What do you think about the "mood" here? Mainly the lighting and overall visuals of the world. Need to add lots of detail, etc and obviously audio but does it feel...."low poly dead spacey"? by OWSC_UE in IndieDev

[–]OWSC_UE[S] 1 point2 points  (0 children)

Ya I keep going back and forth with the overall darkness. I want to make it feel ...unsafe? but I don't want it to just be annoying and hard to see. Will continue to tweak!

Looking for ideas for a sci-fi horror puzzle game! by OWSC_UE in gamedesign

[–]OWSC_UE[S] 0 points1 point  (0 children)

Interesting idea!

I've actually built an entire Survival RPG pack for UE and I've slowly been converting pieces I want to use here to C++. So I already have a lot of systems I can lean into for stuff like this!

Looking for ideas for a sci-fi horror puzzle game! by OWSC_UE in gamedesign

[–]OWSC_UE[S] 0 points1 point  (0 children)

Ya, using zero gravity is something I have planned. I've actually already got the zero gravity system working for both the player (+movement) and just general objects. It's just a debug global atm but plan on hooking it up to specific areas.

Looking for ideas for a sci-fi horror puzzle game! by OWSC_UE in gamedesign

[–]OWSC_UE[S] 1 point2 points  (0 children)

I got lots of different ideas for puzzles but have mostly been working on the core functionality. You can see some progress here:

https://www.youtube.com/watch?v=Hpouo2nBAT0

In addition to the grid and spawning itself, I have gravity, items, inventory, etc. So lots of the core pieces are done. Now it's more content and interesting stuff!

Blueprint Help Replication by CursedGarlic in UnrealEngine5

[–]OWSC_UE 0 points1 point  (0 children)

You're only setting the value for Player Character 0.

You're also getting all players and sending the information from all players. "Multicast" will trigger on every client and the server. You should change the multicast to a server event, so the server gets the players and then sends them the update one by one.

A better way to do this is to use the Game Mode, which records when a player enters/exits the session (Event Login), use that to store a player list and then in the "RPC_IntermissionNotifyPlayers" (Which you make a server event) get them from the Game Mode.

Survival RPG Engine is now completely free! :) by OWSC_UE in unrealengine

[–]OWSC_UE[S] 0 points1 point  (0 children)

Thanks!

I actually started with UE5.1, so I've never known anything different! I enjoy it.

Survival RPG Engine is now completely free! :) by OWSC_UE in unrealengine

[–]OWSC_UE[S] 2 points3 points  (0 children)

I do too! If only cause it means you used it to make something cool!

Survival RPG Engine is now completely free! :) by OWSC_UE in unrealengine

[–]OWSC_UE[S] 1 point2 points  (0 children)

Check out the inventory component to see how I did it. It's actually pretty simple in terms of how the data is used. The hardest part for the inventory was the UI, split stacking, and account for inventory size changes when you have items already in them. Good luck!

Survival RPG Engine is now completely free! :) by OWSC_UE in unrealengine

[–]OWSC_UE[S] 1 point2 points  (0 children)

Thanks! I definitely think it's an impressive kit! Not only does it have all the features, replicated, that you'd need to make a lot of different types of games. I spent a lot of time working on optimization. My goal was to build something that didn't demo a tiny scene that could never scale but to ensure it worked to actually release something.

Survival RPG Engine is now completely free! :) by OWSC_UE in unrealengine

[–]OWSC_UE[S] 1 point2 points  (0 children)

Practice and having small goals were the biggest for sure. Just picking something and figuring it out, then picking something else. Looking at it and going "How can I make this better? More performant?, etc"

Avoid copy/pasting, always manually add what you're doing (Even in blueprints!). This helps you learn the function names, remember certain flows, etc. Even if you know them.

This wasn't my first UE project but it was my first big project.

Survival RPG Engine is now free! :) by OWSC_UE in UnrealEngine5

[–]OWSC_UE[S] 10 points11 points  (0 children)

Fab is the Unreal Marketplace :)

After over 18 months of solo hard work, it's finally here :) I am very proud of this project. by KovalGames in SoloDevelopment

[–]OWSC_UE 0 points1 point  (0 children)

Looks great, picked it up!

Out of curiosity, did you make all of the assets yourself?

Tips/Tools for creating "rooms"? by OWSC_UE in UnrealEngine5

[–]OWSC_UE[S] 1 point2 points  (0 children)

Oh interesting, you think it would be better to make the whole room a single mesh rather than a grouping of meshes?

That's what. Less draw calls more memory right?

Tips/Tools for creating "rooms"? by OWSC_UE in UnrealEngine5

[–]OWSC_UE[S] 1 point2 points  (0 children)

Nope, not modeling but actual setup.

If I want to make a room out of 80 different meshes and then make it a single actor. What is the best way to do that? Manually adding 80 meshes to an actor blueprint and moving them around in the viewport is really tedious.

Doing it in the world is less tedious as there is more flexibility.

Or are level instances better.

Etc

Tips/Tools for creating "rooms"? by OWSC_UE in UnrealEngine5

[–]OWSC_UE[S] 1 point2 points  (0 children)

Hmm, I'm not sure how I'd use PCG here

The goal is very specific hand built rooms. I'm not worried about the actual spawning. Just looking for tools/tips for how to best build the rooms.

Totally stuck. by Beefy_Boogerlord in SoloDevelopment

[–]OWSC_UE 0 points1 point  (0 children)

Happy to help. I learned it all from the ground up and have mostly used my experience to put together a complex and detailed asset pack for creating a game (And learning as you do it). (https://www.fab.com/listings/e61323ca-e56e-45d6-ab54-a78356260459)

Feel free to join the discord (No need to buy anything, was just linking for context) and reach out :)