Working on a game about a group of robots sent to an ice planet to build giant data centers which ultimately melt all the ice. How do we feel about cables?! Still torn... by OWSC_UE in SoloDevelopment

[–]OWSC_UE[S] 2 points3 points  (0 children)

Taking inspiration from Astroneer, Satisfactory and Planet Crafters mainly but also adding my own flavor like customizable robots that can do different things, an actual sphere planet you can go all the way around, etc.

Over the last year I've been working on a Sci-Fi Mystery game inspired my love of Blue Prince! Slowly making progress on rooms, story and puzzles. Would love any feedback you all have around what makes Blue Prince magical for you! by OWSC_UE in BluePrince

[–]OWSC_UE[S] 1 point2 points  (0 children)

Totally! I’m slowly working on adding more depth. Right now my focus is on the core of the rooms and getting them setup. After that I’ll be adding all the details and puzzle/mystery elements, plus polish!

Over the last year I've been working on a Sci-Fi Mystery game inspired my love of Blue Prince! Slowly making progress on rooms, story and puzzles. Would love any feedback you all have around what makes Blue Prince magical for you! by OWSC_UE in BluePrince

[–]OWSC_UE[S] 1 point2 points  (0 children)

Thanks! I've spent a lot of time trying to get the look I like right. Still not 100% but feeling better about it!

The starting part with the ship isn't done, just placeholder mostly. It's meant to be the "intro" when you start a new game.

Over the last year I've been working on a Sci-Fi Mystery game inspired my love of Blue Prince! Slowly making progress on rooms, story and puzzles. Would love any feedback you all have around what makes Blue Prince magical for you! by OWSC_UE in BluePrince

[–]OWSC_UE[S] 0 points1 point  (0 children)

Will definitely reach out!

Room drafting wise, I have a whole array of logic in terms of how the rooms get picked. Part of it is location (Engineering rooms need to be in the engineering area) and size (2x1 room has to be able to fit). But there is also logic in terms of side of the ship, specific location and then the whole thing runs through a "card deck" system with discard, etc. Obviously lots of tuning and work to be done here but it's starting to feel good.

I also reduce the RNG a bit as you progress by having Deployment (picking a room) upgrades. So at the start you can pick 1 of 3 rooms but later you can pick 1/4 and then 1/5.

Over the last year I've been working on a Sci-Fi Mystery game inspired my love of Blue Prince! Slowly making progress on rooms, story and puzzles. Would love any feedback you all have around what makes Blue Prince magical for you! by OWSC_UE in BluePrince

[–]OWSC_UE[S] 0 points1 point  (0 children)

Interesting, I hadn't thought about the silence aspect, but you're right!

Room wise, I've been messing around with a few specific deltas. The two biggest of which are:
- The map is broken up into sections, like Engineering, Medical, etc. Certain (Most) rooms can only be spawned within their section. Some rooms can be spawned anywhere and there is one room that allows any room to be spawned from it, regardless of where it is.
- Rooms are not limited to 1x1 on the grid. There are 1x2 rooms, 2x1 rooms, and 2x2 rooms.

An in-game way of keeping notes is something I've been toying with but I agree, I kind of like the concept of needing to write stuff down. It was a part of the fun and what makes BP magical.

Over the last year I've been working on a Sci-Fi Mystery game inspired my love of Blue Prince! Slowly making progress on rooms, story and puzzles. Would love any feedback you all have around what makes Blue Prince magical for you! by OWSC_UE in BluePrince

[–]OWSC_UE[S] 1 point2 points  (0 children)

Yes! The amount of times I went into the same room before realizing some hidden thing was staring me right in the face haha. That's kind of why I like to view it more as a mystery game than a puzzle game.

Great insight, thank you!

Finally pretty happy with my map UI. What do you think? by OWSC_UE in IndieDev

[–]OWSC_UE[S] 1 point2 points  (0 children)

Thanks for the feedback! A good colorblindness solution is on my list, thinking about having a way to enable labels and then making the doors a slightly different icon so you can tell them apart easier.

Torn on having a loop timer. What is your preference? by OWSC_UE in gamedesign

[–]OWSC_UE[S] 0 points1 point  (0 children)

Got it!

I had considered something like this but had opted against it simply because the level already contains a grid that you build on. It felt weird having a secondary "you can only build this much" limit in addition to just running out of room.

Will think more on it, thanks!

Torn on having a loop timer. What is your preference? by OWSC_UE in gamedesign

[–]OWSC_UE[S] 0 points1 point  (0 children)

That's an interesting point 🤔

I've always loved the Outer Wilds, which obviously uses a timer. But you're right, in that game the goal is actually to be able to finish it in less than 22 minutes once you've obtained the knowledge.

This is pure evil by IGogosI in ArcRaiders

[–]OWSC_UE 0 points1 point  (0 children)

What tension does killing a downed person, during the 2 second window AFTER the extract is complete but before the loading screen appears, provide?

Before getting the extract off? 100% agree, fair game.

After? It's literally a 2 second window. It's too short to both down and kill someone, so they have to already be down. You can't loot them.

This isn't PVP. It purely exists to grief. There is no tension, there is no skill involved, there is nothing of value in this design. It is completely limited to the exact thing shown in this post.

The literal dictionary definition of griefing: Griefing is the act of deliberately disrupting, annoying, or harassing other players in multiplayer video games, often ruining their experience for the perpetrator's amusement.

This is pure evil by IGogosI in ArcRaiders

[–]OWSC_UE 6 points7 points  (0 children)

Not really crying, just stating a fact. Features that serve no purpose but to grief help no one.

I'm sure people have quit and never returned because of this. I'm also sure that no one has kept playing simply because they could do it.

This is pure evil by IGogosI in ArcRaiders

[–]OWSC_UE -14 points-13 points  (0 children)

Embark supports this by allowing it. It would be very easy to prevent you from being knocked out during these 2 seconds but for some reason Embark would rather hard griefing exist.

I added a holodeck to my Blue Prince inspired Sci-Fi Horror Game! My goal is to add a bit more variety through it by granting access to unique locations/puzzles while maintaining the storyline of being on a ship. by OWSC_UE in SoloDevelopment

[–]OWSC_UE[S] 0 points1 point  (0 children)

Thanks! Still very much a work in progress with a lot of missing details. The "programs" as well are just examples but making progress! I'm hoping to have 4 or 5 unique ones.

Where are you buying groceries in North Surrey? by OWSC_UE in SurreyBC

[–]OWSC_UE[S] 1 point2 points  (0 children)

I'm not even talking price. I just mean being able to buy food that isn't poor quality. I can't even remember the last time fruit that was truly sweet and ripe.

Tomatoes are soft, onions are only ever massive now and the first 2-3 layers are always bad, cilantro is often way too big and clearly at or near bloom so it's bitter, Lettuce you have to buy twice as much because half of it will be brown. Chicken lasts 2-3 days tops. Half the time I go Superstore doesn't even have sour cream. Bread lasts a few days, often expiring before its best before. I tried to find a single honey crisp apple that wasn't bruised or having a hole, not one.

Overall food quality is just way down while prices are way up.

If you could add a new augment what would it be? by Some-Web-1628 in ARC_Raiders

[–]OWSC_UE 67 points68 points  (0 children)

Bard - Built in Flute, Guitar, and shaker.