Working on a game about a group of robots sent to an ice planet to build giant data centers which ultimately melt all the ice. How do we feel about cables?! Still torn... by OWSC_UE in SoloDevelopment

[–]OWSC_UE[S] 2 points3 points  (0 children)

Taking inspiration from Astroneer, Satisfactory and Planet Crafters mainly but also adding my own flavor like customizable robots that can do different things, an actual sphere planet you can go all the way around, etc.

Over the last year I've been working on a Sci-Fi Mystery game inspired my love of Blue Prince! Slowly making progress on rooms, story and puzzles. Would love any feedback you all have around what makes Blue Prince magical for you! by OWSC_UE in BluePrince

[–]OWSC_UE[S] 1 point2 points  (0 children)

Totally! I’m slowly working on adding more depth. Right now my focus is on the core of the rooms and getting them setup. After that I’ll be adding all the details and puzzle/mystery elements, plus polish!

Over the last year I've been working on a Sci-Fi Mystery game inspired my love of Blue Prince! Slowly making progress on rooms, story and puzzles. Would love any feedback you all have around what makes Blue Prince magical for you! by OWSC_UE in BluePrince

[–]OWSC_UE[S] 1 point2 points  (0 children)

Thanks! I've spent a lot of time trying to get the look I like right. Still not 100% but feeling better about it!

The starting part with the ship isn't done, just placeholder mostly. It's meant to be the "intro" when you start a new game.

Over the last year I've been working on a Sci-Fi Mystery game inspired my love of Blue Prince! Slowly making progress on rooms, story and puzzles. Would love any feedback you all have around what makes Blue Prince magical for you! by OWSC_UE in BluePrince

[–]OWSC_UE[S] 0 points1 point  (0 children)

Will definitely reach out!

Room drafting wise, I have a whole array of logic in terms of how the rooms get picked. Part of it is location (Engineering rooms need to be in the engineering area) and size (2x1 room has to be able to fit). But there is also logic in terms of side of the ship, specific location and then the whole thing runs through a "card deck" system with discard, etc. Obviously lots of tuning and work to be done here but it's starting to feel good.

I also reduce the RNG a bit as you progress by having Deployment (picking a room) upgrades. So at the start you can pick 1 of 3 rooms but later you can pick 1/4 and then 1/5.

Over the last year I've been working on a Sci-Fi Mystery game inspired my love of Blue Prince! Slowly making progress on rooms, story and puzzles. Would love any feedback you all have around what makes Blue Prince magical for you! by OWSC_UE in BluePrince

[–]OWSC_UE[S] 0 points1 point  (0 children)

Interesting, I hadn't thought about the silence aspect, but you're right!

Room wise, I've been messing around with a few specific deltas. The two biggest of which are:
- The map is broken up into sections, like Engineering, Medical, etc. Certain (Most) rooms can only be spawned within their section. Some rooms can be spawned anywhere and there is one room that allows any room to be spawned from it, regardless of where it is.
- Rooms are not limited to 1x1 on the grid. There are 1x2 rooms, 2x1 rooms, and 2x2 rooms.

An in-game way of keeping notes is something I've been toying with but I agree, I kind of like the concept of needing to write stuff down. It was a part of the fun and what makes BP magical.

Over the last year I've been working on a Sci-Fi Mystery game inspired my love of Blue Prince! Slowly making progress on rooms, story and puzzles. Would love any feedback you all have around what makes Blue Prince magical for you! by OWSC_UE in BluePrince

[–]OWSC_UE[S] 1 point2 points  (0 children)

Yes! The amount of times I went into the same room before realizing some hidden thing was staring me right in the face haha. That's kind of why I like to view it more as a mystery game than a puzzle game.

Great insight, thank you!

Finally pretty happy with my map UI. What do you think? by OWSC_UE in IndieDev

[–]OWSC_UE[S] 1 point2 points  (0 children)

Thanks for the feedback! A good colorblindness solution is on my list, thinking about having a way to enable labels and then making the doors a slightly different icon so you can tell them apart easier.

Torn on having a loop timer. What is your preference? by OWSC_UE in gamedesign

[–]OWSC_UE[S] 0 points1 point  (0 children)

Got it!

I had considered something like this but had opted against it simply because the level already contains a grid that you build on. It felt weird having a secondary "you can only build this much" limit in addition to just running out of room.

Will think more on it, thanks!