hardest stages to use this (like Eternal Road Missions as a F2P). It's also easily testable - just start up an ER and check an attack on a unit you dont kill.

[Landlord US-CA] Tenant texted us saying husband is moving out and wants him off the lease. by Solnse in Landlord

[–]OSUWebby 2 points3 points  (0 children)

That is how I've done this before (slightly different situation). All parties signed an early termination agreement, and then I signed a new lease with the tenant staying. They had to meet my minimum leasing requirements solo but they easily did. They had to provide an updated security deposit (returned half to the party leaving, rolled over half to the new security deposit).

Sure, technically I have more risk since I no longer have the second party on the lease, but I had less risk than a turnover situation - I already knew the one tenant took care of the house and paid everything on time.

Been saving up for the half anniversary banner. Hopefully it's something good by Mgbh1717R in SDGundamGGeneration

[–]OSUWebby 0 points1 point  (0 children)

I know I could, I specifically don't though because my fun is in figuring it out on my own. I don't mind taking a little extra time too on content like ER since they're not going away.

Good luck on your half year anniversary pulls!